How to make objects "solid"?

Hey everyone, I just got DAZ a couple weeks ago. I went through all the tutorials and sample scenes without issue. I'm starting to get comfortable with it.

So now I've started working on my own... figured I'd start with something simple like a sphere on a table. Here's the thing I've noticed though, it takes a ridiculous amount of Y-axis parameter tweaking to make it look like it's sitting on the table and not passing through it. Is there an easier way to make this work, like some kind of setting that says the table is solid, the ball is solid, don't let them pass through each other?

I know it's probably asinine, but I'm just thinking how this could become serious hindrance to workflow later on if I don't figure it out now. I mean, if I can get a ball to sit on a table, what's going to happen when I start working with things like hair and clothes and multiple figures? For as much artwork as I see in the galleries, I just can't imagine artists are spending as much time as I am manually tweaking every little parameter to ensure solid objects don't pass through each other. That'd be a lot of camera spinning, right?

Thanks for your help!

 

Comments

  • As long as the top of the table is the top of the model you can use the Align pane - with the stack option for the y axis - to put the sphere on the tabletop. However, this works on the object's bounding box rather than on its surface so if the table model has parts that stick up it won't work - you could perhaps use the Geometry Editor tool to split out the tabletop as a new item and align to that.

  • Hey everyone, I just got DAZ a couple weeks ago. I went through all the tutorials and sample scenes without issue. I'm starting to get comfortable with it.

    So now I've started working on my own... figured I'd start with something simple like a sphere on a table. Here's the thing I've noticed though, it takes a ridiculous amount of Y-axis parameter tweaking to make it look like it's sitting on the table and not passing through it. Is there an easier way to make this work, like some kind of setting that says the table is solid, the ball is solid, don't let them pass through each other?

    I know it's probably asinine, but I'm just thinking how this could become serious hindrance to workflow later on if I don't figure it out now. I mean, if I can get a ball to sit on a table, what's going to happen when I start working with things like hair and clothes and multiple figures? For as much artwork as I see in the galleries, I just can't imagine artists are spending as much time as I am manually tweaking every little parameter to ensure solid objects don't pass through each other. That'd be a lot of camera spinning, right?

    Thanks for your help!

    What you're asking for would be called 'collission' or 'physics', and to my knowledge that's not available (yet??) in DS. On the other hand, since it was pretty crappy in trueSpace ( a tool I'm using for modeling and earlier also tried animating in ) I'm not exactly missing it atm.

     

    Hair and clothes are auto-positioned and auto-fit by DS if you do it right ( load -> fit to ; but usually a double-click in your contents-pane should work, too - provided the item is not too old ) - you can also save your own parameters for this, that's called a 'wearables preset'.

     

    As long as the top of the table is the top of the model you can use the Align pane - with the stack option for the y axis - to put the sphere on the tabletop. However, this works on the object's bounding box rather than on its surface so if the table model has parts that stick up it won't work - you could perhaps use the Geometry Editor tool to split out the tabletop as a new item and align to that.

    Thanks for the tip smiley - I don't know of that pane yet, but I'll see if I can find it.

  • As long as the top of the table is the top of the model you can use the Align pane - with the stack option for the y axis - to put the sphere on the tabletop. However, this works on the object's bounding box rather than on its surface so if the table model has parts that stick up it won't work - you could perhaps use the Geometry Editor tool to split out the tabletop as a new item and align to that.

    Hey that works great! So where I found it is under Window > Panes (Tabs) > Align. Then I selected the ball and the table, set X-axis to Above +Y, and hit apply. That did the trick.

    What you're asking for would be called 'collission' or 'physics', and to my knowledge that's not available (yet??) in DS.

     Wow that sucks. Seems like it should be, but what do I know.

  • ChoholeChohole Posts: 33,604

    daz_d9ec9683   please check your emails.

  • Chohole said:

    daz_d9ec9683   please check your emails.

    Done! smiley

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