also does anybody know how to do headlights in daz
lasagnaman
Posts: 1,001
in The Commons
trying to get the ranger to use headlights and glow in render , also the motorcycles thanks so much

Comments
How do you mean?
If you just want them to glow, turn on their immisive value (I assume you're using iray, like in your other post).
If you want them to project light, it's easier to use a spotlight place at the headlight.
If you want the spotlight visible, you'll need some kind of god ray prop.
If the headlight is a separate texture you can color it with an emissive shader.
You may have to postwork the headlight to get the right effect. My suggestion would be to use the lights in the scene as you would normally, and make the headlight bright using an emissive shader.
Drag it into photoshop. Create two layers, one you lighten, the other you darken. Using a brush in the shape of the headlight you prefer erase the top darker layer and expose the lighter layer which is where the beam will be.
To get a glow effect on a light source, the bloom filter in the Render Settings is helpful.
In the "surfaces" tab make sure you have the headlights selected. Then under "smart content">>"shaders" find this little guy and double click it:
Then go back to the surfaces tab and scroll down until you come to these settings:
You can then adjust the headlight's light by adjusting those settings. The first thing I usually do with these settings is change the "Luminance Units" from "cd/m^2" to "W". You can then make the light brighter by sliding the "Luminance" dial to the right. You can change the light's color by changing the "Emission Color".
I hope that helps! :)
You can make the headlamp and taillamp surfaces emissive, like I did with the Jeep, or you can move the viewpoint inside the lens, seperate out the bulb surface with the geometry editor tool, make it emissive and make the reflector into a mirror, as I did with both lamps on the motorcycle. Depends on how far you want to go.
The Geometry Editor tool is my best friend.
sure does thank you so much for your help
This is what should be happening with all daz vehicles.
+1
It makes the lights so much more realistic.
If you mean this car.
http://www.daz3d.com/car-ranger
Then there is an Iray addon.
http://www.daz3d.com/car-ranger-iray
Which includes light settings for the lights including the interior.
I agree, that looks 100x better than just simply making the glass surface emmissive. Unfortunately some light props only have the "glass" surface with all the bulb details as part of the glass' texture :(
I guess that's when you need to get creative with primitives and make your own light bulbs.
I use drreamlights FX stage & the light beam in GodRay Portable SpotLight to create head lamp flare. Yes they are a old products. and yes it does takes a little practice to convert them to Iray learn how to parent and work them in a scene .They are made for 3DL But I was able to make them emissive for Iray . You can see an example of how they work in this street race animation I created using daz studio.. frist few scenes in the beginning of the race I used 3DL for the headlamps and the race scenes in the inner city & tunnel portion was done in Iray.
You can also do this same effect using Epic Props: Godrays & Volumetric Light for Iray Just be aware of your camera angles , or it could throw off the effect your looking for
Good Luck
The Iray Uber base shader has the emissive channel. The Emissive shader is redundant and preset to a yellowish color temperature, don't bother with it.
I just did a quick demo to show you
I use the original base textures and Just add emissive Lumens to light the objs textures the higher number lumens the bright the object becomes. I control the light color by the emission color that is why you can convert & use old props easily and change them to uber iray settling sometimes if you require a lot of light source and don't want the texture to wash out you can add the texture as a emissive texture source or when you add or change the older prop to a uber iray shader. click ctrl the same time , than choose ignore , this will leave your original texture intact. then just adjust the lumens as needed to brighten the prop.. the color temperatures is controlled by the emission temperature control slider
These two have been in my wishlist forever, but I wasn't sure if 1. They would still work in newer versions of DS and 2. If I could get them to work in Iray as I still struggle with 3Delight, although, getting better. I'll have to seriously consider them both the next time they come up for sale.
True. You have to click on the Emission Color setting in the Surfaces - Editor tab and set the color to something other than black to see the Emission controls. So they both do the same thing, only one is pre-set to emit yellow light and one to emit no light.
Now if you want an image to emit light, like a monitor or a TV screen, then... Yeah, still both the same, just different colors. Easier to just get used to using the Uber shader for everything, though.
Having said that, I like DZFire's Real Lights for DAZ Studio Irayhttp://www.daz3d.com/real-lights-for-daz-studio-iray because they are preset for different types of lights such as flourescent, incandescent, and neon colors, and different wattages. Although they are PC, no 150 watt incandescent. :)
Yes they work fine They are made for 3dl and still work great in daz 4.9 Some times the stage FX pro is a little tricky to pose properly when dealing with camera angel. The Stage fx pro is a number of panes aligned in a row to give you that head lens flare which are morph able . The godray spot light works fine and is a little easier to work with & convert to Iray. the Light beam prop is just a cone shape pane prop with transpacy maps and a spot light on the end of it. I just change it to a uber iray shader and play with the emission settings to get the right look.. when I convert either of the light beam props to iray, you no longer need the spot lights so I usually just delete them to save from confusion. I used these light beam props a number of times in my animations.
In these two images I used a torch prop and made the bulb Emissive. In the first one I added a cone with Volume and SSS and parented it to the Torch. The second one I added a Sphere to the cone and stretched it and added volume and SSS. I enabled the bloom filter on both.
thats a nice effect Fishtales :)
I've been getting a pretty similar effect by taking a primitive, setting the cutout opacity to something like .1 and giving it some emmissive properties