Why I chose this character, over that one...

13

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,844
    Lyoness said:

    I tend to skip promos where the brows are cover by hair. I'm very picky about brows, So when I can't see the forehead in a promo, I tend to pass. I don't care about genitals, since I'm going to cover that region anyway. The face is THE single most important feature. I prefer to see at least one bald promo to take a look at the face shape. I hate when hair is used to hide the shape of the head and neck. It makes me think PA's are trying to hide something rather than making the girl look sexy. PAs, say no to bangs in promos.

    eyebrow are a very common concern.

    At least for me, hiding the brows is always an accident.  I spend way too much time on them to hide them on purpose.  With that being said, I did change the way I approach the brows recently and have found a very positive response from customers with that.  So yes... girls should show off their brows!!

    Mind me asking what the new approach is? I see so many characters in the various stores I sometimes miss any new innovations unless they are front and center in the promos. I also appreciate the no brows option you provide

  • nicsttnicstt Posts: 11,715
    Lyoness said:

    I tend to skip promos where the brows are cover by hair. I'm very picky about brows, So when I can't see the forehead in a promo, I tend to pass. I don't care about genitals, since I'm going to cover that region anyway. The face is THE single most important feature. I prefer to see at least one bald promo to take a look at the face shape. I hate when hair is used to hide the shape of the head and neck. It makes me think PA's are trying to hide something rather than making the girl look sexy. PAs, say no to bangs in promos.

    eyebrow are a very common concern.

    At least for me, hiding the brows is always an accident.  I spend way too much time on them to hide them on purpose.  With that being said, I did change the way I approach the brows recently and have found a very positive response from customers with that.  So yes... girls should show off their brows!!

    So glad I started asking for them to be absent.

     

  • LyonessLyoness Posts: 1,632
    Lyoness said:

    I tend to skip promos where the brows are cover by hair. I'm very picky about brows, So when I can't see the forehead in a promo, I tend to pass. I don't care about genitals, since I'm going to cover that region anyway. The face is THE single most important feature. I prefer to see at least one bald promo to take a look at the face shape. I hate when hair is used to hide the shape of the head and neck. It makes me think PA's are trying to hide something rather than making the girl look sexy. PAs, say no to bangs in promos.

    eyebrow are a very common concern.

    At least for me, hiding the brows is always an accident.  I spend way too much time on them to hide them on purpose.  With that being said, I did change the way I approach the brows recently and have found a very positive response from customers with that.  So yes... girls should show off their brows!!

    Mind me asking what the new approach is? I see so many characters in the various stores I sometimes miss any new innovations unless they are front and center in the promos. I also appreciate the no brows option you provide

    I offer... no brow, black, light, red, and brown brows... includes the data files for the no brow, and LIE overlays for the other colors.

  • FSMCDesignsFSMCDesigns Posts: 12,844
    Lyoness said:

    I offer... no brow, black, light, red, and brown brows... includes the data files for the no brow, and LIE overlays for the other colors.

    Thanks, that is good to know. I never use LIE, but do appreciate the extra effort

  • BurstAngelBurstAngel Posts: 763
    Lyoness said:

    I tend to skip promos where the brows are cover by hair. I'm very picky about brows, So when I can't see the forehead in a promo, I tend to pass. I don't care about genitals, since I'm going to cover that region anyway. The face is THE single most important feature. I prefer to see at least one bald promo to take a look at the face shape. I hate when hair is used to hide the shape of the head and neck. It makes me think PA's are trying to hide something rather than making the girl look sexy. PAs, say no to bangs in promos.

    eyebrow are a very common concern.

    At least for me, hiding the brows is always an accident.  I spend way too much time on them to hide them on purpose.  With that being said, I did change the way I approach the brows recently and have found a very positive response from customers with that.  So yes... girls should show off their brows!!

    :) good to here, love your morphs!

  • Serene NightSerene Night Posts: 17,704
    edited August 2016

    Brows are a big issue for me. I don't like thin plucked or elfin Spock type brows which seem popular for menfolk. I just like normal brows that are just average and straight across not tilted weirdly or arched like the joker. 

    Gens on women I don't care about. Most look fake to me anyway . Gens for men are nice but not  a deal breaker

     

     

    Post edited by Serene Night on
  • Oso3DOso3D Posts: 15,085

    Gens for men, I prefer to use http://www.daz3d.com/cryptozoic-worm

     

  • Serene NightSerene Night Posts: 17,704
    edited August 2016

    Lol that was good. I actually haven't rendered the worm yet for some reason. The idea of it near genitals is... Disturbing. crying Hah!

    Post edited by Serene Night on
  • nonesuch00nonesuch00 Posts: 18,729

    Gens for men, I prefer to use http://www.daz3d.com/cryptozoic-worm

     

    Somebody is using that as their avatar, I forget their name, I thought it was some sort of green eagle talon or something...

  • lx_2807502lx_2807502 Posts: 2,996

    Brows are a big issue for me. I don't like thin plucked or elfin Spock type brows which seem popular for menfolk. I just like normal brows that are just average and straight across not tilted weirdly or arched like the joker. 

    Gens on women I don't care about. Most look fake to me anyway . Gens for men are nice but not  a deal breaker

    Sometimes I feel like the product is 'incomplete' if it doesn't include gen textures, even if I'm not using them. Mostly it just bugs me that a huge percentage of female textures have that stripe. It doesn't really affect me personally but feels like bad design for those that do and are stuck with that one design.

    Brows are becoming a bigger deal for me too. I feel like all the ones I have are either super thick or super trimmed, rather than a range. Brown works for lots of figures too, but the red ones basically mean you can't use any other hair colours anymore and that's kind of a nuiscance. 

  • Oso3DOso3D Posts: 15,085
    Ok, now I'm going to have to render a nude with that as gen... hee
  • Serene NightSerene Night Posts: 17,704
    edited August 2016

    Plucked and shaved gens aren't common where I live   so seeing those on women is a bit odd. I realize this is a popular look for a lot of artists but I'm not a fan. I like natural looking figures which includes body hair on gens and the rest of the bod for some races. Variety is nice too.

    The arch of the brow is important to me. For men if the brow is too stylized the character can look kind of diabolical. I like straight across brows so if I want the character to have a diabolical look I can make him that way with expressions. I don't care for uber thick brows, but thicker than some Ive been seeing lately would be nice.don't care for female resource skins on most guy characters.

    I also like my characters to match. so if a character looks too different stylistically I pass. I have noticed head size us an issue for my guy characters. Some just have bigger faces than others and it looks weird to have the different styles in the scene Michael 7 for example has a smaller face. Some pa's make characters with big faces. They don't match too well,in a scene.

     

     

     

     

    Post edited by Serene Night on
  • lx_2807502lx_2807502 Posts: 2,996

    Plucked and shaved gens aren't common where I live   so seeing those on women is a bit odd. I realize this is a popular look for a lot of artists but I'm not a fan. I like natural looking figures which includes body hair on gens and the rest of the bod for some races. Variety is nice too.

    True but I assume that if people wanted to add their own fibermesh or whatever then plucked/shaved works much better than having one existing design there, much the same as people wanting no brow versions. Though to be honest it's not something I've looked into or experimented with to know if that's what people would do with those areas. I'm just not a big fan of drawn on hair in general.

  • Serene NightSerene Night Posts: 17,704
    edited August 2016

    I think for distance work and to add depth to fiber mesh drawn on is fine. I also like it underneath fiber mesh for depth and variety since fiber mesh can be uniform in size.

    Post edited by Serene Night on
  • 3Diva3Diva Posts: 11,973
    edited August 2016
    fastbike1 said:

    Yes.

    Sorry you were so irritated. I hope my post was the worst thing you've had to endure this week.

    fastbike1 said:

    Has anyone offered a character that isn't shown in a bikini? I don't remember any. For those of you that feel particularly witty, let me clarify that I'm talking about female characters. I fully expect Wil to show a Dragon or somesuch in a bikini.

    Did you even read the OP? http://www.daz3d.com/hpvyk-ashton-for-genesis-3-female

    Also:

    http://www.daz3d.com/kendall-for-genesis-3-female-s

    http://www.daz3d.com/vyk-sloane

    http://www.daz3d.com/vyk-wilona

     

    Those are just a few after a quick 5 minute look. There are plenty more, I'm sure. 

     

     

    I wasn't irritated - just answering your question. I guess you're not psychic after all - that's too bad, bet it would come in handy for some lottery numbers. :P Thanks for the hopes for a good week though, so far it's been fantastic! :)

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,973
    edited August 2016
    Lyoness said:
    nicstt said:
     

    I buy most of Lyoness (not everyone on release, but many) as she now includs a no brow option, various brows, and anatomical elements. I remember asking about the no brow options and she (I hope she not he) said would do for the next character as well as include anatomical bits. So the quality is excellent, and there are options included to. A win win. :)

    I try to include as many options as I can. 3Delight, no brows, now brow options, anatomical elements and often more.  I also try to keep my prices reasonable.

    If an error is found, I work very hard to fix it as soon as possible.  How ridiculous to buy a product and it has an error!!!  Truth be told, it's not always me that is slow on fixing errors.  Fixes have to go through QA and sometimes there are delays.  To be honest. all of us PAs will make every effort to fix errors right away.

    I can definitely attest to this! You work really hard to make your characters great as I've recently found out. Also your last couple of releases look AMAZING! I definitely love the recent characters you've created. Vega Davin and Siara are so beautiful and I can't wait to have them once I get some more money coming in! :D

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,973
    lx said:

    http://www.daz3d.com/hp-yuyu-for-aiko-7 This is another one today. Does this character come with legs? I'm not sure. These shots show like half the product, even after protecting the modesty of the vertices.

    I get why nudity guidelines exist, but I really wish there was a members only ie buyers option to have it turned on. I doubt anyone who buys much 3d figure content and regularly works with them finds it exciting anymore*, so members only gets rid of randoms just looking to peek and those that don't understand, and as an option, it is something those offended by humanity don't need to opt into.

     

    * Obviously there are people who make finished images that people find exciting, but working with the figure is rather different.

    I'm sorry that I did not include legs in the render of my character. Yes, the legs are included. The gens are not. I will be sure to take your advice into consideration next time and be more clear when I list what is included and what isnt

    I'm sure that he/she knows that the character comes with legs. lol We just want to see them. 5 face close ups and a couple of half body shots - all shot from the front - doesn't give us a full picture of the character. The character looks stunning (of what we can see) and you obviously put a lot of work into her - we'd just like to see more of the character before deciding if we want to spend our hard earned money on it. I'm sure you understand. :)

  • nicsttnicstt Posts: 11,715
    edited August 2016
    Lyoness said:

    I offer... no brow, black, light, red, and brown brows... includes the data files for the no brow, and LIE overlays for the other colors.

    Thanks, that is good to know. I never use LIE, but do appreciate the extra effort

    It's easy to add the png of the eyebrow to the texture in Gimp and Photoshop and save the texture as a custom version; it's what I did.

     

    Gens for men, I prefer to use http://www.daz3d.com/cryptozoic-worm

     

    Haha

    Lol that was good. I actually haven't rendered the worm yet for some reason. The idea of it near genitals is... Disturbing. crying Hah!

    Makes my eyes water /nod

    Post edited by nicstt on
  • nicsttnicstt Posts: 11,715

    Plucked and shaved gens aren't common where I live   so seeing those on women is a bit odd. I realize this is a popular look for a lot of artists but I'm not a fan. I like natural looking figures which includes body hair on gens and the rest of the bod for some races. Variety is nice too.

    The arch of the brow is important to me. For men if the brow is too stylized the character can look kind of diabolical. I like straight across brows so if I want the character to have a diabolical look I can make him that way with expressions. I don't care for uber thick brows, but thicker than some Ive been seeing lately would be nice.don't care for female resource skins on most guy characters.

    I also like my characters to match. so if a character looks too different stylistically I pass. I have noticed head size us an issue for my guy characters. Some just have bigger faces than others and it looks weird to have the different styles in the scene Michael 7 for example has a smaller face. Some pa's make characters with big faces. They don't match too well,in a scene.

     

    Plucked! Damn! Damn!

    Then again, shaved! Not letting anything sharp down there. /shudder.

    Plucked and shaved gens aren't common where I live   so seeing those on women is a bit odd. I realize this is a popular look for a lot of artists but I'm not a fan. I like natural looking figures which includes body hair on gens and the rest of the bod for some races. Variety is nice too.

    The arch of the brow is important to me. For men if the brow is too stylized the character can look kind of diabolical. I like straight across brows so if I want the character to have a diabolical look I can make him that way with expressions. I don't care for uber thick brows, but thicker than some Ive been seeing lately would be nice.don't care for female resource skins on most guy characters.

    I also like my characters to match. so if a character looks too different stylistically I pass. I have noticed head size us an issue for my guy characters. Some just have bigger faces than others and it looks weird to have the different styles in the scene Michael 7 for example has a smaller face. Some pa's make characters with big faces. They don't match too well,in a scene.

     

     

     

     

    Plucked! Damn! Damn!

    Then again, shaved! Not letting anything sharp down there. /shudder.

    lx said:

    http://www.daz3d.com/hp-yuyu-for-aiko-7 This is another one today. Does this character come with legs? I'm not sure. These shots show like half the product, even after protecting the modesty of the vertices.

    I get why nudity guidelines exist, but I really wish there was a members only ie buyers option to have it turned on. I doubt anyone who buys much 3d figure content and regularly works with them finds it exciting anymore*, so members only gets rid of randoms just looking to peek and those that don't understand, and as an option, it is something those offended by humanity don't need to opt into.

     

    * Obviously there are people who make finished images that people find exciting, but working with the figure is rather different.

    I'm sorry that I did not include legs in the render of my character. Yes, the legs are included. The gens are not. I will be sure to take your advice into consideration next time and be more clear when I list what is included and what isnt

    Few - if any - can afford everything they want; and certainly not at the release price; so anything that helps us decide is a good thing; of course, once everyone/most are doing a 'thing', we'll have to find something else. :)

    And I'm sure a PA would rather sell it at release than sometime later when the discount is higher. I know I would. :)

  • ButchButch Posts: 800

    Mens skins should have mens eyebrows.  Jepe did good eyebrows.

    But, whilst speaking of hair in the nether regions blush, for Daz gallery images, it would be nice if someone could indicate where male abdominal hair ends and the pubic hair starts.

  • Serene NightSerene Night Posts: 17,704

    Yeah, I admit, I do wonder about that Butch. Some people are all hairy all over. Do you have to airbrush the hair out just above the pelvis. Seems odd to me.  I've seen the happy trail hair morph used, and that clearly doesn't stop at the pelvis. So is it more of a question of keeping the groin area covered or do you have to just avoid any hair near that area?

  • nicsttnicstt Posts: 11,715
    edited August 2016

    This is an excellent example of how not to do it in my book. Character looks interesting, but the skin is hidden too much, and the sales 'blurb'... well it's very economical.

    http://www.daz3d.com/lolly-for-aiko-7

    I must admit the eyes and lips put me off, but I could get past those if the above wasn't also a factor.

    ***

    I'm curious; do PA's get advice on the blurb, what and how much to write?

    Post edited by nicstt on
  • lx_2807502lx_2807502 Posts: 2,996
    nicstt said:

    This is an excellent example of how not to do it in my book. Character looks interesting, but the skin is hidden too much, and the sales 'blurb'... well it's very economical.

    http://www.daz3d.com/lolly-for-aiko-7

    I must admit the eyes and lips put me off, but I could get past those if the above wasn't also a factor.

    ***

    I'm curious; do PA's get advice on the blurb, what and how much to write?

    Some of the blurbs are really unique, and some go into a lot of detail (Emma and Jordi products come to mind) others seem to use a copypaste blurb every time to the point where I have some of them memorised. They don't seem to get spellchecked or otherwise QAd either because there are often mistakes (not by everyone obviously but I do see them quite often.)

    I do like that the backgrounds on that product are more visually striking than usual and suit the type of character well.

    I feel like trying to note critical things about products here is just going to lead to more PAs thinking it's hate on them, but oh well.

  • nicstt said:

    This is an excellent example of how not to do it in my book. Character looks interesting, but the skin is hidden too much, and the sales 'blurb'... well it's very economical.

    http://www.daz3d.com/lolly-for-aiko-7

    I must admit the eyes and lips put me off, but I could get past those if the above wasn't also a factor.

    ***

    I'm curious; do PA's get advice on the blurb, what and how much to write?

    Some PAs are not native English speakers, so they may not always know the right words in that language to express themselves clearly. It would be nice if there was someone that could help translate it for the web crew to put on the store to improve sales.

  • nonesuch00nonesuch00 Posts: 18,729

    http://www.daz3d.com/lolly-for-aiko-7

    I didn't notice that product before but I like it, think it's presented well, and I also like the hair that is used and referenced where to buy. I agree the character skin texture looks as if it leans more toward a toon style than a realistic style but I think the ad copy hints strongly at that. The eye brows and texture over all can have more realistic eyesbrows and blemishes added later I suppose if you want; I find that easier for me then trying to edit a very high resolution personalized texture set.

  • nicstt said:

    This is an excellent example of how not to do it in my book. Character looks interesting, but the skin is hidden too much, and the sales 'blurb'... well it's very economical.

    http://www.daz3d.com/lolly-for-aiko-7

    I must admit the eyes and lips put me off, but I could get past those if the above wasn't also a factor.

    ***

    I'm curious; do PA's get advice on the blurb, what and how much to write?

    Short answer, not really. But Daz is very helpful when we ask for advice :D I'd like to point out that's TwiztedMetal's first release here at Daz (Welcome!!!). The submission process is very different here than at those other brokerages, and there are a few things that take a little getting used to. The character is an Aiko so I would guess definitely leaning towards the toon style on purpose. TwiztedMetal does a lot of fun and funky makeups/styles for their characters, and they don't stick to toon styles. Most of the ones I've seen by them at another store would fall under realistic with glam options. Lots of fun stuff.

    The big thing with the blurbs is it's pretty much *the* last thing we do on a project. We've done the modeling/morphing, textures, JCMs, MCMs, presets a plenty, thumbnails, promos, tips, extras for readmes, videos sometimes... everything until we submit the product, and then we have to write a blurb. Yes, it's an incredibly important thing, buuuut by the time we get to that we're so sick of it we can't think of anything to say :D With the first character I did by myself here, I sat there staring at it for a week and a half trying to think of something to say. Especially when the contents of the product are listed out so neatly below (as a customer, I tend to skip the blurb, go to the list, then look back at the blurb if I need clarification about something). There is also definitely a lot of PAs that are not native English speakers, and that's a factor as well. 

    My personal favorite style is Ansiko's on http://www.daz3d.com/antarctica-expedition-the-encampment-sled-and-poses and http://www.daz3d.com/antarctica-expedition-the-ship . They went into a nice explanation of the basis of the product in the promos (and it probably didn't hurt that the story of Shackleton's expedition is one of my favorites ever). But, not everyone bases their stuff on cool stories like that. So we're stuck with... "She's got freckles!! Lots of 'em! And makeup... did I mention makeup?" Ok, over simplification, but that's what it feels like.

  • lx_2807502lx_2807502 Posts: 2,996
    nicstt said:

    This is an excellent example of how not to do it in my book. Character looks interesting, but the skin is hidden too much, and the sales 'blurb'... well it's very economical.

    http://www.daz3d.com/lolly-for-aiko-7

    I must admit the eyes and lips put me off, but I could get past those if the above wasn't also a factor.

    ***

    I'm curious; do PA's get advice on the blurb, what and how much to write?

    Short answer, not really. But Daz is very helpful when we ask for advice :D I'd like to point out that's TwiztedMetal's first release here at Daz (Welcome!!!). The submission process is very different here than at those other brokerages, and there are a few things that take a little getting used to. The character is an Aiko so I would guess definitely leaning towards the toon style on purpose. TwiztedMetal does a lot of fun and funky makeups/styles for their characters, and they don't stick to toon styles. Most of the ones I've seen by them at another store would fall under realistic with glam options. Lots of fun stuff.

    The big thing with the blurbs is it's pretty much *the* last thing we do on a project. We've done the modeling/morphing, textures, JCMs, MCMs, presets a plenty, thumbnails, promos, tips, extras for readmes, videos sometimes... everything until we submit the product, and then we have to write a blurb. Yes, it's an incredibly important thing, buuuut by the time we get to that we're so sick of it we can't think of anything to say :D With the first character I did by myself here, I sat there staring at it for a week and a half trying to think of something to say. Especially when the contents of the product are listed out so neatly below (as a customer, I tend to skip the blurb, go to the list, then look back at the blurb if I need clarification about something). There is also definitely a lot of PAs that are not native English speakers, and that's a factor as well. 

    My personal favorite style is Ansiko's on http://www.daz3d.com/antarctica-expedition-the-encampment-sled-and-poses and http://www.daz3d.com/antarctica-expedition-the-ship . They went into a nice explanation of the basis of the product in the promos (and it probably didn't hurt that the story of Shackleton's expedition is one of my favorites ever). But, not everyone bases their stuff on cool stories like that. So we're stuck with... "She's got freckles!! Lots of 'em! And makeup... did I mention makeup?" Ok, over simplification, but that's what it feels like.

    Some of us like "She's got freckles!" though. I read that way faster than noting every detail in a file list or even (I know this makes no sense) from looking at images. I don't want to read a novel or anything, but simple descriptions like "hey this is a freckle based on Victoria but shes super pale! She has special, I don't know, triangle nail morphs!" is super helpful for me at least.

    I should add that I totally understand that many creators aren't native English speaking - but what I really find shocking with errors is that Daz isn't double checking any of it. I got the impression they wanted to put on a more professional image than other stores (maybe I was wrong?) and that kind of thing matters.

  • DustRiderDustRider Posts: 2,880

    I seldom use a character without modifications. First the character needs to grab my attention with the main promo image, I don't buy many characters, so that first impression is very important. Next is does the basic shape, and the textures offer something I can easily build off of (enhance with my own style). Finally, does it offer something unique I don't already have. I'm really not into tatoos, but sometimes the right ones will be that extra something, or maybe face paint for a fantasy warrior, or ?????.

    I also prefer textures that aren't airbrush perfect, and more realistic ....... most of the time. The Girl sometimes needs something more "perfect".

    Textures for the gens can be nice, but seldom do I use them, so it might help me to put it in the cart, but seldom (if ever) will not having them make me not buy a characcter I like. There is always The Gimp to fix this minor issue if needed.

  • Some of us like "She's got freckles!" though. I read that way faster than noting every detail in a file list or even (I know this makes no sense) from looking at images. I don't want to read a novel or anything, but simple descriptions like "hey this is a freckle based on Victoria but shes super pale! She has special, I don't know, triangle nail morphs!" is super helpful for me at least.

    That'll make descriptions easier then for me at least :D

     

    lx said:

    I should add that I totally understand that many creators aren't native English speaking - but what I really find shocking with errors is that Daz isn't double checking any of it. I got the impression they wanted to put on a more professional image than other stores (maybe I was wrong?) and that kind of thing matters.

    They do double check, but like with everything, stuff gets missed. If I had a dollar for every error I find when reading novels, I'd be... well, I might be able to support my 3D habit ;) When it's pointed out, they're usually quick to fix/update. 

  • LyonessLyoness Posts: 1,632
    edited August 2016

    Some of us like "She's got freckles!" though. I read that way faster than noting every detail in a file list or even (I know this makes no sense) from looking at images. I don't want to read a novel or anything, but simple descriptions like "hey this is a freckle based on Victoria but shes super pale! She has special, I don't know, triangle nail morphs!" is super helpful for me at least.

    That'll make descriptions easier then for me at least :D

    Honestly, we all struggle with descriptions.  It really hard to be your own copy writer.  I do great work with other people's stuff and all I can say for my own products is...

    Lyoness is a sweet and lovely girl for Genesis 3 Female.

    So I copy and paste my generic description of what is included, updating it for each particular product.

    I should add that I totally understand that many creators aren't native English speaking - but what I really find shocking with errors is that Daz isn't double checking any of it. I got the impression they wanted to put on a more professional image than other stores (maybe I was wrong?) and that kind of thing matters.

    They do double check, but like with everything, stuff gets missed. If I had a dollar for every error I find when reading novels, I'd be... well, I might be able to support my 3D habit ;) When it's pointed out, they're usually quick to fix/update. 

    Yes. I just had to request a change this week.  It happens and we try to fix it as soon as we discover it.

    Post edited by Lyoness on
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