And another bad crafted G3F morph - breast natural

cosmo71cosmo71 Posts: 3,609

Here is another example for a bad crafted g3f morph - breast natural. Have a look at the images. They show breast natural at 0% and at 40%. Can someone give me a good answer why this morph have influence on the side of the ripcage, I guess there will be no good answer. The problem of this influence is that if you have breast natural at 40% for example and you bend the arms down you will see the side of the ripcage because it gets widden and is wider than the armpit. area that is much wider than it should because of this bad crafted morph

Comments

  • KhoryKhory Posts: 3,854

    So you don't think us real women with natural breasts have skin that is pulled by them? Sorry to disapoint, but pulling there is in fact correct per my natural breasts.

  • DreamingGirlDreamingGirl Posts: 227

    Yup, my breasts do that too - looks very natural to me

  • LinwellyLinwelly Posts: 6,055

    The older the breast gets to more this usually appears.

  • Zev0Zev0 Posts: 7,121
    edited July 2016
    cosmo71 said:

    Here is another example for a bad crafted g3f morph - breast natural. Have a look at the images. They show breast natural at 0% and at 40%. Can someone give me a good answer why this morph have influence on the side of the ripcage, I guess there will be no good answer.

    Because all the figure details on the torso share the same geometry, there is no independant geometry for skin or muscles or bones. So if you morph the breast geometry that enters the area of the rib cage, ribcage geometry will move as well, same for any other details on the mesh. If I create a belly move up and down for the skin, and the figure has a six pack dialled in, the six pack will move as well. There is no way around this unless you create a brand new figure system where skin & fat is independant from underlying skeletal and muscle details. Right now, they are all on the same mesh layer. Sure you can mask off bits of geometry when making a morph, but then you are restricting what that morph can do if it is not allowed to enter the space of the geometry other details occupy, and the details won't blend in well together.

    Post edited by Zev0 on
  • cosmo71cosmo71 Posts: 3,609
    Linwelly said:

    The older the breast gets to more this usually appears.

    that the ripcage sides get wider when the breast hang down? Hmm, normaly rips don`t spread sidewards then.

  • cosmo71cosmo71 Posts: 3,609
    edited July 2016
    Zev0 said:
    cosmo71 said:

    Here is another example for a bad crafted g3f morph - breast natural. Have a look at the images. They show breast natural at 0% and at 40%. Can someone give me a good answer why this morph have influence on the side of the ripcage, I guess there will be no good answer.

    Because all the figure details on the torso share the same geometry, there is no independant geometry for skin or muscles or bones. So if you morph the breast geometry that enters the area of the rib cage, ribcage geometry will move as well, same for any other details on the mesh. If I create a belly move up and down for the skin, and the figure has a six pack dialled in, the six pack will move as well. There is no way around this unless you create a brand new figure system where skin & fat is independant from underlying skeletal and muscle details. Right now, they are all on the same mesh layer. Sure you can mask off bits of geometry when making a morph, but then you are restricting what that morph can do if it is not allowed to enter the space of the geometry other details occupy, and the details won't blend in well together.

    Well, that sounds logic but as I remember well V4 hasn`t got this issue, sure V4 have had others but not this and also not the gap underneath between breasts and ripcage. Well thank for your body shaping morphs zev0, nearly the whole body of my character AVA now is shaped with your morphs and not with DS morphs execpt breast natural which is a bit better and body size, these are the only DS shaping morphs I have used on the body.

    Other question, ever thought to create an own figure zev?

    Post edited by cosmo71 on
  • Zev0Zev0 Posts: 7,121

    Figure creation, no thanks. Way too much work. I prefer to support existing mainstream figures. It is what I have always done and like doing so.

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited July 2016

    The word you are looking for is "ribcage".  Because it is a cage made of ribs.

    Post edited by Subtropic Pixel on
  • cosmo71cosmo71 Posts: 3,609

    The word you are looking for is "ribcage".  Because it is a cage made of ribs.

    I know what a ribcage is winkI have one laugh

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