Nostril glow
Sorry if this question was posted elsewhere...
I have a problem with glowing nostrils and mouth insides in 3Delight renders. This happens with G1 and G2 figures, in all light situations. As someone suggested I turned off the Ambient light (Skin - nostrils...) but that didn't help.
Is there a way to fix this?
Thanks!

Comments
Check things like SSS, depending on the shader, shadow type and bias on any/every light and if you aren't using any lights, just the headlamp on the camera, it will be nearly impossible to remove...
Make sure all your lights have been changed to cast shadows. (The default setting on a new light is to shine through objects, don't use the default.) Also google "nostril glow" for lots of threads on this subject.
Also, assuming your lights to cast shadows, check the Shadow Bias setting - it's an offset, in cm, between shadow and surface designed to avoid self-shadowing errros (show up as dark bands) but if it's bigger than the separation between two bits of mesh there won't be any shadowing at all. If that is the issue the shadows from the eyelashes will probably be odd as well, not attached to the base of the lashes.