Looking for pre-load sets/scenes with removal walls, props, etc.

lenwilderlenwilder Posts: 188
edited July 2016 in The Commons

Working on some video projects and I am looking for pre-set scenes. Many content items look good, but there are some things lacking for video work.

Ansiko's work is a good example or what I am seeking.

Go to the last descriptive square at these links and you will see removal walls, and other see through abilities.

http://www.daz3d.com/peaceful-house

http://www.daz3d.com/cuban-patio

http://www.daz3d.com/lux-living-room-scene

Why these content items are good for video work is probably not that important for other content users. Camera and lighting placement can be a tedious job when you have to make your shots in small spaces.Being able to remove or see through walls and other obstructions from the camera point of view is a real help. The least restrictions for cameras is alot of help.  Having to shoot closeups in small interiors when you don't want closeups doesn't work out well.

Couple more things -  It would alot of help if exterior scenes had opening doors. If there is no interior it would be nice to have short hallway inside doors to allow charcters appearing to go into the interior or come out of interiors. Outside views alone limits the use of the content props transitional short hallways behind doors is a alot of help. Ancillary content items in the package should be separate from the pre-loads so we can build our scenes using individual props as we need.

Yes, I realize additional work can be done to accomodate this with some content, but it is just more things to do. Making adjustments for exporting/importing and editing or bashing content should not be necessary.  I can understand bashing, when you need something different that isn't included in the content. Exteriors with interiors are alot of help with many scenes/sets/props.

Recently, bought a large pre-set/scene and it has several large pre-loads with alot of content props in those pre-loads. I regret the purchase, because I am stuck with the pre-load sets unless I spend half a day trying to separate prop items that I don't need.

I am looking for pre-set/scenes as I have described. There doesn't appear to be a way I can search for these requirements in the shop without viewing a couple thousand content items.

 

 

 

 

Post edited by lenwilder on

Comments

  • NovicaNovica Posts: 23,924
    edited July 2016

    My Art Studio thread discussed this about a week ago,  and I posted about some of the ones that didn't have separate walls. Go to the first post of my thread and look at the last line, I put two links there for quick reference. There's a lot more, but that will get you started. Another one without separate walls is the Black and White House.

    Post edited by Novica on
  • lenwilderlenwilder Posts: 188

    Novica- I appreciate your response. I rarely use the forums so I miss alot of good information.

     

  • Richard HaseltineRichard Haseltine Posts: 108,063

    How are you rendering? With Iray in DS you can use an Iray Section Plane (from the Create menu) to cut away the walls to see into a room - if you turn on Clip Lights in the plane's Parameters then lighting and reflections will behave as if the walls are still there.

  • lenwilderlenwilder Posts: 188

    I am not rendering in Daz3d.  I buy alot of Daz3d content, which I export and import using Daz3d for interface with other applications.

    My work is video production work, which I render through an NLE (SonyVegasPro)  My videos are 30 and 60 frames per second.

    I haven't tried rendering in Daz3d, because I dont' complete the edits in Daz.

    Is there a way to cut away walls or see through them in Daz3d without using a render engine?

     

     

  • barbultbarbult Posts: 26,226

    The Geometry Editor will allow you to select polygons and hide or delete them. Whether it is useful depends a lot on how the model was created and whether the polygons line up with the material textures. If a door is just part of a wall texture and the polygons don't line up with that door part of the texture, it doesn't work well, for example.

  • lenwilderlenwilder Posts: 188
    edited July 2016

    http://www.daz3d.com/action-newscenter

    Here is a good example of a complete scene/set with some flexibility provided by the artist. Yet, doesn't provide the flexibility I am seeking.

    Example... I recently had a project where the news commentator had a panel of other persons discussing. Look at the raised floor under the commentator desk, which has a cutout on the side where you cannot place chairs for others to sit. Also, you cannot remove the raised floor.  There isn't enough flexibility with the ancillary props.  This is the way it looks to me, yet as I look at the pictures provided there may be some way of doing what I need...but it isn't very clear.  I would probably study this content package very carefully before buying it, possibly make a support ticket.  It isn't that it is so expensive... it's just that I am buying for a purpose and hoping it will save me time.  I can build the set from 3dwarehouse, but I often have to spend alot of time looking and still may not find a good fit.   

    This preload scenes are probably good for many users. Often, I buy content packs that I plan to use the content or prop items in other scenarios that have nothing to do with the pack I purchased.

    I have a number of these types of scenes. I have learned to carefully read all about a content package now before buying.  It would be nice to be able to communicate with artist directly about a content package I have question.

    .

    Post edited by lenwilder on
  • NovicaNovica Posts: 23,924
    lenwilder said:

    Novica- I appreciate your response. I rarely use the forums so I miss alot of good information.

     

    Well, the forums are huge and many people don't even know about or visit the Art Studio section. wink There's just too much good information in all the threads everywhere to keep up with it. You'd never be creating if you did!

  • lenwilderlenwilder Posts: 188
    edited July 2016

    Mac

    I will pay attention to your releases.  I particularly like the jail.

    http://www.daz3d.com/interiors-4-the-jail

    Your use of few textures and solid paint coloring makes your scenes very close cartoon.  There is nothing wrong with that, but Daz3d content is more to the realistic side.  Don't get me wrong... I can still do alot with lighting and cameras 

    You might think about releasing some texture packs for your content releases.  This way you will get a good feel for how to work your textures, and painting. No reason to make new content from scratch the content you have - "has good bones". 

    Thank you... best regards,

     

     

     

     

     

     

    Post edited by lenwilder on
  • lenwilderlenwilder Posts: 188
    edited July 2016

    Here is a terrific looking content pack at a reduced price. The product information mentions the roof is removable. The sides and other prop items are not mentioned. Shooting a video in this will be difficult with all the columns and close proximity of everything.  Columns are mentioned separately, but are all the trashed columns in the hallway removable, etc.? 

    http://www.daz3d.com/mysterious-tomb

    This is a very good example of an excellent content item, which is probably fine for a game developer.  Game characters go from inside to outside, and mostly the user of the game is the player avatar or following close behind to show the action.  Scenes are not set for other points of view as with videos. 

    It would be a terrific help, if developers of content item made special efforts to satisfy the needs of video producers as well.  It will take some more work to add flexibility for more types of users. This way developers can enlarge the number of users of their content.  Removable walls are not the only way to provide better camera access. There are options for developers for viewing from outside with see through building walls, wlhich are transparent from camera pooint of view into the set, but the opposite side walls are visible.  This works well too. 

    If I buy the content linked above... I have to keep in mind the limitiations that require workarounds.  If the walls and props were not set in stone users would not have to think twice about purchasing the content.

    I don't understand why so many developers have one use content packs. The above pack can be used for many scenarios, but the tomb limits it.  Why not provide a couple of alternatives in the pack for other uses. We have hundreds of tomb content in the shop.

     

     

     

     

    Post edited by lenwilder on
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