M4 and V4 items on sale for $4

rampart_1576840087rampart_1576840087 Posts: 504
edited July 2016 in The Commons

I think by now most of us have a preponderance of the older content.

Looks to me Daz3d could move all the M4 and V4 to PC+

Sure you can still use the items with all the various tools offered in the shop.

Yes, we can use for mid and background... but the poly count is really to high for that, unless you decimate.

I might pay $1.99 or less for those old items, but only if I really had a special need for it.

Time for Daz3d to Cut Loose.

https://www.youtube.com/watch?v=3T2FpCDlyNg 

  

Post edited by rampart_1576840087 on
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Comments

  • BeeMKayBeeMKay Posts: 7,019

    PC+ would require that DAZ 3D (or rather, the PC) buys the items off the vendors. That might not be wished by all vendors. Also, it would require funds from the PC club, which then won't be available to purchase new items from the vendors.

    Personally, I rather wait for the next "80% off" sale on M4/V4 items. Even PC can't beat those prices, especially if they stack with some other sale. smiley

  • WillowRavenWillowRaven Posts: 3,787

    I, for one, am glad for all of these sales. I still use V4/M4 more than any other figures and many of the sale items come from another store where the sale items sold at a much higher cost. I've been spending hundreds of dollars at a time on these $3 and $4 dollar sales.

  • nelsonsmithnelsonsmith Posts: 1,337
    edited July 2016

    There's a lot of great stuff for the M4 and V4 series, that the G2 and G3 lines don't even come close to suppying.

    The thing is I'm not so sure that newbies to Daz are going to see the usefulness of many of these items as they do require a bit of expertise to get the full potential out of them.  This is one of those areas where more up to date promos would really  help to sell some of these items as the renders of many items look like typical poser art work from the early 90's.  It's not going to grab anyone unless they particularly like that style.

    Post edited by nelsonsmith on
  • KnittingmommyKnittingmommy Posts: 8,191

    I agree there is still a lot of usefullness out of the v4/m4 products.  Even if you don't transfer them to the newer figures which I have done with some, the base v4/m4 figures are still very useful to have and there are some great looks that don't even come close to what is happening with the new figures. I happen to be very glad they are here and plan to get a lot of mileage out of the ones I am buying.

  • Also these V4 products that they're importing from RDNA at $4 each are still $8 to $25 each there, at least.  More for bundles.  And there's some really amazing skin textures in there.  Getting them applied to modern UV's can be done without any extra products if you're clever about covering the gaps in the textures.

    We're almost there - only 6 items left in my RDNA wish list, and two of those will probably be bundled.

  • KnittingmommyKnittingmommy Posts: 8,191

    Also these V4 products that they're importing from RDNA at $4 each are still $8 to $25 each there, at least.  More for bundles.  And there's some really amazing skin textures in there.  Getting them applied to modern UV's can be done without any extra products if you're clever about covering the gaps in the textures.

    We're almost there - only 6 items left in my RDNA wish list, and two of those will probably be bundled.

    Arent' they though?  Some of the skins I've tried out have looked great inside DS.  There is an amazing amount of talent filtering over here and not all of those V4/M4 characters are old.  Some are actually kind of new because Poser people still use them.

  • mtl1mtl1 Posts: 1,508

    Generally speaking, having the opportunity to use V4/M4 at a discount means that I can widen my 'toolchest' for any given purpose. The usefulness I find from older V4/M4 stuff are usually skin textures and clothing. Occasionally props transfer over well, but it's a bit of a hit or miss. Same with morphs and poses, as I tend to have equivalent or better ones with current generations.

     

    Also these V4 products that they're importing from RDNA at $4 each are still $8 to $25 each there, at least.  More for bundles.  And there's some really amazing skin textures in there.  Getting them applied to modern UV's can be done without any extra products if you're clever about covering the gaps in the textures.

    We're almost there - only 6 items left in my RDNA wish list, and two of those will probably be bundled.

    Arent' they though?  Some of the skins I've tried out have looked great inside DS.  There is an amazing amount of talent filtering over here and not all of those V4/M4 characters are old.  Some are actually kind of new because Poser people still use them.

    Yes, some V4 skins can be *very* new as a lot of vendors outside of DAZ only started to switch away from V4 when G3F came out. Off the top of my head, I believe V4 generally had larger textures (with an extremely high polycount too, I think?) so it allowed for some really detailed skins to be published...

  • On the other hand - keep your eyes open on this current sale.  Some items have a default DAZ price of only $5, so the sale is actually only 20% off.  It's a great way to see the "older" imported items gathered together, but some you should just flag to the wishlist and wait for a more specific sale.

  • Charlie JudgeCharlie Judge Posts: 13,302
    edited July 2016

    On the other hand - keep your eyes open on this current sale.  Some items have a default DAZ price of only $5, so the sale is actually only 20% off.  It's a great way to see the "older" imported items gathered together, but some you should just flag to the wishlist and wait for a more specific sale.

    Mostly the $5 ones are that base price because they were already placed in "Deep Freeze" and heavily reduced to $5 at RDNA. So some I really like have gone in the cart and some others have gone in the wishlist

    Post edited by Charlie Judge on
  • RuphussRuphuss Posts: 2,631
    edited July 2016

    M4 for Gen2male is in fastgrab now

    very useful

    when i am converting the old stuff to gen2 i often feel how much better V4/M4 have looked

    theres something....dont know what

    they just do not bend that good

    even though there are lots of morph helpers out

    Post edited by Ruphuss on
  • AnotherUserNameAnotherUserName Posts: 2,727

    As much as I like G2 and G3 (G2 more), I have the most fun with and I am inspired more with V4/M4.

  • TykeyStudiosTykeyStudios Posts: 869
    edited July 2016

    I agree there is still a lot of usefullness out of the v4/m4 products.  Even if you don't transfer them to the newer figures which I have done with some, the base v4/m4 figures are still very useful to have and there are some great looks that don't even come close to what is happening with the new figures. I happen to be very glad they are here and plan to get a lot of mileage out of the ones I am buying.

    I don't think I'll ever stop using them. This whole "only Poser users still use them" I've seen thrown around the forums is rubbish. I get the look I want almost always...maybe it's because I used them in Poser for so long and I'm familiar with them so they work for me in Daz. I fuss more with the Genesis 2 stuff though I'm learning. I currently use M4/V4 through G3. My current render has 3 generations of DAZ figures and not one looks older than the previous. They look great together. I know they don't compare to the newer generations of DAZ figures, but they are far from old and needing laid to rest.

     

    And I totally agree Knittingmommy, there truly is an amazing amount of RDNA talent and I am so thankful they made the move to DAZ. I think the artists and their products have added a lot to an already amazing DAZ community/store.

    Post edited by TykeyStudios on
  • Panzer EmeraldPanzer Emerald Posts: 727
    edited July 2016

    Ehhhh, nah. Maybe it's just how I was raised, but just because something is old and seemingly obsolete, doesn't necessarily mean it can't continue to be used, even when it still works perfectly fine in comparison to newer, "better" technology.

    Even if they might not look as refined compared to current items, there's still a treasure trove of things to be had with M4/V4. Heck, looking at some of the stuff from RDNA, there's tons of M4 clothes and items that we probably wouldn't ever get these days. And with resources to help auto-fit and etc, there's still use to be had from them. Sure, trying to adjust smart props is kind of a hassle at times, but it's a minor inconvenience in the grand scheme of things, IMHO.

    Post edited by Panzer Emerald on
  • Oso3DOso3D Posts: 15,090

    Yeah, here's an 'out of date' V4 skin: http://willbear.deviantart.com/art/Octosayyd-624794591

    I'm finding V4/M4 skins often work great. That's on a G2F, for reference.

     

  • TykeyStudiosTykeyStudios Posts: 869

    Yeah, here's an 'out of date' V4 skin: http://willbear.deviantart.com/art/Octosayyd-624794591

    I'm finding V4/M4 skins often work great. That's on a G2F, for reference.

     

    Love that skin texture. Grabbed it yesterday. Haven't had a chance to try it yet, but I saw it and immediately had an idea for it. I like what you did with it. Those little 'pockets' remind me of some aquatic adaptation. Or worms or tentacles crawling out. ;)

  • nonesuch00nonesuch00 Posts: 18,765

    i like the M4 / V4 products and well and those old architecture sets like Victorian Shoppes. I still have many old products on my wish list that are worthwhile.

     

  • I'm still using V4/M4 content constantly.  With all of the conversion utilities to leaverage my V4 runtime to G2F and G3F, I'm using some kind of V4 content in nearly every render I do.  And slap some shoulder fixes and a coat of Iray paint on her, and V4 is still a very useable figure with an indescribable amount of content to support her.

    Going to other forum communities, it's evident how much V4 is still used and is still the dominant figure.

  • Oso3DOso3D Posts: 15,090

    I prefer Genesis figures because I find them way easier to work with, but between just copy/pasting surfaces or GenX2, and autofit, and so on? It's still useful.

     

  • RuphussRuphuss Posts: 2,631

    Yeah, here's an 'out of date' V4 skin: http://willbear.deviantart.com/art/Octosayyd-624794591

    I'm finding V4/M4 skins often work great. That's on a G2F, for reference.

     

    is this working without the Lucretia requirement ?

  • cherpenbeckcherpenbeck Posts: 1,416

    There are several M4 and V4 skins and morphs which look much more real life than Genesis3 or Victoria7/Michael7.

  • BeeMKayBeeMKay Posts: 7,019
    edited July 2016
    Ruphuss said:

    Yeah, here's an 'out of date' V4 skin: http://willbear.deviantart.com/art/Octosayyd-624794591

    I'm finding V4/M4 skins often work great. That's on a G2F, for reference.

     

    is this working without the Lucretia requirement ?

    It throws tons of error messages in regards to mouth, eyes, lashes and nails, but the rest of the skin loads okay. LUcrezia is still on my wishlist, as I missed her the first time around, but if you can fill the gaps with other skins, it should just work fine. Here's how it looks loaded without the Lucrezia skins (Iray conversion as mentioned above, default light settings):

    dominatest.jpg
    2000 x 2000 - 1M
    dominatestfull.jpg
    1263 x 2600 - 715K
    Post edited by BeeMKay on
  • caravellecaravelle Posts: 2,676

    Very nice render, BeeMKay!

    I tried the Lucrezia-Domina skins boldly on my own G1 and G2F morphs, played with AoA's Subsurface shader and with Dimension Theory's Subsurface Toolbox, and found that the skin in this set is a wonderful base, even if you don't own Lucrezia or/and don't use V4. In this quick shot the mouth (like the eyes it's not from the Lucrezia-Domina pack) needs some postwork, of course.

    Lucrezia-Domina.jpg
    968 x 863 - 249K
  • algovincianalgovincian Posts: 2,670
    edited July 2016

    Yeah, here's an 'out of date' V4 skin: http://willbear.deviantart.com/art/Octosayyd-624794591

    I'm finding V4/M4 skins often work great. That's on a G2F, for reference.

    That is an awesome skin - I agree! I believe that there are those out there that want nothing to do with materials that are not "PBR". For me, these older sets convert better for my NPR work. Genesis 1 is my main figure, too, Will. It's a sweetspot for morph/mat/pose conversion. And, like you, I enjoy the beasties. Also, the fact that it's gender neutral is a plus to me - not a minus.

    - Greg

    Post edited by algovincian on
  • Oso3DOso3D Posts: 15,090
    edited July 2016

    By the way, I found it useful to generate Normal maps to really get good detail out of the figures. (I tried displacement, but as usual, it just didn't work well in Iray -- the seams aren't good enough and I don't really feel like putting all that work into it).

    I just popped the bump maps into Photoshop, used default 'make Normal map' settings, and saved as png, and it came out fine.

    Oh, and I don't have Lucrezia, either, I just used other stuff for eyes/mouth/etc.

     

    Post edited by Oso3D on
  • CybersoxCybersox Posts: 9,344
    edited July 2016

    One of the greatest things about the way the "DAZ economy" has always worked is that there are so many vendors and plain old users out there who keep finding and sharing ways to make old products even better and more versatile.  Between GenX finally covering everything from Gen 3 through Genesis 3, several decent ways to get legacy UV maps over to the majority of figures and multiple methods of converting Poser and 3DL textures into Iray, it's pretty amazing what can now be done with the old gen 4 products.  I've been kit bashing most of my characters since the introduction of Genesis and these ongoing waves of V4/M4 skins have always been like manna from the heavens.  Some of the RDNA product I've picked up lately have really knocked my socks off once I decided to just ignore the fact that many of them were designed for the later versions of Poser.  I already had a lot of Mortem Vetus amazing products as for years he 9?) was the only one doing a lot of older males, but thanks to these last couple of sales Brahann is unexpectedly becoming one of my all time favorite sources for base skins. Very quirky characters with really interesting texture choices and things you don't often see in the Daz product like microscars, skin blemishes, razor stubble and dry skin.  Here's a current WIP for a G3F teen character I'm doing with his goth-y Alexa as the base:

     

             

    Alexis beach test bikini 1.jpg
    1093 x 1800 - 592K
    Post edited by Chohole on
  • TykeyStudiosTykeyStudios Posts: 869
    edited July 2016

    First of all, Cybersox, that character looks absolutely stunning. Brahann is a great artist. I just can't seem to get enough of their products.

    Mortem Vetus is the dynamic duo of husband and wife and they are so awesome and creative. I love their facebook antics. Very lively team! When I recataloged my files, I was shocked by how much of their stuff I had before they were Mortem Vetus. They went by the titles mutedbanshee and Andi3D (hope I got his old RDNA name right!).

    Post edited by TykeyStudios on
  • CybersoxCybersox Posts: 9,344
    tykey said:

    First of all, Cybersox, that character looks absolutely stunning. Brahann is a great artist. I just can't seem to get enough of their products.

    Mortem Vetus is the dynamic duo of husband and wife and they are so awesome and creative. I love their facebook antics. Very lively team! When I recataloged my files, I was shocked by how much of their stuff I had before they were Mortem Vetus. They went by the titles mutedbanshee and Andi3D (hope I got his old RDNA name right!).

     

    1 - Thanks.  Between Caymen Studio''s V4 for G3F, GenX 2, the aftermarket moprh packs like Zev0's Growing Up and all the various Iray converters out there, I've been blown away with how great the old V4 products can look now. 

    2 - Ah, that's why I was having conflicting memories of what gender Mortem Vetus was.  I have a bunch of their stuff that I bought under those other names but it seems to have all become MV here at DAZ.  Of course, what's rather vexxing now is that while someone seems to have entered most of the RDNA artists in the catalog under their individual names, a large number of them don't seem to have links on the vendors page yet. 

  • KnittingmommyKnittingmommy Posts: 8,191

    Yeah, here's an 'out of date' V4 skin: http://willbear.deviantart.com/art/Octosayyd-624794591

    I'm finding V4/M4 skins often work great. That's on a G2F, for reference.

     

    I hadn't seen that skin texture before.  I must have missed it.  I had picked up LucreZia earlier this month with the Beautiful Monsters add-ons and I love how they look.  I had actually picked up TRICK  and FACADE before LucreZia even landed in the store.  I just loved how they looked and hoped they would work well in DS.  Turns out they work great.  Thanks to seeing it in renders here, I did manage to pickup Resurection Domina today so I'll be playing with this skin soon!

  • By the way, I found it useful to generate Normal maps to really get good detail out of the figures. (I tried displacement, but as usual, it just didn't work well in Iray -- the seams aren't good enough and I don't really feel like putting all that work into it).

    I just popped the bump maps into Photoshop, used default 'make Normal map' settings, and saved as png, and it came out fine.

    Oh, and I don't have Lucrezia, either, I just used other stuff for eyes/mouth/etc.

     

    What's the 'make normal map' setting you refer to?

  • CybersoxCybersox Posts: 9,344

    By the way, I found it useful to generate Normal maps to really get good detail out of the figures. (I tried displacement, but as usual, it just didn't work well in Iray -- the seams aren't good enough and I don't really feel like putting all that work into it).

    I just popped the bump maps into Photoshop, used default 'make Normal map' settings, and saved as png, and it came out fine.

    Oh, and I don't have Lucrezia, either, I just used other stuff for eyes/mouth/etc.

     

    What's the 'make normal map' setting you refer to?

    In the last couple of editions of Photoshop, under Filters there's a section called 3D that comes with create bump map and create normal map options.  YOu can also use a PSD Add-on like Filter Forge to do it, which is what I do as it seems to be less of a draw on system resources with my configuration (so-so grpahics processor, but memory out the wazoo.).    

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