You never forget your first time.

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Comments

  • fixmypcmikefixmypcmike Posts: 19,687

    I think this was my first render:

    playing the shield.jpg
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  • thistledownsnamethistledownsname Posts: 1,336
    edited September 2016

    I no longer have my actual first render, but I do have the project file for it, so here's a new output of it.  Which took about 2 seconds instead of the 2 hours it did back in 2001.  I drew this in AutoCAD as one in a series of renders to create sprites to use in starcraft.  The firetruck replaced the siege tank, had extending stabilizers, and had the ladder go up and shoot water sprays at the enemy.  Not as complicated as it sounds - I think the whole figure was 24 sprites.

    As to first DAZ render, (not counting the tutorial), mine's in my gallery!  https://www.daz3d.com/gallery/#images/61136/

    firetruck1-Temp0000.png
    800 x 600 - 126K
    Post edited by thistledownsname on
  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    My first render that I kept is from May 2013... The point when you realize that it's not just pose and press render. And that the idea that sounded great in your mind might not look that great any more when you made it happen. wink

    The idea was to have a superhero, who of course has a daytime job, fall asleep while trying to catch up with paperwork from office after a stressy day of villain-hunting.

    resting1.png
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    Post edited by BeeMKay on
  • BobvanBobvan Posts: 2,653
    edited September 2016
    Bobvan said:

    Still got my first couple of renders - from D|S 1.3! - 1st is Aiko (3), stock pose, free clothes, photo background, single light. or possibly default lights (hadn't understood biased render engines yet).  2nd is Aiko (3) again - pizzaz dress, daz bedroom, couple more lights - can't see her face laugh *doh*

     

    And while technically not my first model (which was a stretched cube on a cylinder to make a sign), it's the first one I did real modelling on and put 'out there' (available on shareCG, though now the DS materials should be replaced by the Iray glass, unless 3DL).

    Using that same jar prop in my current chapter rendered with iray  http://fav.me/dai37en

     

    yes Land of the Giants smiley

    Indeed that's the whole reason I got into this shtick. To create my own "version" Here is one of the promos I reproduced  http://fav.me/dainfqm

     

    Post edited by Bobvan on
  • dracorndracorn Posts: 2,353
    edited September 2016

    Here's my first full render - February 2014.  Genesis wearing V4 Archer, Jepe's SpecialZ II, Skies of Economy with default lighting.

    This pushed the limits of what my 7 year old 32 bit Windows Vista computer could do.  Add one more item and it would crash. 

    Rhaya w-Zat.jpg
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    Post edited by dracorn on
  • No idea what my first render was. Most likely if I could find the scene file, it wouldn't load anyway.

  • kyoto kidkyoto kid Posts: 41,854
    edited September 2016

    ...my first ever rendered piece died a humane death on an old HDD that went bad.  It was using only freebies and the content from the original 3D Bridge Starter Pack (no longer available in it's original form) as I wasn't quite sure I was ready to invest hard earned zlotys into purchasing content yet.

    This is probably the third one I did, the first with actual purchased content.  A very early attempt at my character Leela from my story.

     

     

    leela_3d_by_kyotokid.jpg
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    Post edited by kyoto kid on
  • 11

  • FistyFisty Posts: 3,416
    edited September 2016

    November 2004... DS 1.3 or there abouts.

    AngelWP.jpg
    1280 x 1024 - 392K
    Post edited by Fisty on
  • DustRiderDustRider Posts: 2,880

    My first real DAZ/Poser content render done in Jan. of 2005 blush.

    Cloths modeled in Carrara Studio 3/4pro and C4D 6, textured with Body Paint and Photoshop
    Sword modeled in Carrara Studio 3 (spline modeler), and textured with Carrara Studio 4 Pro
    The "rock" modeled in CS4 Pro, textured with Body Paint and Photoshop
    Lighting/background - HDRI image from Dosch Designs (free sample) and one accent light
    Figure posed in Poser 5 (with dynamic cloth)
    Rendered in Carrara Studio 4 Pro 

    Also used Koz's Long Hair Evo (free), Morph Sandals by Shadownet (free) and of course V3

  • kyoto kidkyoto kid Posts: 41,854
    edited September 2016

    ...pertty good for 11 years ago.

    Looks better than some of the stuff I do today.

    Post edited by kyoto kid on
  • CypherFOXCypherFOX Posts: 3,401
    edited September 2016

    Greetings,

    The oldest render I can find is on Archive.org; I used 3D Studio (not Max!) to make a 'flying logo' type logo for my psuedo-company (back then, now it's a real company) CyberFOX Software.

    CyberFOX Software logo

    ...and the associated animated .gif:

    Boom!

    That was sometime prior to 1997...  Anything else I might have done at the time has been long, long, long since lost to the bit-eating gods of time.  Including stuff with Mannequin, an early-1990's tool for rendering people, and something named with 'human' in the name, around the same time.  I did CSG with Caligari's TrueSpace, and spline patches with Yonowat's Amapi.  (Or was it Rhino that did spline patches...?  I forget.)  POV-Ray was a bust, as I couldn't visualize what I was creating, but generating the render files automatically was cool, so doing mathematical structures worked.

    As for Poser/DAZ, I tried many times to get Poser to do anything worthwhile for me, and never managed.  It wasn't until DAZ Studio that I was able to get a figure posed and set up, and that was in early 2012.  I'm fairly sure this was my first even marginally acceptable picture:

    Lying Down On the Job

    Pokethrough was my bane for like...a year, until I mostly got it settled.  Then HD models came, and pokethrough is once more my bane because smoothing/collision doesn't take HD into account. :(

    --  Morgan

     

    Lying Down on the Job.png
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    Post edited by CypherFOX on
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