ChipTaur-Gate (Character-Malfunction)

BeeMKayBeeMKay Posts: 7,019
edited August 2016 in The Commons

I happily bought Chip in today's sale, and also the Chiptaur. I installed through DIM, and read the README first. Then I loaded the Chiptaur and the Chip head, as per instruction. I'm using DS 4.8.

He looks like he suffered from some real bad fragmentation. crying

I've also loaded Cookie and her Taur, and that worked without a hitch.

Does anyone have the same problem?

 

Post edited by BeeMKay on

Comments

  • barbultbarbult Posts: 26,226

    I don't own those products, but it looks like maybe he has a tiled opacity map or the wrong map in the opactiy channel.

  • BeeMKayBeeMKay Posts: 7,019

    I just compared the two - They use both the same maps, and the settings are the same, too.

  • DaWaterRatDaWaterRat Posts: 2,885
    edited August 2016

    I can verify this as a problem.  Worse (IMO) is that I have Chip and Cookie also installed in a separate, non-Daz Connect library (from when they were at RDNA) and the Chip from that directory is similarly affected

    And here it is with the Chip Head skin texture removed.  You can see that there is nothing in the opacity channel.

    Edit #2 - I don't remember if I used Chiptaur at all before the merger.  Uninstalling via Daz Connect doesn't change anything.  I'm about to go see if I can dig up my Chiptaur RDNA zip folder and see if that fixes things.

    Edit #3 - Reloaded Chip (not Chiptaur) from RDNA files - still having issue.  Looking at Log file, it appears to be errors when the pz3 importer is removing bones.

    My track record with Tech support is not good.  At all.  As in I have never had a satisfactory resolution without much screaming, shouting, and (in the privacy of my own home) swearing at their lack of reading.  (Note this is Tech Support, not Sales Support. Sales Support are all wonderful, sweet and very understanding.)  So if someone else would take point on submitting this to them, I'd be more than glad to back them up on it.

    Screenshot 2016-08-15 17.45.57.png
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    Post edited by DaWaterRat on
  • McGyverMcGyver Posts: 7,085

    Do those blank spots match up with polygons?... It looks like randomly flipped normals. Very odd.

  • BeeMKayBeeMKay Posts: 7,019

    @DaWaterRat, Thank you so much for testing this. I thought it was just me doing something wrong.

    I understand your frustrations with technical support. I am trying to get them to change the whacked up mouth texture setup of BigCat2 to the standard 3DL setup of the rest of the character, and communication requires... a lot of patience. wink

    I'm going to submit a ticket for this after work tonight.

  • ChuckdozerChuckdozer Posts: 453
    McGyver said:

    Do those blank spots match up with polygons?... It looks like randomly flipped normals. Very odd.

    That's what I was thinking at first, but a closer look at DaWaterRat's image shows what looks like some polygons that are detached from the mesh, so I don't think it's the normals. I'm curious... the Chip Head is separate from the body? Is it "fit to" the body? Can you load the head without the body, and if so, does the problem still occour? 

  • DaWaterRatDaWaterRat Posts: 2,885
    McGyver said:

    Do those blank spots match up with polygons?... It looks like randomly flipped normals. Very odd.

    That's what I was thinking at first, but a closer look at DaWaterRat's image shows what looks like some polygons that are detached from the mesh, so I don't think it's the normals. I'm curious... the Chip Head is separate from the body? Is it "fit to" the body? Can you load the head without the body, and if so, does the problem still occour? 

    There are 3 figures - Chip, Chip Body, and Chip Head.  From what I can tell looking at the Log file, the Chip head loads the full chip figure but then removes the parts that don't have bones.  It doesn't happen with Chip Body, and the full Chip model loads fine as well.  But loading in the Chip Head, even without the ChipTaur, results in the weird polygon holes.

  • wsterdanwsterdan Posts: 3,058
    McGyver said:

    Do those blank spots match up with polygons?... It looks like randomly flipped normals. Very odd.

    That's what I was thinking at first, but a closer look at DaWaterRat's image shows what looks like some polygons that are detached from the mesh, so I don't think it's the normals. I'm curious... the Chip Head is separate from the body? Is it "fit to" the body? Can you load the head without the body, and if so, does the problem still occour? 

    For me, it's worse with the Chip Head; not only does the head have the holes, but the body -- which shouldn't be showing at all -- has them as well.

    -- Walt Sterdan

     

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  • ChuckdozerChuckdozer Posts: 453

    Does anyone who's experiencing this happen to have a bridge to Hexagon or ZBrush? I'd be curious to know how he would show up in one of the modellers.

    Looking now at wsterdan's image and then looking back at BeeMKay's first image, I can see that the craziness going on around Chiptaur's legs is Chip's legs... or certain polygons belonging to them, anyway. Is this just a problem with the Chiptaur product? or is it happening with the "Chip" Base figure as well?

  • ChuckdozerChuckdozer Posts: 453
    McGyver said:

    Do those blank spots match up with polygons?... It looks like randomly flipped normals. Very odd.

    That's what I was thinking at first, but a closer look at DaWaterRat's image shows what looks like some polygons that are detached from the mesh, so I don't think it's the normals. I'm curious... the Chip Head is separate from the body? Is it "fit to" the body? Can you load the head without the body, and if so, does the problem still occour? 

    There are 3 figures - Chip, Chip Body, and Chip Head.  From what I can tell looking at the Log file, the Chip head loads the full chip figure but then removes the parts that don't have bones.  It doesn't happen with Chip Body, and the full Chip model loads fine as well.  But loading in the Chip Head, even without the ChipTaur, results in the weird polygon holes.

    Should have read further back....  In that case, this looks a bit beyond my expertise. I would be interested, however, to know if it's a Poser problem as well. Might also be a geometry switching problem.

  • kaotkblisskaotkbliss Posts: 2,914

    I had a similar issue with an old poser product I got off another site. I was able to get the missing pieces to show with some fiddling around in a modeler (I use Hexagon) and re-import the missing back into Daz as an obj. But I never was able to get it properly put into place with rigging and all back into the figure :(

     

    Maybe Daz just needs to not automatically delete mesh with no bones

  • DaWaterRatDaWaterRat Posts: 2,885
    McGyver said:

    Do those blank spots match up with polygons?... It looks like randomly flipped normals. Very odd.

    That's what I was thinking at first, but a closer look at DaWaterRat's image shows what looks like some polygons that are detached from the mesh, so I don't think it's the normals. I'm curious... the Chip Head is separate from the body? Is it "fit to" the body? Can you load the head without the body, and if so, does the problem still occour? 

    There are 3 figures - Chip, Chip Body, and Chip Head.  From what I can tell looking at the Log file, the Chip head loads the full chip figure but then removes the parts that don't have bones.  It doesn't happen with Chip Body, and the full Chip model loads fine as well.  But loading in the Chip Head, even without the ChipTaur, results in the weird polygon holes.

    Should have read further back....  In that case, this looks a bit beyond my expertise. I would be interested, however, to know if it's a Poser problem as well. Might also be a geometry switching problem.

    To clarify slightly - the Chip Body cr2 also loads the full figure and deletes unused bones, but it doesn't have the issues loading the Chip Head cr2 has.

    Unfortunately, I don't have a copy of Poser to check if the problem exists there.

  • McGyverMcGyver Posts: 7,085

    It's witchcraft...  I think this happened to me once, with one of my own models... Something I made in 3D coat... I forgot how I solved it... Or if I solved it... I abandon projects too readily...  I also think there was a post about something similar a few months back... I know I've seen this before.

    Stupid question, but have you tried rendering it to see what that looks like? I had a Poser model I made that looked wonky in preview, but rendered just fine... 

  • DaWaterRatDaWaterRat Posts: 2,885

    I did try.

    No change.

    Pixel Chip.png
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  • McGyverMcGyver Posts: 7,085
    edited August 2016

    That looks like flipped normals... Rotate the figure 180° and see if the areas that are missing on one side now show up from the reverse view and the ones missing in the front are now invisible.

    Have you viewed the figure in wireframe mode (or hidden line... The one where the figure is opaque but shows the mesh lines)...?

    Post edited by McGyver on
  • DaWaterRatDaWaterRat Posts: 2,885

    I tried selecting the faces using the geometry editior.  It skipped the blanks and selected the parts on the back.

    rotating the camera around the character, the holes are consistant.

    Rotating the figure, same thing.

    For whatever reason, removing the bones is removing the wrong parts of the geometry.

    Wire shaded screen shot:

    Screenshot 2016-08-16 17.45.05.png
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  • wsterdanwsterdan Posts: 3,058

    For what it's worth, I used to use the Chip head in DAZ when Chip was introduced, without issue. That was probably the DAZ Studio 3 series, so the problem popped up with some change in the newer versions of DAZ Studio.

    -- Walt Sterdan

  • DaWaterRatDaWaterRat Posts: 2,885
    wsterdan said:

    For what it's worth, I used to use the Chip head in DAZ when Chip was introduced, without issue. That was probably the DAZ Studio 3 series, so the problem popped up with some change in the newer versions of DAZ Studio.

    -- Walt Sterdan

    I thought I'd loaded Chip's head onto the Chiptaur successfully at some time previously, but as I don't have any renders of it, I wasn't sure. I was wondering if it was an issue with a newer version of DS.

  • BeeMKayBeeMKay Posts: 7,019

    Chiptaur works fine in Poser.

    chiptaur Poser.JPG
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