Wheeled vehicles to hover vehicles?

MistaraMistara Posts: 38,675

Wheeled vehicles to hover vehicles?

i'm lookin at the lovely vehicles in sale today,
brings back the age old question of converting wheeled vehicles to hover vehicles for scifi scenes?

wishing some of them had a hover under carriage option.

tried the greebles on the tire method, but my efforts don't look good.

 

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Easy, hide the wheels and add some primitives to the underside

  • MistaraMistara Posts: 38,675

    Repulsor field for the ESCoRTs?  smiley
     

     

  • FirstBastionFirstBastion Posts: 8,048

    greebles and nurnies can help with that

    http://www.daz3d.com/nurnies-greebles-parts-and-pieces

     

  • Oso3DOso3D Posts: 15,085

    I still need to try out my 'cyborg dinosaur' idea with greebles...

     

  • MistaraMistara Posts: 38,675

    Ooooh ooo aaaah smiley,

    would those work on the Weazel?  http://www.daz3d.com/escort-weazel

     

     

  • MistaraMistara Posts: 38,675

    are any of those parts rigged?

    like, the tail flaps, do they fold outward for an animation?

     

    thanks!!

     

  • DzFireDzFire Posts: 1,473
    MistyMist said:

    are any of those parts rigged?

    like, the tail flaps, do they fold outward for an animation?

     

    thanks!!

     

    Sorry, all static props. They are optimally UV mapped and set as Poser props so you drop and drag.

  • Oso3DOso3D Posts: 15,085

    If you play around with their hot points, though, it's possible to create 'pseudo' rigging.
    That is, you could, say, limit the rotation range of certain objects, lock position shifts, etc. I've made folding chairs and other items using nothing but parenting and rotation/translation limits.

    You DO have to do the work yourself, though.

  • EtriganEtrigan Posts: 603
    edited October 2016

    I am a REALLY big fan of DzFire's Nurnies, Parts, and Pieces. I've completed many projects thanks to his fine work. Below is one flying car I created using a stock model car and his parts

    .

    Stefano_LP-1250.png
    2048 x 1142 - 4M
    Post edited by Etrigan on
  • MistaraMistara Posts: 38,675

    i find that poser props translate well to carrara. 

    would love to see a hover concept for one of the ESCoRT suv/hummers heart

  • Charlie JudgeCharlie Judge Posts: 13,251

    I still need to try out my 'cyborg dinosaur' idea with greebles...

    But we already have a cyborg dinosaur: http://www.daz3d.com/roborex-for-the-t-rex

  • ValandarValandar Posts: 1,417

    I still need to try out my 'cyborg dinosaur' idea with greebles...

    But we already have a cyborg dinosaur: http://www.daz3d.com/roborex-for-the-t-rex

    GADS I did that long ago. Did you happen to notice the SKU? :D :P

  • greebles and nurnies can help with that

    http://www.daz3d.com/nurnies-greebles-parts-and-pieces

     

    Nice modeling.

    Tom

  • Is there much call for this kind of Car?

    I ask because I like modeling cars, almost as much as I like rigging things.

    Tom

  • EtriganEtrigan Posts: 603

    Is there much call for this kind of Car?

    I ask because I like modeling cars, almost as much as I like rigging things.

    Tom

    You may find a market. I like flying cars, but for utility vehicles, load movers, tanks, etc. I disagree with the design concept. Anything that must exert a force, or absorb one strikes me as a poor candidate for anti-gravity fields. My flying car (see above) was a proof-of-concept exercise and an entry into a contest on FB.

     

  • srieschsriesch Posts: 4,243
    edited October 2016

    This isn't a sci-fi scene, but it easily could have been.  It just used a normal car with hidden wheels and a few extra odds and ends for the hover conversion.  Of course it's just a 2D render, if you needed animation and to be able to look at the underside it would be much harder.

    the future is now.jpg
    1600 x 1200 - 2M
    Post edited by sriesch on
  • MistaraMistara Posts: 38,675

     

    sriesch said:

    This isn't a sci-fi scene, but it easily could have been.  It just used a normal car with hidden wheels and a few extra odds and ends for the hover conversion.  Of course it's just a 2D render, if you needed animation and to be able to look at the underside it would be much harder.

     

    those turbines would be kewl for an avengers-ish floaty type fortress. the inner part could rotate

  • FabeFabe Posts: 229
    DzFire said:
    MistyMist said:

    are any of those parts rigged?

    like, the tail flaps, do they fold outward for an animation?

     

    thanks!!

     

    Sorry, all static props. They are optimally UV mapped and set as Poser props so you drop and drag.

    Amy plans to make a set of rigged grebbles/part?

  • EtriganEtrigan Posts: 603
    edited October 2016

    Here is one concept of a hover weasel. DzFire's Weasel with a hover engine designed with Nurnies, Parts, and Pieces (and a few primitives.)

    Hover_Weasel_SC_000.png
    1496 x 933 - 1M
    Post edited by Etrigan on
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