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Comments
It's really nice, good job!
I haven't played with backscatter much, it's definitely a nice result.
As I continue to follow this thread, the original
+10 :-)
This is the kind of detailed explanation I've been trying to find to better understand what's going on under the hood, so to speak. Thank you very much for this. I'm definitely of the school of thought that knowing why something should be done is just as important as what.
Agreed; sometimes knowing how the watch works is as important as what time it shows on the face. (Anyone know where the reference I'm making comes from off-hand? ;) )
@Arnold C Whoa!! That looks SO GOOD! Is that standard V7 or the HD version?
@AllenArt
You managed to pull off a fine realistic looking skin there. For me, its been confirmed once again that (a lot of) patience and (informed) experimentation can yield very good looking results.
I particularly like the way light is realistically scattered through the right ear. Great job!
@pds & @daywalker03
Thanks. And you're welcome. Then we are definitely of the same school.
Thank you.
That's the HD version, to have a more detailed mesh. Since the standard and the HD version are using the same texture maps, the shader adjustments will work for both.
That's really interesting (and a great result!) I've played around with backscatter, and hit upon putting various maps in there to prevent it from glowing white, but it never occured to me to invert the map :)
Ah cool - thank you. Yeah, I thought it was the HD - I have the standard version and she's not nearly that detailed. Although I've been able to add a bit more detail with some displacement maps.
I don't use backscatter, tends to give a washed out skin color.
I honestly haven't had that problem.
Laurie
Now, that's a cool looking Gianni, Laurie.



I'd be intersted in how the Default shader setup would look like in the very same lighting. To have kinda side-by-side comparision.
I can do that, but probably not until tomorrow ;) I still have the scene file. It's an HDRI, an emissive plane overhead, a spotlight on his face and a point light about right at his shoulder to tone down the harsh shadows from the spotlight.
Laurie
Here's my contribution: I gave a darker red for the translucency color, and a cooler tone for the SSS reflectance tint. I also turned Shared Glossy Inputs off, gave the Backscatter a red color, and turned the weight to about 18% -- with Backscatter Roughness and Aniso to about 50%. The skin is still a little too "dark" and cool for my taste, so I'll need to do further adjustments. Then again, the HDRI *is* of a cooler color...
Oh, and I ended up turning ON thin walled for this render.
Here are the two side by side. Hope ya'll can see what I see. There's more colors under the skin on the one on the left and it looks less....flat ;). Of course, it's all subjective, isn't it? LOL
Laurie
Edit: I apologize it's not larger, but the forum software shrunk it. It was originally 1800px wide.
Thank you.
Yep, the left one defiantely looks more "natural". Don't know if you already noticed, with the lighter Translucency Color the "veins" painted into the "SSS" maps, which some people critiziced to be absent, will "magically" become visible.
I just discovered that at least one skin shader creator (Raiya?) seems to have been on the right track: the "SSS" maps for the makeup material setups of Olympia 7 did contain a lighter orange instead of the default "DAZ dark red". I wonder why the standard SSS map wasn't made the same way, though.
Not something I do a lot of, or even think about, but I thought I would have a try and throw my attempts out there :)
The back figure is Lillith for V4 and the front two are Mei Lin 6. All the settings for the skins are the same but keeping the original maps. The front two are the same but I turned one to catch the light differently. The first image is Sun and Sky only, second one is an HDRI inside an abandoned factory, third an HDRI inside a corridor, fourth is Medieval Tavern with the default Emissive lights and the fifth is the same only the light set to 2750 for candle light.
Anyone got any advice? Doing a bit of a skin study. This is without Spec Maps or Trans Maps. Diffuse and Bump Only. First image is Sky-Only Second image is Scene only. 3rd image is Dome Only.
Note: Don't mind the hair. I know it looks bad. I just loaded it as a filler.
...this is the best I can get for now with what I know without spending days and days messing with settings.
Used Beautiful Skins for Iray as the base with the only adjustment being to the gamma rate in the LIE.