How do you rotate the camera in Pegasus 4.0?!
in The Commons
How do you rotate the camera in Pegasus Modeler 4.0?! I've looked literally everywhere and can't find the answer! There isn't even a list for the keyboard commands, which obviously are used in the tutorial videos. I'm a total rookie with the program and can't find anything whatsoever on how to rotate the camera or other idiot-basic stuff like that! There's no forum on the site, the contact page is for technical issues, not help using the program. How about some "for dummies" tutorials? I like what I've seen in the existing tutorials, but without being able to do something stupidly basic like rotating the camera around the model, I can't follow them effectively! It's very annoying.

Comments
For Rotating Hold down Alt + Left Mouse Click
For Zooming Hold down Alt + Right Mouse Click or without holding Alt use the middle mouse wheel up and down
For Moving side to side Hold down Alt + Middle Mouse Click
Help > Help opens a PDF manual which includes keyboard shortcut references.
I know this is an old thread BUT thank you for having asked this question.
And thank you adzan to for the answer!
I just purchased 4.1 the other day and discovered the very same problem. And most of the links in the .pdf files do not work, some of the videos are now private, and so forth. However I did find they have playlist of video tutorials on YouTube which is great. [but that camera control was not covered - or I missed it]
Reading through the included .pdf manual, I did eventually find this mentioned for the keyboard function: Pan View Middle Mouse Btn+Alt
Have to figure out a few more mysteries but this appears to be an awesome little program like an unsung hero type. Makes clothing! Comes with starter suits even.
eta: One can use ClipChamp to convert the included .flv files into viewable .mp4 files.
Yet another re-opening of a very old thread..
Does anyone know how to move the centre of rotation of the camera? Using the command above, I always get 0,0,0 as the centre of roatation, and trying to do an X or Z avis rotation leads to a very fast movement of the camera relative to the model when looking at the figure's shoulders, and the model often disappears through the camera and out of view. I'd like to be able to tweak the centre of rotation to make it a lot easier to spin around the bit I'm working on.
Regards,
Richard
No, haven't discovered a way to do that.
Can zoom in about as close as shown in this image, then using 'alt' and various mouse actions, rotate the view including the angle [alt + left mouse/drag it down/up]. And yes, the mesh can vanish from sight as it is very small and the camera isn't looking at it. It is possible to get 'inside' the mesh too.
Yep, I'd come across that. It's.. er.. 'A bit Annoying'. Thanks for confirming I'm not missing something stupendously obvious.
Regards,
Richard