Transform reset relative to floor, etc.
in The Commons
Is there any way to reset transforms (X,Y,Z Translate & Rotate) - whether all or individual settings - to 0 without changing the position of a figure or object? For figures, for example, I have instances where applying a certain pose modifies the Y Translate in such a way where the value does not appear correct relative to the floor.
Thanks.

Comments
If you mean snapping the figure/object to the ground, Edit>Figure/Object>Move to Floor.
If you mean restoring them to original base pose state, Edit>Figure/Object>Restore Pose.
If you mean send them back to scene origin while keeping the pose/shape, you'll need a MCasual script. I think it's called something like 'send to origin reset position orientation' or similar. Of course you could do it the manual way, Parameter>Currently used> and set Translate Rotate to 0.
Mythmaker.,
Thanks for the reply. Yes, it is the third one - the script, most likely, that I need. The problem is that there are some poses that I apply (from other various creators) that have a different 0.00 Y Translate or Rotate relative to their actual position, and different from other poses with same value. For example one poses' "0.00" Y Rotate might be standing facing the viewport, while the other's "0.00" might be facing left (which should actually be a +90.00).