Star (and Stella) Jumping Vertically When Posed

NovicaNovica Posts: 23,924

What is with the jerky, vertically jumping posing with Star 2.0? Anytime I click on a body part to pose her, she jumps vertically. Characters should be clickable to move, pulling the body part where you want it. With thousands of characters, this is the first one I've found that responds like this. (And it's awful.)  

Using sliders for posing is an option, and shouldn't be the only way to pose a character.  Am I the only one experiencing this? (Load Star. In T position, try to move one of her arms by clicking on it.)  If she can't be posed properly, I will probably return the product, and Stella. I am not going to use sliders for posing.  I'm using studio 4.9 version.

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Comments

  • TottallouTottallou Posts: 555
    edited August 2016

    I can get this jumping to with Star ( I don't yet have Stella)

    For me if I set Star 2 Body Proportions to 0% then the posing works as expected and I can just dial that back in after, I don't know if that is how its supposed to work though

    Post edited by Tottallou on
  • That's most werid on the jumping...  I ran into this a couple of times in creating G2 clothes back on one version of 4.8.   It would jump and kinda randomly smear n the limbs when you tried to move it? Stretching in weird places? 
    Only thing for me that made it stop that was a complete reboot of the computer.   It would occasionally come back though... but updating DS to 4.9 seemed to have cleared it up.

  • NovicaNovica Posts: 23,924

    I'm in 4.9 but haven't rebooted. I'll give that a try.

  • NovicaNovica Posts: 23,924

    Nope, no go. Still jumping when I click on any body part to move it.

  • murgatroyd314murgatroyd314 Posts: 1,567

    I think I've found something related to the cause. As she loads, Star2.0's hip node has a Y-translate value of 46.74548. Each time I click to pose, it adds an additional 46.74548, causing her to jump upward.

    This is probably worth filing a bug report.

  • 3Diva3Diva Posts: 11,973
    edited August 2016

    Do you mean that like when you go to manually lift her arm it lifts/moves the entire character up?

    If that's what you mean then, yes, she does that with me too. It's like she has no weight and just floats up when trying to manually move her hands or arms or any part of her really. 

    Instead of manually dragging her body parts to pose them, I recommend using the Rotation settings in the Parameters tab. Or the rotational tools with the "Universal Tool". 

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,973

    I think I've found something related to the cause. As she loads, Star2.0's hip node has a Y-translate value of 46.74548. Each time I click to pose, it adds an additional 46.74548, causing her to jump upward.

    This is probably worth filing a bug report.

    Ah this sounds like it might be the cause. 

  • GatorGator Posts: 1,319

    Happens to me I believe with Genesis 3 figures, if I "grab" a bodypart like a hand and move it, they just up 1 unit.

    Seems that pinning the hip translation functions as a workaround.

  • The hip translation unfortunately isn't a bug....the proportion shrinks her overall body then scales up her legs, so Genesis's hip center in default has her legs up to her shins under ground ;P.  Hmmmm wonder if there's a lock or limit off that is being wound into the default proportions
     

  • nightwolf1982nightwolf1982 Posts: 1,226

    The Y-Translate value is the problem.  Instead of saving the hip translation as part of the character preset, it's instead being added as part of the body proportion morph.  Whenever you drag the character body parts, that value gets added as the hip changes position.

    The fix is to unpack and edit the scl-star 2 body proportions.dsf file:

    1) Locate scl-star 2 body proportions.dsf in My Library\data\cloud\1_33355\data\daz 3d\genesis 3\female\morphs\littlefox\star2 or My Library\data\daz 3d\genesis 3\female\morphs\littlefox\star2 and unpack using 7zip or the DAZ unpack function - go to Window > Batch Convert, select Add Files, locate the file as above, select 'Uncompress Listed Compressed Assets'.

    2) Using a text editor on the uncompressed file, find and delete the following block of code:

    {
         "output" : "hip:/data/DAZ%203D/Genesis%203/Female/Genesis3Female.dsf#hip?translation/y",
         "operations" : [
          { "op" : "push", "url" : "Genesis3Female:#SCL-Star%202%20Body%20Proportions?value" },
          { "op" : "push", "val" : 46.74548 },
          { "op" : "mult" }
    },

    3) Save the file and enjoy!

    Keep in mind, this will load the figure at a lower position, so you'll need to manually adjust her position and re-save the figure.

  • NovicaNovica Posts: 23,924

    Good lord nightwolf1982!  Are you a genius, programmer, or both? While that might solve the problem, I don't think hundreds of people should have to do that (and my mind just boggled reading it.)

    So should I file a bug report?

  • 3Diva3Diva Posts: 11,973
    Novica said:

    Good lord nightwolf1982!  Are you a genius, programmer, or both? While that might solve the problem, I don't think hundreds of people should have to do that (and my mind just boggled reading it.)

    So should I file a bug report?

    I think you should. Anyone who has the figure and has this issue probably should - I will be as well. You might send them a link to this discussion too so they can see nightwolf1982's solution - as perhaps that can expedite a fix for the issue. 

  • nightwolf1982nightwolf1982 Posts: 1,226
    edited August 2016

    I'm pretty good at analyzing things, and I've been working with computer programming off and on over the last sixteen years.  By no means an expert, mind you, but I've learned how to read and interpret programming code.

    I also did a similar fix for the Tween Julie Thumb Issue:  http://www.daz3d.com/forums/discussion/105691/tween-julie-7/p7

    Post edited by nightwolf1982 on
  • NovicaNovica Posts: 23,924

    I filed a report so hopefully she'll stop doing the vertical bop dance for the click-and-pose.  smiley

  • 3Diva3Diva Posts: 11,973

    I sent in a report ticket yesterday and got some feedback:

    Hi Tracy,

    I can certainly open a bug report on this. In the meantime one workaround that wasn't mentioned in that thread (at least I didn't see it) is to use the Active Pose Tool rather than one of the manipulator tools. Using the active pose tool keeps the figure grounded.

    So I'm glad that they are looking into it. I hope we'll get a fix. :)

    Can someone tell me where to find the Active Pose Tool?

     

  • NovicaNovica Posts: 23,924

    I did a Google search and got a Daz 3.0 studio YouTube clip- so no help lol!

     

  • NovicaNovica Posts: 23,924
    edited August 2016

    active pose tool video from March 2016 but I'm not finding that icon, nor when I go into Window>Pane (Tabs) to look at the list.

    Post edited by Novica on
  • KnittingmommyKnittingmommy Posts: 8,191
    Novica said:

    active pose tool video from March 2016 but I'm not finding that icon, nor when I go into Window>Pane (Tabs) to look at the list.

    @Novica  I use the City Limits Full? I think that's the name.  The icon is there on the top of that workspace, not sure about the other workspace options.  I think there is a way to get Active Pose on the tab bar without the hot keys or the icon, but I can't remember what it was I did.  When my render finishes in the morning, I can figure that out if no one's answered before then and tell you how to get the Active Pose Tool up.  I used it the other day, but I either deleted the tab or lost it sometime after I was done posing with it.

  • 3Diva3Diva Posts: 11,973
    edited August 2016
    Novica said:

    active pose tool video from March 2016 but I'm not finding that icon, nor when I go into Window>Pane (Tabs) to look at the list.

    @Novica  I use the City Limits Full? I think that's the name.  The icon is there on the top of that workspace, not sure about the other workspace options.  I think there is a way to get Active Pose on the tab bar without the hot keys or the icon, but I can't remember what it was I did.  When my render finishes in the morning, I can figure that out if no one's answered before then and tell you how to get the Active Pose Tool up.  I used it the other day, but I either deleted the tab or lost it sometime after I was done posing with it.

    It doesn't seam to work with my custom workspace. Going to Tools >> Active Pose Tool and then selecting a node on the figure, it looks like it's supposed to bring up a tool in the upper left to rotate and move the node. However it doesn't show up in my custom workspace. It also doens't show up in "Hollywood Blvd". The other layouts (City Limits, City Limits Lite, and Self Serve) it shows up in. Sounds like it might be a bug - or maybe done on purpose to not "confuse" newbies as I think Hollywood might be the newbie friendly workspace.

    Post edited by 3Diva on
  • mtl1mtl1 Posts: 1,508
    edited August 2016

    The Y-Translate value is the problem.  Instead of saving the hip translation as part of the character preset, it's instead being added as part of the body proportion morph.  Whenever you drag the character body parts, that value gets added as the hip changes position.

    The fix is to unpack and edit the scl-star 2 body proportions.dsf file:

    1) Locate scl-star 2 body proportions.dsf in My Library\data\cloud\1_33355\data\daz 3d\genesis 3\female\morphs\littlefox\star2 or My Library\data\daz 3d\genesis 3\female\morphs\littlefox\star2 and unpack using 7zip or the DAZ unpack function - go to Window > Batch Convert, select Add Files, locate the file as above, select 'Uncompress Listed Compressed Assets'.

    2) Using a text editor on the uncompressed file, find and delete the following block of code:

    {
         "output" : "hip:/data/DAZ%203D/Genesis%203/Female/Genesis3Female.dsf#hip?translation/y",
         "operations" : [
          { "op" : "push", "url" : "Genesis3Female:#SCL-Star%202%20Body%20Proportions?value" },
          { "op" : "push", "val" : 46.74548 },
          { "op" : "mult" }
    },

    3) Save the file and enjoy!

    Keep in mind, this will load the figure at a lower position, so you'll need to manually adjust her position and re-save the figure.

    Do I have to recompress the dsf or should it be okay to leave it as-is?

     

    edit: My workaround at the moment is to ctrl-D after finishing all my poses...

    Post edited by mtl1 on
  • KnittingmommyKnittingmommy Posts: 8,191
    Novica said:

    active pose tool video from March 2016 but I'm not finding that icon, nor when I go into Window>Pane (Tabs) to look at the list.

    @Novica  I looked to see what I did.  That tab is the Tool Settings tab.  With the mouse on the tab space, right click to bring up the Add Window Pane and choose Tool Settings.  Once that is docked, go to the dropdown menu inside Tool Settings near the top and choose Active Pose and you should be able to see all of the same options as in the video.

  • NovicaNovica Posts: 23,924

    Will check it out, thanks!  Customer service told me the same thing as Divamakeup, that they filed the bug report too.

  • @Novica  Speaking of posing issues, I just came across one today with a new figure.  I'll have to do some more research, but, so far, I am not liking what I'm seeing.  G3 should NOT be that difficult to pose.  I've never come across this particular issue before so like I said, I'll have to do some more posing with this figure and see if the problem is consistent.  If I can't figure out what the problem is, I may pop over to your thread with my issues and see if anyone else is experiencing the same thing.

     

  • pdspds Posts: 593

    Just out of curiosity, has anyone tried using Power Pose? I think it's been updated to work with Genesis 3 figures. 

  • NovicaNovica Posts: 23,924

    @Novica  Speaking of posing issues, I just came across one today with a new figure.  I'll have to do some more research, but, so far, I am not liking what I'm seeing.  G3 should NOT be that difficult to pose.  I've never come across this particular issue before so like I said, I'll have to do some more posing with this figure and see if the problem is consistent.  If I can't figure out what the problem is, I may pop over to your thread with my issues and see if anyone else is experiencing the same thing.

     

    If you like, PM and tell me who it is and I'll see if I have them and will give it a go.

  • NovicaNovica Posts: 23,924
    edited September 2016

    Okay, I am in Tools, and Active Pose is a choice. So I chose that first, then did as suggested (right clicked on the space next to Viewport) and got the Tool Settings docked and it already had Active Pose (since I did that first.) Now what exactly am I supposed to DO with it? Here's a screenshot.

     

    activepose.jpg
    626 x 500 - 822K
    Post edited by Novica on
  • Ah, okay, now you can select any body part you wan to pose just like normal.  When you get something you want to pin into place, you click on the button that says Pin at Origin. It will drop down for other options.  I like Pin at Both.  That seems to lock things in better.  Then click the button that says Toggle Pins and red pins should show up on your figure showing that they are locked.  Then click on a different body part and pose that where you want it.  Lock that into position if desired following the same steps.  

  • NovicaNovica Posts: 23,924

    SO JUST HEARD FROM SUPPORT. Yep, almost two years later, here it is:

    This is a known issue. Due to the way Star 2.0 is made, it's necessary to adjust the hip upwards when using the proportions morph, which does cause issues with the manipulator tools. Removing the connection between the two however, will break existing poses as well as general compatibility with other Genesis 3 poses.

     And as discussed, they had already mentioned the Active Pose tool back in 2016.

    One work around that wasn't mentioned in the thread is to use the Active Pose tool rather than one of the manipulator tools. Using the Active Pose tool seems to keep her grounded.

  • 3Diva3Diva Posts: 11,973
    edited May 2018
    Novica said:

    SO JUST HEARD FROM SUPPORT. Yep, almost two years later, here it is:

    This is a known issue. Due to the way Star 2.0 is made, it's necessary to adjust the hip upwards when using the proportions morph, which does cause issues with the manipulator tools. Removing the connection between the two however, will break existing poses as well as general compatibility with other Genesis 3 poses.

     And as discussed, they had already mentioned the Active Pose tool back in 2016.

    One work around that wasn't mentioned in the thread is to use the Active Pose tool rather than one of the manipulator tools. Using the Active Pose tool seems to keep her grounded.

    I got the same response today from Emmalee (In my experience with her, she's always been pretty great. She really goes out of her way to help and I've been impressed with her customer service skills). While it was disappointing that they couldn't fix the issue, knowing that there is a work around with the Active Pose tool is helpful. :)

    Post edited by 3Diva on
  • dragotxdragotx Posts: 1,147
    Novica said:

    SO JUST HEARD FROM SUPPORT. Yep, almost two years later, here it is:

    This is a known issue. Due to the way Star 2.0 is made, it's necessary to adjust the hip upwards when using the proportions morph, which does cause issues with the manipulator tools. Removing the connection between the two however, will break existing poses as well as general compatibility with other Genesis 3 poses.

     And as discussed, they had already mentioned the Active Pose tool back in 2016.

    One work around that wasn't mentioned in the thread is to use the Active Pose tool rather than one of the manipulator tools. Using the Active Pose tool seems to keep her grounded.

    I got the same response today from Emmalee (In my experience with her, she's always been pretty great. She really goes out of her way to help and I've been impressed with her customer service skills). While it was disappointing that they couldn't fix the issue, knowing that there is a work around with the Active Pose tool is helpful. :)

    Ok, I've got a noobish question:  what is the Active Pose tool?  I frequently see a similar vertical movement on a lot of different characters and would love to know a better workaround rather than just dealing with them dropping 6 inches to a foot everytime I adjust the pose, and moving them back where I want them once I'm done.

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