Shoe Morpfh help.
in The Commons
Hi everyone i am new here i have not really looked at all the thread's yet but my question is doe's anyone know how to make a shoe dangle or appear halfway off on a character's foot.
i dont know if this type of silly question has ever been asked but it is a trick i have seen done before from other artist's but i have yet been able to figure out how they do it.
and it mnust not be an easy thing to do but i would love to learn how to do it for a scene.

Comments
Probably simplest to treat it like a prop. Is it a shoe that comes as one of a pair, or can it be brought into the scene individually? If it's part of a pair, you may need to load two pair and turn off the left or right shoe of each set. Because for the position you're describing, you don't want the shoe conformed to the figure. And you can't conform only one of a pair that comes into a scene as a pair.
Don't select anything in the scene. Bring in the shoe and then juggle it into the position where you want it using the regular transform tools (move, rotate. You shouldn't need to scale, but maybe that too, a bit) Once you've got it in place you might be able to parent it to the foot, or the toes without messing up the positioning. But you'll only want to do that if the figure's pose needs tweaking. Do Not resort to "Fit to". That will put the shoe on the foot, and nowhere else (or try to. Sometimes badly).
You can pose the shoe (i.e., flex it) without it being fit to anything.
Yes i have figured out how to unparent the shoe and not to fit to the foot all the way a lot of the shoes made even though they came as a pair can still be played around with seperately the main issue i have ran into so far is when i get the shoe into the position i want as in dangle from the toes. her toes will still try to poke through the shoe so now i am thinking well i have gotten this far now what.
so would it be like try to morpfh out the toes? like you would with skin that show's through non conforming clothing? would it be the same process i wounder? if not then i will just keep working at it till get it.
Well i have done all that not to use fit to the main problem i have to far is when i try to positon the shoe on the toes as in a shoe dangle.
the toes will still manage to poke through the shoe i am wondering if the toes can then be morphfed out like you would with skin that show's through non conforming clothing.
if not then i will just keep working at it. as i have said i have seen it done very well i just got to figure out how to it.
If you want a static item I would suggest loading the shoes, hiding one of them (select all of its bones and use the Visible button in Parameters, or just click the eye icon next to each bone in the Scene pane), and export as OBJ (File>Export, seelct OBJ as the format) - making a note of the preset used. Then File>Import, using the same preset in the options dialogue, and reapply the materials. That will give you a version of the shoe that can easily be moved around and parented to the figures foot or toe bones.
What's needed is to be able to set a collision item without fitting the shoes to it. Not sure that is possible.
I don't understand why the toes would poke through. Parent the shoe to the FOOT, then you can move the toes where you want into their correct position without affecting the position of the shoe.
Or better yet, do the following. It's a lot of steps, but once you're done, you can adjust the dangle angle by simply bending the toes. This assumes the shoes are two separate shoe figures. If not, you'll have to load two sets and make one shoe invisible on each through the material or turning off the bones and then appling the following to one set.
1. Fit the shoes to your figure when in the default zero postion. Make sure the shoes fit correctly and that the feet have the correct pose.
2. Turn off the visibility of absolutely everything except the shoes. If you have two shoes, turn off the one that you're not dangling. If you have two copies of a pair, turn off the pair that is visible on the non-dangling foot. Turn off everything else (figure, scenery, hair, clothes, EVERYTHING).
3. Make sure the shoe is using its base resolution and that the number of subdivisions is 1.
4. Export to obj. Just use the DAZ settings. Make sure the option to not export invisible objects is on. The rest don't matter.
5. Unfit the shoe.
6. Try to position it back where it was. Doesn't need to be exact. In fact, I don't think this step is actually necessary.
7. Parent to the toes. Make sure the "in place" checkbox is on.
8. With the shoe selected, use Morph Loader pro and load the .obj as a morph. Defaults should be good.
9. Apply the morph you just created at 100% to restore the original shape and position.
10. Bend the toes. The shoe will automatically dangle according to the bend of the toes. You can now apply whatever pose you have with no worries.
OK thank you for the advice everyone it's very much appreciated.
Man i wish somebody would do a vid tutorial on this would make it a litle easier on me but oh well.