Post-Morph Loader Pro Fitting Help

RCDescheneRCDeschene Posts: 2,816
edited August 2016 in The Commons

This is more or less a spin-off of my Animated Shapes Separate Morphs thread, where I was trying to figure-out how to create head and body separate morphs for a character that didn't any. Since this is technically a different issue (and since no one was really responding anymore), I decided that it deserved it's own place of discussion.

Now that I have a set of created morphs and scaled to appropriate proportion of the base mesh, I'm now trying to get fitted to conform with the applied shapes. The previously mentioned thread is provided for reference as to how I came to this point, the following attachment is where I currently stand in the process of things:

Post edited by RCDeschene on

Comments

  • RCDescheneRCDeschene Posts: 2,816

    Anyone? T.T

  • JackFosterJackFoster Posts: 143
    edited August 2016

    The only thing I can think of is that Auto Follow might be turned off for those morphs. I don't see why it would, though, since I'm pretty sure it gets turned on automatically if you use Morph Loader Pro. Maybe check every morph listed under Currently Used to make sure it's on. If it is for all morphs, then I don't see any reason for it not to fit.

    For hair, though, it's often suggested to just adjust the scale and position of the hair figure, then parent it to the head. That wouldn't work for clothing, though.

    Edit: I just thought of something else, though I don't know if it would affect how clothing fits. Did you do Adjust Rigging to Shape for each of the morphs you imported with MLP, and then ERC Freeze them into the morphs?

    Post edited by JackFoster on
  • GranvilleGranville Posts: 697

    Are talking about the hair? It may need to be parented instead.

  • RCDescheneRCDeschene Posts: 2,816

    The only thing I can think of is that Auto Follow might be turned off for those morphs. I don't see why it would, though, since I'm pretty sure it gets turned on automatically if you use Morph Loader Pro. Maybe check every morph listed under Currently Used to make sure it's on. If it is for all morphs, then I don't see any reason for it not to fit.

    For hair, though, it's often suggested to just adjust the scale and position of the hair figure, then parent it to the head. That wouldn't work for clothing, though.

    Edit: I just thought of something else, though I don't know if it would affect how clothing fits. Did you do Adjust Rigging to Shape for each of the morphs you imported with MLP, and then ERC Freeze them into the morphs?

    Nope, is that nesessery with MLP?

  • JackFosterJackFoster Posts: 143

    Yes, probably. Select the Joint Editor tool and see how the bones look. If they don't match up with the body, then you need to Adjust Rigging to Shape. It's better to do it for each of the new morphs separately so that you don't have to always use them together.

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