Lighting outdoors

Bit of a broad question. So I've got pretty good at lighting scenes in a studio type environment (paper roll background etc) using mesh lighting. Now I'm just wondering where to start when it comes to lighting exterior scenes or interior scenes that involve windows (realistically). I use iray, there's just so many factors to take into account when lighting outdoors, especially in comparison to studio scenes. 

Comments

  • BeeMKayBeeMKay Posts: 7,019

    The Sun&Sky setting in the Iray render settings would be a start.

    There are plenty of other options, of course, but the Sun&Sky is pretty nice.

  • Oso3DOso3D Posts: 15,091

    One trick I like is to make a big skysphere (1000 m), center on camera, make it Refraction Index 1/Weight 1, and give it a refraction color of some cloud map. Then, with Sun/Sky, you are essentially overlaying a cloud map. (For extra fun, if you put the same map into Refraction weight, you can tease out more variation, though it takes some tweaking)

     

  • pdspds Posts: 593

    One trick I like is to make a big skysphere (1000 m), center on camera, make it Refraction Index 1/Weight 1, and give it a refraction color of some cloud map. Then, with Sun/Sky, you are essentially overlaying a cloud map. (For extra fun, if you put the same map into Refraction weight, you can tease out more variation, though it takes some tweaking)

     

    This sounds interesting...would you have any renders you could share as examples?

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