Need a shawl a pioneer or 19th century woman might wear

i have searched all over and cannot find a shawl that will drape across a women's body. In pioneer times and among all working class women grabbed a shawl and it either was worn over the head or crossed in the front. It was either square and folded as a triangle or triangular. I will pay for someone to make it with morphs. I could make it work for any female but G2 would be best or ones for V4 and G2. Any ideas or anyone who could make it, please let me know. I do a lot with late 19th century clothing.

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Comments

  • Thank you, Charlie Judge. I searched CG and didn't come up with this. It turns out I have it, but didn't think it would work from the picture in DAZ when I searched under shawls. I use DAZ and the figure is G2, but perhaps I can do something with it in poser by exporting the figure as an OBJ. I have never converted dynamic Poser clothes in DAZ, but will try as well. Thanks. However, still if someone is willing to make what I want, I can provide pictures. I want what everyday females wore around their shoulders for warth or over there heads and draped. Obviously I will pay for this.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,174

    You can do several drapes in Poser the load them on to one obj in morphloader to create a morphing prop or even fit it to the figure in T Pose and add some drape morphs

  • TykeyStudiosTykeyStudios Posts: 866

    I have this shawl and had success using DynCreator to turn it into a Daz dynamic cloth. I draped it over V4, but I see no reason why it wouldn't work on G2F. One of the very few items I've had success converting with that script.

  • You can also make a dynamic one relatively easily using the dynamic clothing plugin in Studio (it comes with the basic version), and by buying DynCreator at Renderosity, which is an inexpensive script for Studio that changes props into dynamic cloth. I created a primitive plane in Studio and altered it using the Geometry Editor to give it a hole for my character’s head. If you’re interested in this method, I can write up a detailed How To, just let me know.

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  • Thank all of you for answering. Melissa, I sent you a message and would love to take you up on your offer of detailing how you did it. The pictures you sent would work. Thanks again.

    I have the conversion from Poser to DAZ dynamic cloth and did use it. I got an acceptable shawl for G2 using the shawl Charlie mentioned for V4. Now I want to be able to create others and even one over the head with her head enclosed. I tried using that shawl but need to play some more.  I purchased the Dynamic cloth plugin when it was on sale, but admit I really do not know how to use it. I really need to learn it. I have used  planes in Poser and their plugin as well as clothes to create messy clothes or clothes hanging from chairs, etc. The Poser one was easy. Somehow I have been intimidated by the DAZ plugin. Again, thank you all for answering.

  • Okay, here goes.

    I figured out the following by reading the forums and through trial and error. There may very well be an easier/better way to do this, and I hope anyone who has comments/suggestions chimes in – especially if I left a step out! wink

    In DAZ Studio, create a primitive plane by clicking Create, New Primitive, Type: Plane, Size: 1M, Divisions: 200 (size and divisions can be modified depending on your project needs).

    In order to see the geometry of the plane, change your Drawstyles Options to Wire Shaded (by clicking the down arrow on the tiny globe next to the View Selection menu). Select the primitive plane, and click on Tools, Geometry Editor. By right clicking, you will see the Geometry Editor’s option menu. The default Selection Type is Polygon Selection, which gives you a tiny red circle that you can click/drag over your plane to select the polygons you want to delete. Ctrl + click to add to the selection; Alt + click to remove unwanted polygons from your selection. Right click and choose Geometry Visibility, Hide Selected Polygon(s). Then right click again and choose Geometry Editing, Delete Hidden Polygon(s). Click Yes in the popup box.

    The main limitation to this method is that you are limited to square holes, but after draping, it’s not really noticeable.

    If you are using Dyn Creator, you can find it under Content Library, My DAZ 3D Library, Scripts, Dyn Creator. Double-click the icon, and click Yes in the popup box. A new object called Plane-Dyn will be created. You can delete the original plane.

    Dynamic Clothing Control can be fiddly, so I always use an animated drape. Click Window, Panes, Timeline, and dock the pane if you like. (I actually use and recommend Keymate, because it’s easier to use than the basic timeline, but it’s not necessary.) The timeline defaults to 30 FPS (frames per second) and a Range of 0 – 30 frames, which is perfect for draping. With Current set to Zero, load your character in the t-pose and position Plane-Dyn where you think it should be prior to draping down upon your character. Then drag the timeline until it’s at 30, and pose your character. Then go back to Zero again.

    Click Window, Panes, Dynamic Clothing and dock the pane if you like. With Plane-Dyn selected in the scene, click on its name under the Garment tab to highlight it. Click on Collide With… and choose the items in your scene that apply. Make sure the Animated button is highlighted. If you have the paid version of Dynamic Clothing, you have more draping options under the additional tabs. Click Drape and wait for the simulation. If it doesn’t look right once it’s done, click Clear and start over, making sure to reset the Timeline to Zero. Once you’re satisfied with your drape, right click on the Dynamic Clothing pane tab and choose Freeze Simulation.

    Now you can add a cloth shader, and sub-d or a smoothing modifier if you like.

    Hope this was helpful.

    M.

  • Thanks so much. I'll try it tomorrow. It looks easy to follow.

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