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I think this was my first render:
I no longer have my actual first render, but I do have the project file for it, so here's a new output of it. Which took about 2 seconds instead of the 2 hours it did back in 2001. I drew this in AutoCAD as one in a series of renders to create sprites to use in starcraft. The firetruck replaced the siege tank, had extending stabilizers, and had the ladder go up and shoot water sprays at the enemy. Not as complicated as it sounds - I think the whole figure was 24 sprites.
As to first DAZ render, (not counting the tutorial), mine's in my gallery! https://www.daz3d.com/gallery/#images/61136/
My first render that I kept is from May 2013... The point when you realize that it's not just pose and press render. And that the idea that sounded great in your mind might not look that great any more when you made it happen.
The idea was to have a superhero, who of course has a daytime job, fall asleep while trying to catch up with paperwork from office after a stressy day of villain-hunting.
Indeed that's the whole reason I got into this shtick. To create my own "version" Here is one of the promos I reproduced http://fav.me/dainfqm
Here's my first full render - February 2014. Genesis wearing V4 Archer, Jepe's SpecialZ II, Skies of Economy with default lighting.
This pushed the limits of what my 7 year old 32 bit Windows Vista computer could do. Add one more item and it would crash.
No idea what my first render was. Most likely if I could find the scene file, it wouldn't load anyway.
...my first ever rendered piece died a humane death on an old HDD that went bad. It was using only freebies and the content from the original 3D Bridge Starter Pack (no longer available in it's original form) as I wasn't quite sure I was ready to invest hard earned zlotys into purchasing content yet.
This is probably the third one I did, the first with actual purchased content. A very early attempt at my character Leela from my story.
11
November 2004... DS 1.3 or there abouts.
My first real DAZ/Poser content render done in Jan. of 2005
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Cloths modeled in Carrara Studio 3/4pro and C4D 6, textured with Body Paint and Photoshop
Sword modeled in Carrara Studio 3 (spline modeler), and textured with Carrara Studio 4 Pro
The "rock" modeled in CS4 Pro, textured with Body Paint and Photoshop
Lighting/background - HDRI image from Dosch Designs (free sample) and one accent light
Figure posed in Poser 5 (with dynamic cloth)
Rendered in Carrara Studio 4 Pro
Also used Koz's Long Hair Evo (free), Morph Sandals by Shadownet (free) and of course V3
...pertty good for 11 years ago.
Looks better than some of the stuff I do today.
Greetings,
The oldest render I can find is on Archive.org; I used 3D Studio (not Max!) to make a 'flying logo' type logo for my psuedo-company (back then, now it's a real company) CyberFOX Software.
...and the associated animated .gif:
That was sometime prior to 1997... Anything else I might have done at the time has been long, long, long since lost to the bit-eating gods of time. Including stuff with Mannequin, an early-1990's tool for rendering people, and something named with 'human' in the name, around the same time. I did CSG with Caligari's TrueSpace, and spline patches with Yonowat's Amapi. (Or was it Rhino that did spline patches...? I forget.) POV-Ray was a bust, as I couldn't visualize what I was creating, but generating the render files automatically was cool, so doing mathematical structures worked.
As for Poser/DAZ, I tried many times to get Poser to do anything worthwhile for me, and never managed. It wasn't until DAZ Studio that I was able to get a figure posed and set up, and that was in early 2012. I'm fairly sure this was my first even marginally acceptable picture:
Pokethrough was my bane for like...a year, until I mostly got it settled. Then HD models came, and pokethrough is once more my bane because smoothing/collision doesn't take HD into account. :(
-- Morgan