After the War? is the rubble separate mesh?

MistaraMistara Posts: 38,675
edited September 2016 in The Commons

http://www.daz3d.com/after-the-war

was wondering if the rubble is builtin mesh, or can delete?

was thinking, could use the street/river/bridge as a base for buildings from other sets

thanks

 

WHY do i haz to Look at individual products in this bundle for install types
why cant it say it on the bundle page?
 

and mebbe some kind of icon to know if i own the individual item

laboring over sale items for hours, lol

heavy sigh, at this rate never gonna decide, sale items will change and will hafta start all over

laboring over buying 2 new releases and freeb choices,
 

thanks

Post edited by Mistara on

Comments

  • Probably to allow for any occasion on which there are differences between the constituent products.

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    All houses are separe objects in the scene tab (as sub-objects to the base), and the rubble can be dialed out in the surface tab of the base. Here's a quick test render. I forgot to remove the smaller rubble and wood (can also be turned off in the base surface tab), but I hope you still can get the general idea.

    After WAr no ruins.jpg
    2080 x 1170 - 2M
    Post edited by BeeMKay on
  • MistaraMistara Posts: 38,675

    thanks.  guessing transparent shader?

    is how i hide the snow in victorian streetsmiley

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    No, just dial down the cutout opacity in the Surface tab (if you are using Iray).

    Post edited by BeeMKay on
Sign In or Register to comment.