how do you impliment timing with sub tracks in animate2?

I am learning how to use sub-tracks and getting to grips with it ok so far but still have questions. I know how to add sub-tracks but I don't get how to impliment the timing of something in the sub track you want done. Its easier to explain by example; say I wanted someone to just walk along (which I use an aniblock for this) then about half a second into the walk have her turn her head to the right. I do this with the sub track and it seems to work BUT it works as soon as I start playing it, I mean her head does not turn when its a second into the video but its turned as soon as its started. Am I missing something here with timing in order to make this possible if you can? the video shows what I have done so you can see what am doing anything wrong.

 

Also I had another quick unreleated question; is the puppeteer tab solely for making aniblocks that you save and use in animate2? I just had to confirm.

Comments

  • wolf359wolf359 Posts: 3,931

    "it works as soon as I start playing it, I mean her head does not turn when its a second into the video but its turned as soon as its started. Am I missing something here with timing in order to make this possible if you can? the video shows what I have done so you can see what am doing anything wrong."

    Hi I see your mistake
    you have the Playback head at frame one when you used the parameter slider to turn her head.
    This automaticly records a keyframe for the head turn at FRAME ONE in the Daz studio timeline.


    This recorded keyframe is not coverted into the aniblock you have in your subtrack

    Subtrack aniblock must contain  "baked" bodypart motions
    you have checked in the subtrack properties dialog that you see when you double click the subtrack.

    Then you can slide the subtrack aniblock left or right to have them blend in  where you wish them to

    Sorry if this is confusing but other is no other way I can articulate it
    this vid might help

  • MaxHancockMaxHancock Posts: 227

    You are on the right track. You need to set the head position for the start and end too.  You need a keyframe at the beginning of the sub track where the head is looking forward, and then a middle keyframe for when the head is turned, and then a end keyframe for when the head is looking back, if that's what you want. 

  • wolf359wolf359 Posts: 3,931

    "Also I had another quick unreleated question; is the puppeteer tab solely for making aniblocks that you save and use in animate2? I just had to confirm."

    No Puppeteer can be used to store set poses and then record the blending in between them.

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