Converting Textures Between Genesis 2 and Genesis 3
in The Commons
I thought this would be useful for Daz Studio users who use Unwrap3D.
Here's a new method to convert textures between Genesis 2 and Genesis 3:
http://unwrap3d.com/u3d/tutorial_repaint_mesh.aspx
It uses the morphs found here:
Male:
http://www.sharecg.com/v/83139/gallery/21/DAZ-Studio/Texture-Conversion-Helper-morphs-G3M
Female:
http://www.sharecg.com/v/81631/gallery/21/DAZ-Studio/Texture-Conversion-Helper-morphs
It's similar to Blender's baking technique, but much easier to use, in my opinion. As long as you can morph two characters into the same shape, you can transfer textures between any generation of Genesis.
I've tested it as much as I can, but if anybody wants to provide feedback, please let me know.

Comments
Could you give us a video tutorial about the way you use it? Can it transfer from G3M to G2&1M too?
I've only tested it with the morphs posted above. These morphs work for converting between Genesis 2 and Genesis 3.
To use it with other generations, you need to find a morph that morphs both characters into the same shape. I haven't searched extensively for other generation morphs, but surely they must exist.
There are no video tutorials at the moment, but the web tutorial posted above is very simple and straight-forward to follow.
Found some Daz Store morphs for converting Genesis 2 to Genesis 1:
Generation 5 Legacy Shapes for Genesis 2 Female(s)
Generation 5 Legacy Shapes for Genesis 2 Male(s)
These morphs shape the body so Genesis 2 characters look like Genesis 1.
What you can do is first convert textures from Genesis 3 to Genesis 2.
Then take those converted textures and convert again from Genesis 2 to Genesis 1.
That could be your path from Genesis 3 to Genesis 1, if there was no direct conversion.
And couldn't you make a video tutorial for youtube?, the tutorial above is well described, but always there is something we do wrong and the easier way to correct it is watching a video tutorial. It'd be so awesome if you could make one for us :)
We'll see. I think the online tutorial is good enough for now.
Hmmm I've been wanting to get "Legacy UVs for Genesis 3: G2F" by CaymanStudios over at that "other place" - but it might be fun to learn how to do it myself.
I hope you can! That'd be a big help for us! :D
I think Cayman uses geograft surfaces while this method creates new textures for you. So, their approach is completely different. I haven't used geograft surfaces before, so I can't compare the two methods. But, using the baking method, I repainted all Genesis 3 base character texture maps to Genesis 2, and the result was seamless. So, you could say the baking was pixel perfect.
Also, I don't know if many people know this, but you can also repaint textures onto geografts. As long as there is safety zone, or a boundary of faces around the geograft border that conforms to the body, the result should be seamless.
This means you don't have to use a 3D painter to paint away the seams, or spend hours trying to do it by hand, or spend time trying to match up colors. For example, you can repaint a body texture onto a geograft to get a seamless fit around the border, and then use Photoshop's clone tool to clean up any missing pixels within the border. And all of this could take less than 5 minutes.
I've saved the tutorial to see if I can figure out how to do it. The tutorial doesn't sound TOO difficult so I'm hopeful that I can do it! :)
Thank you for sharing your work and this great resource with us! That's really cool of you!
We'll be waiting the youtube tutorial anyway, that'd be a easier help for us!
Thanks so much, so much easier than using blender, LOL.
btw, if you do export as U3D, you may want to download the U3D plugins for Daz Studio again. I had to update them to fix a face-material assignment issue when exporting something other than the base character. It seems material assignment changes when reading faces from the geometry cache.
I recommend exporting to U3D format, because, not only does it weld the material groups together (so there are no open seams), but it also gathers up the UV maps so they all use the same material. Which is convenient when repainting textures per material.
recently doing convertions of all my old genesis 2 works to g3.
Tryed different workflow, all require some manual seams adjustments so i ended in making some photoshop action to do it for me..
This method showed here is the only i didnt tryed yet but looks like the first link is down... any help would be appreciated
recently doing convertions of all my old genesis 2 works to g3.
Tryed different workflow, all require some manual seams adjustments so i ended in making some photoshop action to do it for me..
This method showed here is the only i didnt tryed yet but looks like the first link is down... any help would be appreciated
recently doing convertions of all my old genesis 2 works to g3.
Tryed different workflow, all require some manual seams adjustments so i ended in making some photoshop action to do it for me..
This method showed here is the only i didnt tryed yet but looks like the first link is down... any help would be appreciated
recently doing convertions of all my old genesis 2 works to g3.
Tryed different workflow, all require some manual seams adjustments so i ended in making some photoshop action to do it for me..
This method showed here is the only i didnt tryed yet but looks like the first link is down... any help would be appreciated
recently doing convertions of all my old genesis 2 works to g3.
Tryed different workflow, all require some manual seams adjustments so i ended in making some photoshop action to do it for me..
This method showed here is the only i didnt tryed yet but looks like the first link is down... any help would be appreciated
recently doing convertions of all my old genesis 2 works to g3.
Tryed different workflow, all require some manual seams adjustments so i ended in making some photoshop action to do it for me..
This method showed here is the only i didnt tryed yet but looks like the first link is down... any help would be appreciated