Zbrush remembers rigging of G3F?
in The Commons
I'm considering buying Zbrush to modify G3F by myself.
I know you can export it to Zbrush easily with GoZ but does Zbrush remembers the rigging of the model?
I want to make a pose in Daz, export the model to Zbrush to modify, then put it back to Daz, and the model's rigging works properly?

Comments
Tick reverse morph when importing !
Yes, if it's just for a temporary morph (one pose for a render), just leave the Popup windows that appears when you use GoZ on ZB to send it to DS, and just, as Midnight Stories has said, tick Reverse Deformations (I think that's the name). And then, on the parameters tab, you'll see a new Zbrush subtab, click on it, and dial the Zbrush morph, and you get it exactly as you fixed it on ZB.
If you have made a morph, that you want to keep it, on the options when importing back to DS from ZB, type a name for the morph, choose or create a property group (this will tell DS where to show the morph on the tabs), reverse deformations again, and then, to store it, select the item that got the morph, and choose, save as > support asset > Morph Asset, then browse to the property group that you have chosen/created, and click on the morph(s), it will be there the next time you load DS.
If it is a temporary morph where the figures pose is already decided and you just want to do some editing for a render, then there is no need to rig the goz morph and your existing rigging in studio should be fine. But, if you change pose and your morph is still present you might want to rig it if its a change you plan on keeping and the area you are changing pose has the morph present in the same location. It also depends on what area it is, some might not require rigging. If you do a morph via GoZ, the rigging does not auto adjust to the new modification when sent back to Studio. If you want to save it, what you should do is save the GoZ morph as whatever you want, reset figure to Default, dial up only that modification, then rig that then save. Again this depends on what area it is. If for example it is a modification on the face, then rigging is definately needed or the facial bones will not follow your morph.
Now whenever you dial it with whatever other morph, the rigging will always follow correctly. Always look at what the figure bones do. If they do not follow your modification, it is not rigged. I never reverse deform because the GoZ sessions only brings back the changes you made so there is no need to use reverse deformations when using GoZ, because the modification is already isolated and does not need to be reversed out of any shape.
You guys are really helpful. Thanks so much!!