Some renders above the clouds...

Oso3DOso3D Posts: 15,094

Marshian is working on a 3DL version of Above the Clouds and gave me a chance to play with it early. Woo!

This is a redo of something I worked on earlier. I think with this one I needed to up some of the detail on the clouds, but I'm still pretty happy with it.

(If people want to add stuff with the Iray Above the Clouds ( http://www.daz3d.com/above-the-clouds-for-3delight-stratocumulus and http://www.daz3d.com/above-the-clouds-for-iray-nimbostratus ) for comparison, that would be cool)

 

 

Comments

  • Oso3DOso3D Posts: 15,094
    edited August 2016

    Happier with this one, a good long shot above clouds.

    There are some cool skydomes and horizon rings to play with.

    The package includes lighting using UE2, but I elected to render these with AoA Distant + Ambient; it might not be quite as realistic, but it also doesn't take a week to render.

    In retrospect, probably should have had softer shadows, but whatever. ;)

    Leviathan hunt.png
    1747 x 1080 - 2M
    Post edited by Oso3D on
  • Oso3DOso3D Posts: 15,094

    My last, for now. VERY happy with this one.

    Through the woods + star ring and night skydome + cloud prop shadowcatching. Again, AoA distant + ambient. I rendered it at double size, so it took about 1 hr 15 mins on my machine (I only have 16 GB of RAM, which I think may have slowed things... not sure)

     

    Through the foggy woods.png
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  • nonesuch00nonesuch00 Posts: 18,795

    My last, for now. VERY happy with this one.

    Through the woods + star ring and night skydome + cloud prop shadowcatching. Again, AoA distant + ambient. I rendered it at double size, so it took about 1 hr 15 mins on my machine (I only have 16 GB of RAM, which I think may have slowed things... not sure)

     

    That nce is nice. The others are good but I feel the clouds need a mistier quality in those, more like when you are in the planes flying.

  • Oso3DOso3D Posts: 15,094

    I'll have to experiment. I know what you mean... maybe up the displacement. hrm.

     

  • nonesuch00nonesuch00 Posts: 18,795

    Also, should the dragons and planes have a bit of dampness or wetness too them?

  • jardinejardine Posts: 1,217

    My last, for now. VERY happy with this one.

    Through the woods + star ring and night skydome + cloud prop shadowcatching. Again, AoA distant + ambient. I rendered it at double size, so it took about 1 hr 15 mins on my machine (I only have 16 GB of RAM, which I think may have slowed things... not sure)

    nice! 

     

  • Nice renders. The last one reminds me of Friday the 13th. And I miss Quexi! Cool to see someone using him. It was one of the first 3d models I ever used. I haven't used him in over decade. I think it was first released around 2003 or 2004.

  • Oso3DOso3D Posts: 15,094

    Yeah, I'm a big fan of serpentine dragons and I nabbed him with the recent RDNA migration.

    I gave him a coat of LAMH fur for fun... heh.

     

  • MarshianMarshian Posts: 1,465

    Thanks Will! Very much in the direction of real clouds they are misty close up and show shape, texture, and form when seen from a distance. I'll be uploading the set very soon so they should be available in about 3 weeks (or so).

  • Oso3DOso3D Posts: 15,094

    Been thinking of what to do next with this. Hrm. Maybe a dreamscape with clouded faces...

     

  • Oso3DOso3D Posts: 15,094

    Or, ok, maybe below the clouds...

     

    The Quiet Mountain.png
    1748 x 1080 - 3M
  • FSMCDesignsFSMCDesigns Posts: 12,847

    Or, ok, maybe below the clouds...

     

    Cool render, what mountains are those?

  • Oso3DOso3D Posts: 15,094

    http://www.daz3d.com/winter-terrains-for-daz-studio

     

    One of my favorite 'craggy mountains,' and it looks amazing in 3DL. I've had issues getting a good shader on it in Iray; scale and distance can play havoc with resolution and tiling. I've gotten tolerable results with my procedural shaders, but you really need something that reacts to slope and whatnot.

     

  • FSMCDesignsFSMCDesigns Posts: 12,847

    Ah, thanks, it is actually in my wishlist, but put off getting it lately when on sale due to seeing that the textures don't work in Iray/lux and I never use 3DL, thanks for the info though.

  • Oso3DOso3D Posts: 15,094

    If you only use Iray... I'm not sure I'd pick it up. It's a nice terrain, but you could probably grab just about any random map or autogenerate something.

    Getting all that detail of rock coming through snow is lost in Iray. There aren't even texture maps you can split out.

    Though if the sale is good enough... it IS a pretty nice large terrainy mesh.

     

  • RafmerRafmer Posts: 564

    Yeah, I have that product too; it looks gorgeous in 3DL but I can't bring it to work decently in Iray no matter how.

  • Below the clouds is a great render Will. Really like it!

  • Oso3DOso3D Posts: 15,094

    And another using clouds + wintery terrain. Again, the thing I love about winter terrains is that it does a great, easy job at looking like a large rocky terrain, without a lot of work.

     

    Mountains and clouds.png
    1748 x 1080 - 2M
  • nonesuch00nonesuch00 Posts: 18,795

    Those last 2 are very good...it's not like I need to add another product to my wishlist though. :-(

  • nonesuch00nonesuch00 Posts: 18,795
    edited August 2016

    http://www.daz3d.com/winter-terrains-for-daz-studio

     

    One of my favorite 'craggy mountains,' and it looks amazing in 3DL. I've had issues getting a good shader on it in Iray; scale and distance can play havoc with resolution and tiling. I've gotten tolerable results with my procedural shaders, but you really need something that reacts to slope and whatnot.

     

     

    It may be more work then you want to do but you can look at Terrain Toolkit 1.0.2 for Unity (it is a easily found freebie) and port that code to DAZ Studio and use it to procedurally texture in PBR format.

    There are also similar freebies and paid products similar to that in the Unity Asset Store but I'm unsure of which you'd be permitted to port to DAZ Studio.

    Post edited by nonesuch00 on
  • Oso3DOso3D Posts: 15,094

    Porting code is waaaay outside my skillset, and I'm not even sure it's possible.

    Here's another!

     

    Eyrie 4.png
    1748 x 1080 - 3M
  • nonesuch00nonesuch00 Posts: 18,795

    Porting code is waaaay outside my skillset, and I'm not even sure it's possible.

    Here's another!

     

    I'm not sure if the DAZ API would allow it either. It'd be pretty neat though.

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