Converting Geometry Shells Into Figures
RCDeschene
Posts: 2,816
in The Commons
Is this possible? I'm trying to get a bodysuit to fit perfectly to a GenX2-morphed G3M and Smooth Modifiers and Geometry Shells are only doing so much to help. So I'm trying to see if fitting the bodysuit to the Geometry Shell would help anything and in order to do that i need to make it a Figure Mesh...

Comments
No you don't: just fit it as before, and set the collision to hit the Geometry Shell instead of the figure. This also has the advantage of shell-offset, when a particular pokethrough jsut won't cooperate at all because of the differences between the two meshes at that point, because simply increasing the offset a little (just turn the shell's visibility off) will push the clothing out from the poking-through points without odd deformations from morph-compensating. Of course, the entire shell will be offset accordingly, but it's well worth a shot.
How would this differ in effect from just applying a small push modifier to the clothing?
That's what I've been doing, but for some reason, some articles still won't cooperate. to further elaborate on my example: I have a G3M that has Stylized G2M characters (Legacy Hiro 5 & Brodie 6) dialed-in via GenX2 and the article I'm trying to get it to wear perfectly is the Flipmode GSuit 2 via Autofit. Despite all of this tech modding, the principal of the Geometry Shell-fitting should still apply, but it doesn't. Here's a visual example of what I mean...
That's always been my question as well...