Huge thumbs up to PRO-Studio HDR Lighting System

tring01tring01 Posts: 305
edited August 2016 in The Commons

I own at least a dozen "one click", IRay lighting solutions.  Not a one of them is as easy to use or as effective as PRO-Studio HDR Lighting System

Loving this product!!

Literally - just load your scene and then add a camera and an HDR preset from this pack (two clicks) and you're ready to go.  You can quickly preview dozens of different HDR lighting presets and choose the one that works for your render.  The scene also seems to render quicker than usual too.  Here's a sample render that I created in under 15 minutes.

Post edited by tring01 on

Comments

  • mtl1mtl1 Posts: 1,508

    Your link is broken by the way... it points to your own product library :)

    But yes, I took a look at it and it's now on my wishlist :)

  • azoohouseazoohouse Posts: 664
    mtl1 said:

    Your link is broken by the way... it points to your own product library :)

    But yes, I took a look at it and it's now on my wishlist :)

    That link should be deleted before someone tries to download from the purchases.

  • Rod Wise DriggoRod Wise Driggo Posts: 2,312
    edited August 2016

    Also purchased - you cannot go wrong with stuff from Colm - but I have one question though. The solution works even if I just select a light and render. Once I keep the dome it even works as a nice color backdrop most of the times. What is strange is that standing poses work perfect. The characters stay on the ground. Sitting on the floor poses do not work however. The characters seem to float some centimeters above the ground. Now if I try to correct things with changing the Y settings, nothing happens. I can push the character way down the Y axis but on the render the character still floats in the air. Do I need to use one of the included cameras to correct things?

    Post edited by Rod Wise Driggo on
  • nonesuch00nonesuch00 Posts: 18,729
    edited August 2016
    azoohouse said:
    mtl1 said:

    Your link is broken by the way... it points to your own product library :)

    But yes, I took a look at it and it's now on my wishlist :)

    That link should be deleted before someone tries to download from the purchases.

    It will only lead them to there own product library not the poster's so if they have not bought the product it will not be there for those that follow the link to download.

    Post edited by nonesuch00 on
  • Stryder87Stryder87 Posts: 899
    edited August 2016

    Here is the link:

    (PRO-Studio HDR Lighting System)

    https://www.daz3d.com/pro-studio-hdr-lighting-system

    Also, I'm adding a couple other products related to it by the same creator that may be useful:

    (Render Studio Iray)

    https://www.daz3d.com/render-studio-iray

    (add-on for Render Studio Iray)

    https://www.daz3d.com/render-studio-iray-scenes

    While I haven't dabbled with Iray at all yet, looking at these makes me want to try a simple portrait scene using one of these products to 'wet my feet' as it were.  All three are in my Wish List for near-future purchase.  Thanks for the tip and sample!

     

    Post edited by Chohole on
  • Here's a sample. I could improve things a little but I cannot make the figure "touch the ground". Always floating whatever value I'm using with Y translate.

    Fairy_ProStudioHDR.png
    1200 x 1000 - 635K
  • Here's a sample. I could improve things a little but I cannot make the figure "touch the ground". Always floating whatever value I'm using with Y translate.

    Have you tried CTRL+D?

  • tring01tring01 Posts: 305
    azoohouse said:
    mtl1 said:

    Your link is broken by the way... it points to your own product library :)

    But yes, I took a look at it and it's now on my wishlist :)

    That link should be deleted before someone tries to download from the purchases.

    Thanks.  Fixed.

  • tring01tring01 Posts: 305

    Also purchased - you cannot go wrong with stuff from Colm - but I have one question though. The solution works even if I just select a light and render. Once I keep the dome it even works as a nice color backdrop most of the times. What is strange is that standing poses work perfect. The characters stay on the ground. Sitting on the floor poses do not work however. The characters seem to float some centimeters above the ground. Now if I try to correct things with changing the Y settings, nothing happens. I can push the character way down the Y axis but on the render the character still floats in the air. Do I need to use one of the included cameras to correct things?

    I noticed this too.  Even if I put the character well below ground level it appears to be floating a centimeter or so above the ground.  I resolved it by putting an actual ground in the geometry (just a primitive plane with a shader).  That creates a "solid", surface to land the figure on.

  • SnowSultanSnowSultan Posts: 3,774
    edited August 2016

    Ctrl-D does drop to floor, but you'll still have that problem if you have ground shadows turned on in the Render Settings panel and no physical ground plane. What's happening is that the imaginary floor is set to the lowest point of the lowest object, and it's extremely hard to get every floor-touching point of your character at the same level. In your example, something, probably her back left leg, is lower than everything else, so that's where the imaginary ground plane (and shadows) end up being based on. Try placing a plane primitive to act as a true ground plane and then adjust your figure to that.

    Post edited by SnowSultan on
  • tring01 said:

    Also purchased - you cannot go wrong with stuff from Colm - but I have one question though. The solution works even if I just select a light and render. Once I keep the dome it even works as a nice color backdrop most of the times. What is strange is that standing poses work perfect. The characters stay on the ground. Sitting on the floor poses do not work however. The characters seem to float some centimeters above the ground. Now if I try to correct things with changing the Y settings, nothing happens. I can push the character way down the Y axis but on the render the character still floats in the air. Do I need to use one of the included cameras to correct things?

    I noticed this too.  Even if I put the character well below ground level it appears to be floating a centimeter or so above the ground.  I resolved it by putting an actual ground in the geometry (just a primitive plane with a shader).  That creates a "solid", surface to land the figure on.

    There is a setting under Render Settings, Envrionment, called Ground Position Mode that defaults to Auto.  Change it from Auto to Manual and then the renderer won't try to infer where the ground plane should be and will change the ground plane to be fixed at X,Y,Z of 0,0,0.  When you change it to Manual you can adjust the Ground Y to your liking if 0 is too low or too high.

  • tring01tring01 Posts: 305
    tring01 said:

    Also purchased - you cannot go wrong with stuff from Colm - but I have one question though. The solution works even if I just select a light and render. Once I keep the dome it even works as a nice color backdrop most of the times. What is strange is that standing poses work perfect. The characters stay on the ground. Sitting on the floor poses do not work however. The characters seem to float some centimeters above the ground. Now if I try to correct things with changing the Y settings, nothing happens. I can push the character way down the Y axis but on the render the character still floats in the air. Do I need to use one of the included cameras to correct things?

    I noticed this too.  Even if I put the character well below ground level it appears to be floating a centimeter or so above the ground.  I resolved it by putting an actual ground in the geometry (just a primitive plane with a shader).  That creates a "solid", surface to land the figure on.

    There is a setting under Render Settings, Envrionment, called Ground Position Mode that defaults to Auto.  Change it from Auto to Manual and then the renderer won't try to infer where the ground plane should be and will change the ground plane to be fixed at X,Y,Z of 0,0,0.  When you change it to Manual you can adjust the Ground Y to your liking if 0 is too low or too high.

    Great advice.  Thanks!

  • @RobotHeadArt:

    Great tip. Works perfect. Thanks so much.

  • nelsonsmithnelsonsmith Posts: 1,337

    Here's a sample. I could improve things a little but I cannot make the figure "touch the ground". Always floating whatever value I'm using with Y translate.

    Great render.  Reminescent of the pin up work by Gil Elvgren.

  • 3Diva3Diva Posts: 11,973
    Stryder87 said:

    Here is the link:

    https://www.daz3d.com/pro-studio-hdr-lighting-system ; (PRO-Studio HDR Lighting System)

    Also, I'm adding a couple other products related to it by the same creator that may be useful:

    https://www.daz3d.com/render-studio-iray ; (Render Studio Iray)

    https://www.daz3d.com/render-studio-iray-scenes ; (add-on for Render Studio Iray)

    While I haven't dabbled with Iray at all yet, looking at these makes me want to try a simple portrait scene using one of these products to 'wet my feet' as it were.  All three are in my Wish List for near-future purchase.  Thanks for the tip and sample!

     

    Yep, those are in my wish list too. I'm chomping at the bit to get ahold of them. :) Just waiting for a really good sale so I can afford them. lol

  • barbultbarbult Posts: 26,238
    edited August 2016
    Stryder87 said:

    Here is the link:

    https://www.daz3d.com/pro-studio-hdr-lighting-system ; (PRO-Studio HDR Lighting System)

    Also, I'm adding a couple other products related to it by the same creator that may be useful:

    https://www.daz3d.com/render-studio-iray ; (Render Studio Iray)

    https://www.daz3d.com/render-studio-iray-scenes ; (add-on for Render Studio Iray)

    While I haven't dabbled with Iray at all yet, looking at these makes me want to try a simple portrait scene using one of these products to 'wet my feet' as it were.  All three are in my Wish List for near-future purchase.  Thanks for the tip and sample!

     

    These are bad links, too. They have extra characters at the end of the link and cause a 404 error.

    Post edited by barbult on
  • Stryder87Stryder87 Posts: 899
    barbult said:
    Stryder87 said:

    Here is the link:

    https://www.daz3d.com/pro-studio-hdr-lighting-system ; (PRO-Studio HDR Lighting System)

    Also, I'm adding a couple other products related to it by the same creator that may be useful:

    https://www.daz3d.com/render-studio-iray ; (Render Studio Iray)

    https://www.daz3d.com/render-studio-iray-scenes ; (add-on for Render Studio Iray)

    While I haven't dabbled with Iray at all yet, looking at these makes me want to try a simple portrait scene using one of these products to 'wet my feet' as it were.  All three are in my Wish List for near-future purchase.  Thanks for the tip and sample!

     

    These are bad links, too. 1they have extra characters at the end of the link and cause a 404 error.

    *facepalm* Oh for cryin' out loud.

    Will fix.

  • ChoholeChohole Posts: 33,604
    edited August 2016

    You get the extra colons if you just paste a link into the type panel, instead of adding it using the link tool from the tool box above the panel

    I have fixed them in the original post,   but not in the quotes of it.

    Post edited by Chohole on
  • Stryder87Stryder87 Posts: 899
    Chohole said:

    You get the extra hyphens if you just paste a link into the type panel, instead of adding it using the link tool from the tool box above the panel

    Oh is THAT what the problem is?  I was wondering.  I just moved the bracketed part up top and made sure that it’s just a carriage-return after the link.  Tested ok.  I’ll use the link tool next time… much easier!

  • Jan19Jan19 Posts: 1,109

    I like this, too.  All Mr. Jackson's light sets are top-notch. 

  • Jan19Jan19 Posts: 1,109

    While we're on the subject of this -- something weird happened.

    1)  I installed Pro-Studio then had to reinstall. 

    2)  Original install put Pro-Studio inside the Render Studio folder -- didn't work.

    3)  Reinstall put Pro-Studio outside the Render Studio folder (thru Connect).  Pro-Studio worked.

    4) Today, Pro-Studio is back inside the Render Studio folder and it works?

    5)  I know I didn't hallucinate, and this folder hopping is just a little freaky. surprise

    What gives?  Does DS update automatically?

     

  • Jan19Jan19 Posts: 1,109
    edited August 2016

    While we're on the subject of this -- something weird happened.

    1)  I installed Pro-Studio then had to reinstall. 

    2)  Original install put Pro-Studio inside the Render Studio folder -- didn't work.

    3)  Reinstall put Pro-Studio outside the Render Studio folder (thru Connect).  Pro-Studio worked.

    4) Today, Pro-Studio is back inside the Render Studio folder and it works.

    5)  I know I didn't hallucinate, and this folder hopping is just a little freaky. surprise

    What gives?  Does DS update automatically? 

     

    Post edited by Jan19 on
  • davesodaveso Posts: 7,796

    for those on wish list..all on 60% right now !

  • MydsMyds Posts: 106

    Sorry to zombify an old thread...when I'm putting the dome or box in an interior space, is there a way to get a look at where the limits of the dome or box end up?

  • FishtalesFishtales Posts: 6,212

    Open the Scene tab and click on empty space so that nothing is selected. Make sure you are in Perspective and not one of your cameras. Click on Visualize Finite Dome to on. Click on the View Frame Box, the box with a dot in it, and it should zoom out far enough for you to see the whole scene and the Finite Dome. If not then use the Zoom to move back until it is all in view. Resize the Dome using Dome Radius or the Width/Height/Depth settings for Finite Box. Remember to turn Visualize Finite Dome to off or it will show up as colours in the render

  • MydsMyds Posts: 106

    Thank you!  I think what Iw as doing wrong is I was trying in Camera 1.  Oh, and it only shows in IRAY view.

  • MydsMyds Posts: 106

    And, in fact, if you can get the box totally in a buidling, it does a wonderful job lighting it up.  I have soem point lights where the lamps are, but they weren't cutting it.

  • FishtalesFishtales Posts: 6,212

    You can use it through a camera too but if you have it set up for your render and use the framing button you will have to go back and set the camera again :) The Dome only shows up in Iray mode. Sorry I assumed you knew that. I keep the AUX View set for Iray and show and hide it as needed.

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