You never forget your first time.

Ow wow. I was going through some old backups and I found my very first render ever. It was back in 2006 and I was doing art monkey work for a studio that was working on a pilot for an educational TV show. I was basically given a copy of maya and an instructional video and had about a week to learn the stuff and then went to work making props. The whole thing ended up collapsing in the end and the pilot never even got produced but it was my first exposure to 3D graphics and I didn't give much thought to 3D graphics until just a couple of years ago when I got into Daz Studio as a way to make reference images for 2D illustrations.

This was the very first 3D models I made and the first render which took my laptop at the time several hours to render.

So what was your first time? Do you still have your first render/model?

 

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Comments

  • AllegraAllegra Posts: 405

    I don't think I kept mine but I do remember the sense of awe watching V3 render and my mind racing...:)

  • 3Diva3Diva Posts: 11,989

    While I did a few single figure with no background renders prior, this was my first scene render (done about 6 months ago):

    I still really like it and think it might STILL be my best scene render. lol That might be my luck, peak at my first scene. lol

    I can't show you my actual first render as it was single figure with no background - and NO CLOTHES. lol Yeah... it took me a couple of days to graduate to clothing and to figure all that out. hahah

  • Technically that drum and crate weren't my first models. The first thing I modeled with this flying motorcycle that the instructional video taught you to make, but since it wasn't work related I wasn't going to waste hours of computer time rendering it. Now I kinda wish I had.

    I'm hoping I might be able to stumble across the data files for some of the props I made but so far no luck. They'd be crap anyway but it would be kinda neat to see them again.

  • 3Diva3Diva Posts: 11,989
    edited September 2016

    No wait! THIS one was actually my first scene (the above one was my second one, I believe):

    Sorry! I have slight memory issues due to a childhood head injury. 

    The light and mirrors one was the first one I posted on my art thread. 

    Post edited by 3Diva on
  • BlueIreneBlueIrene Posts: 1,318

    Yeah... it took me a couple of days to graduate to clothing and to figure all that out. hahah

    I expect you'd die laughing if you knew how long it took me to figure out that I could give figures expressions - I'm talking weeks rather than days! I knew it was possible because I'd seen other people's work, but just assumed that it was beyond my newbie skills. My figures were probably clothed from day one (even if they did only have two outfits between them :) ), but all my early renders featured characters gazing into the distance as if hypnotised, or fixing each other with steely death glares because I had no idea I could change them. Needless to say, I won't be posting any evidence - they were long since fed to the recycle bin :)

  • This was mine, nearly two years ago.... wow time flies...

     

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  • CybersoxCybersox Posts: 9,427

    My first render has long been lost... but as it was done back in 2005 on a laptop that was already four years old with Poser 5 and Judy... in a hotel room about an hour after I saw Poser for the first time... that's probably a good thing.  Even so, I remember being blown away by the fact that you could even do something of that quality for what Poser cost.           

  • AllenArtAllenArt Posts: 7,175
    edited September 2016

    Somewhere, in the bowels of the internet and lost in time is my very first Vue 2 render, circa 1997 or so....

    Laurie

    Post edited by AllenArt on
  • nonesuch00nonesuch00 Posts: 18,790

    While I did a few single figure with no background renders prior, this was my first scene render (done about 6 months ago):

    I still really like it and think it might STILL be my best scene render. lol That might be my luck, peak at my first scene. lol

    I can't show you my actual first render as it was single figure with no background - and NO CLOTHES. lol Yeah... it took me a couple of days to graduate to clothing and to figure all that out. hahah

    Oh, I didn't know that was your render but I remember who much I liked it. Seeing it again, it may be my favorite DAZ / Poser render too.

  • 3Diva3Diva Posts: 11,989
    edited September 2016

    @nonesuch00 haha REALLY!? That makes my week!! Thank you for the awesome compliment! :D

    I'm grinning like an idiot now. lol

    Post edited by 3Diva on
  • nonesuch00nonesuch00 Posts: 18,790

    @nonesuch00 haha REALLY!? That makes my week!! Thank you for the awesome compliment! :D

    I'm grinning like an idiot now. lol

    Well it could have something to do also with the fact she looks uncannily like a high school friend of mine...nah, it's really good render.

  • LOL, my very first render was black because, of course, I didn't know how to use lights. I loaded one but it pointed in the wrong direction.

    After a little fiddling I found out how to do it.

    That was the time I thought I would use Daz only for posing. So I rendered a naked figure and clothed it by painting over with brushes in PSP.

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  • MattymanxMattymanx Posts: 6,998
    edited September 2016

    My first was a bryce render.  Cannot remember how far back.  My first DS render was 09/05/2005

     

    01 - Just Aiko.jpg
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    Post edited by Mattymanx on
  • RGcincyRGcincy Posts: 2,862

    My first 3D render was a wireframe box made using Apple World software on an Apple II+ computer in 1982. You defined the vertexes using a primitive word processor (which later became Apple Writer with it's all-caps, 40-character line, word-splitting display). Very primitive but cool at the time. And the Apple II+ computer with 64K RAM, a 5.25 inch 140 K floppy and no monitor (you used a TV) was $2000 at the time.

    I did my first animated 3D render on a Apple IIGS in the early 90's using 3D Logo which was part of Hyperstudio software. I wrote a program to create a wireframe biplane, rendered multiple shots changing the world view each time, then used a paint program to color the plane and make an animated GIF. 

    Sometime in the mid-90's I got Bryce 2 on a Windows 3 computer and have been doing 3D ever since. So much easier now!!

  • My first render was composed of Arinae for V4, Personal Replacement Parts for v4 (back when they were at rdna), some sci fi background that I think I got off of sharecg, a costume and hair which I dont remember and a gun of some sort. I was rendering on my gutless laptop so it had no lights except for the work lights. It was pretty bad. I didnt keep it.

  • Mine was with the Apollo Maximus model that was available for free and Studio 2.0.  Lol I didn't know how to use the model just yet and the I had no idea how to scale the body parts.  Well those who will remember Apollo know that his hands were pretty small in comparison to his body and in later versions of the figure could be scaled to fit, I wasn't aware and had big beefy guys looking all bad with tiny little hands.  Looking back it was hilarious and I still have the images on my Deviant site, boy have times changed.  

  • ChoholeChohole Posts: 33,604
    edited September 2016

    First render that I actually have a record of was done with Bryce 3  and either Poser 3 or Poser 4 to set up the figures.  Bryce 3, so somewhere between 1997 and 1999.  Is Ayla and jondalar from Plains of passage (or supposed to be) with Posette playing Ayla and the Dork as Jondalar, Zygote wolf as wolf and the old poser horse as both Whinney and Racer.  There's a few names from the archives, Posette and Dork.

     

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  • FSMCDesignsFSMCDesigns Posts: 12,846

    My first real render was Jessi from Poser 6, in a chair, almost naked with heels on and I was like "oh yeah, I am going to like this program!" LOL I had never heard of rendering stills or any rendering only apps before since I was a modeler first and foremost. I was a 3DSMax user and knew about it's renderer and Vray and maxwell, but never used them. Then one day my design partner for Sims 2 told me about Poser. I found a used copy of Poser 5 that didn't want to run and a month later got Poser 6 when it was released. It wasn't too long after that I discovered DAZ and V3.....and the rest is all downhill from there, LOL

     

    now my relationship with DS and how it became my app of choice is a whole other story, LOL.

  • IppotamusIppotamus Posts: 1,580

    It looks like February, 2012 is when I first rendered.

    I had no idea what I was doing.  But I knew what I wanted to do.

    The two did not meet for many years.

    They certainly did not meet in my very first render titled "Smuggler's Blues".

    We all start somewhere.

    :)

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  • Probably this from 2009. I vaugely recall faffing about with an earlier version of DAZ before this, but I got frustrated and didn't go back to it for about a year. So this is my "first" render, pre photoshop and post since I couldn't figure out how to get shadows to show up in the render.

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  • nonesuch00nonesuch00 Posts: 18,790

    Actually my first render was a program I had to write for Computer Graphics. It was a program that allowed the use to draw squares, circles, and other 2 dimensional geometric shapes and used simple scanline (think that's what the algorithm was called) to color inside the shapes. Later we in class each wrote a program that would draw 3 dimension geometric shapes and I remember that used phong and one other type of shading. This was way, way back in Spring Semester 1991 so long ago I think maybe even University of Utah had just done a few teapots or so. Real life got in the way of actually applying what I learned in gainful employment but isn't that the way it is for most things we learn?

  • N-RArtsN-RArts Posts: 1,606
    edited September 2016

    I'm pretty sure that my first render was on my first laptop back in 2013. Which was formatted several times due to it's age, and the fact that it was running Vista. So, no, I don't have my first render :(

    But I do still have a render from September of that year. It's not one of my better ones, but I was still (pretty much) starting out at the time, and had very little content.

     

    Post edited by N-RArts on
  • Silent WinterSilent Winter Posts: 3,898
    edited September 2016

    Still got my first couple of renders - from D|S 1.3! - 1st is Aiko (3), stock pose, free clothes, photo background, single light. or possibly default lights (hadn't understood biased render engines yet).  2nd is Aiko (3) again - pizzaz dress, daz bedroom, couple more lights - can't see her face laugh *doh*

     

    And while technically not my first model (which was a stretched cube on a cylinder to make a sign), it's the first one I did real modelling on and put 'out there' (available on shareCG, though now the DS materials should be replaced by the Iray glass, unless 3DL).

    Aikotest.jpg
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    Post edited by Silent Winter on
  • I had a friend back in college who, like me, had an amiga. Unlike me, he had a ton of pirated software, including something that he used to render these awesome pictures of a sphere hovering over a black and white checkerboard. I had a word processor and a handful of games that I got from the kid I bought the computer from. 

    I have no idea what software he used, but I remember how impressed I was by that infinite checkerboard and the reflective sphere:)

    The first image I really remember was probably from around 2000 and was done using a P4 woman done like a fairy and some sort of Vue 4 beach scene. I've come across it during a mad search for something on old archived directories and it was horrible. But I remember being so proud of it way back when. I'm sure her skin was completely plastic reflective...but those point lights, which were years ahead of poser made it look oh so "amazing". 

  • BobvanBobvan Posts: 2,653

    Bwuhahaha my early crap.  http://fav.me/d2fgxeb

  • BobvanBobvan Posts: 2,653
    edited September 2016

    Still got my first couple of renders - from D|S 1.3! - 1st is Aiko (3), stock pose, free clothes, photo background, single light. or possibly default lights (hadn't understood biased render engines yet).  2nd is Aiko (3) again - pizzaz dress, daz bedroom, couple more lights - can't see her face laugh *doh*

     

    And while technically not my first model (which was a stretched cube on a cylinder to make a sign), it's the first one I did real modelling on and put 'out there' (available on shareCG, though now the DS materials should be replaced by the Iray glass, unless 3DL).

    Using that same jar prop in my current chapter rendered with iray  http://fav.me/dai37en

     

    Post edited by Bobvan on
  • lx_2807502lx_2807502 Posts: 2,996

    I can't post mine because it was before I knew what clothing ...and lighting ...and cameras... were, but it was in Poser via adding a character and dragging the limbs around a bit into trying not to be broken angles and then importing some environment (a spy base or something?) and hitting render. It was hilariously bad.

  • I had a friend back in college who, like me, had an amiga. Unlike me, he had a ton of pirated software, including something that he used to render these awesome pictures of a sphere hovering over a black and white checkerboard. I had a word processor and a handful of games that I got from the kid I bought the computer from. 

    I have no idea what software he used, but I remember how impressed I was by that infinite checkerboard and the reflective sphere:)

    The first image I really remember was probably from around 2000 and was done using a P4 woman done like a fairy and some sort of Vue 4 beach scene. I've come across it during a mad search for something on old archived directories and it was horrible. But I remember being so proud of it way back when. I'm sure her skin was completely plastic reflective...but those point lights, which were years ahead of poser made it look oh so "amazing". 

     

    I forgot all about my Atari ST. I guess technically it was my first 3D render and model. I had this software that let you render spheres and you could make models out of different sized spheres put together. Depending on how many spheres you had in the scene it could take more than 24 hours to render a single scene. It was never more than a novelty program although some people did make simple animations with it. The spheres could be rendered inside of a box too. The box would use an image loaded for each of the six sides with the front being represented as being outside the monitor. It was single point perspective with the vanishing point in the middle of the screen. The spheres could be rendered either as a solid colour or as a mirrored surface. I only ever rendered a couple of images with it because it really wasn't all that useful. It was pretty impressing at the time though.

    Actually, now that I think of it, my first render and model would have been one I rendered in college in my computer design class of my AV Production course we got to use this software that used a proprietary video card on a 286 PC to render different geometric shapes which you could only view in real time as wireframes. We didn't really do a lot with it because the college had just got the system and hadn't designed a course for it yet. This would have been in 1985. I made a spinning gem cut diamond that would bounce around the screen. I couldn't render more than a single frame though because I didn't have enough time on the machine. I also made a head by manually entering in the vertex for each point. It was pretty low poly and looked like crap and I never got to render it, just saw it as a wireframe. Can't remember what the system was called, began with a P. First time I'd ever seen a computer with two monitors which really impressed me. The rest of the class all dealt with 2D computer graphics using Apple IIe computers also with a special proprietary graphic card.

  • Bobvan said:

    Still got my first couple of renders - from D|S 1.3! - 1st is Aiko (3), stock pose, free clothes, photo background, single light. or possibly default lights (hadn't understood biased render engines yet).  2nd is Aiko (3) again - pizzaz dress, daz bedroom, couple more lights - can't see her face laugh *doh*

     

    And while technically not my first model (which was a stretched cube on a cylinder to make a sign), it's the first one I did real modelling on and put 'out there' (available on shareCG, though now the DS materials should be replaced by the Iray glass, unless 3DL).

    Using that same jar prop in my current chapter rendered with iray  http://fav.me/dai37en

     

    yes Land of the Giants smiley

  • HoroHoro Posts: 11,431
    edited September 2016

    My first render was made with Terragen in 2001 or so after I couldn't make PovRay work. The first render in Bryce 5 was made in 2002. I use Studio only to get props and figures into Bryce.

    Terragen 0.9

    Open Sea

    Bryce 5.01

    Isle

     

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    B-Isle.jpg
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    Post edited by Horo on
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