Who uses Marvelous Designer and Genesis 3?

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  • nonesuch00nonesuch00 Posts: 18,729
    smaker1 said:

    So this VWD will allow animated clothing and draped fits in DAZ Studio & Cararra. Is the only way to make clothing that works with it via Marvelous Designer?

    Not sure to understand but: VWD and MD are two independant solutions for dynamic simulation

    VWD is an external dynamic simulator naturally integrated with Poser, integrated with Carrara via a plug-in already sold, integrated with DS4 via another plug-in still in beta. I would say a clothe room on steroids!

    MD is another dynamic simulator who need export/import between Poser or DS4 and MD. You can also create clothe in MD not in VWD.

    OK, that part I understood. I was asking to actually model clothing though? MD only? I know they have clothing patterns you use like the Simplicity patterns I remember my mom & aunt using as a child.

  • smaker1smaker1 Posts: 281

    I use MD for modelling clothes (very simple ones) : yes it's based on drawing patterns, sewing, creating darts,.... Like I don't do animation render: I export from DS4 a "T pose" morphed character and the posed character. I make the clothe on the T pose and apply the posed geometry to get the simulation. Finally I export the clothe from MD to DS4.The last render of my gallery (Dance_02) was made with this process (except the underwear). (Poison-Ivy) was V4 Gaia dress adjusted and posed on Genesis 2 or 3 with VWD

    I also showed this to my mom: she wanted to be twenty years younger :-) 

  • nonesuch00nonesuch00 Posts: 18,729
    smaker1 said:

    I use MD for modelling clothes (very simple ones) : yes it's based on drawing patterns, sewing, creating darts,.... Like I don't do animation render: I export from DS4 a "T pose" morphed character and the posed character. I make the clothe on the T pose and apply the posed geometry to get the simulation. Finally I export the clothe from MD to DS4.The last render of my gallery (Dance_02) was made with this process (except the underwear). (Poison-Ivy) was V4 Gaia dress adjusted and posed on Genesis 2 or 3 with VWD

    I also showed this to my mom: she wanted to be twenty years younger :-) 

    Clicking on your avatar, oddly one's account forum profile does not include a link to their gallery. So then for this to make sense to me, the clothes are modeled in MD and these plugins follow a simplified physics algorithm to automatically create animated clothing that follows a character's animation.

    I will need a new computer then. :-)

  • smaker1smaker1 Posts: 281

    In the gallery you can search by artist at the bottom.

    English is not my first langage so I can misunderstand: the plugins I talked about are only for VWD. For clothes created in MD I don't need any plugins like I work with one simple obj export for my still render. For animation I don't know what would be the process.

  • nonesuch00nonesuch00 Posts: 18,729
    smaker1 said:

    In the gallery you can search by artist at the bottom.

    English is not my first langage so I can misunderstand: the plugins I talked about are only for VWD. For clothes created in MD I don't need any plugins like I work with one simple obj export for my still render. For animation I don't know what would be the process.

    OK, thanks.

  • DaremoK3DaremoK3 Posts: 798

    nonesuch00:

     

    As a MD, and VWD user, to answer your original question, no, VWD does not only work with MD created clothing.  You can use it with any kind of modeled mesh clothing including conforming clothing.

     

    You can use cloth meshes specifically designed for cloth simulation programs, and the genius of the program, you can use any non-welded conforming clothing, and they will stay together while simulating (both static, and animated).  Try that with DS, or Poser internal cloth sim, and watch your clothes fall apart onto the floor.

     

    There are two different simulation algorithms for use inside VWD.  One for unimesh dynamic cloth meshes (e.g., MD creations), and one for conforming clothing (or non-welded meshes).

     

    Also, you can simulate hair, both conforming, and static hair props.  Same as cloth simulation for both static poses, and animations.

  • nonesuch00nonesuch00 Posts: 18,729

    Thanks, DaremoK3

  • JimbowJimbow Posts: 557
    edited July 2016
    smaker1 said:

    Hello,

    Very impressive gallery Jim!

    My experience with MD5: I had some success with "original" dynamic clothes but with complex conforming clothes the result wasn't good or very difficult to obtain. My preferred solution now is VWD (Virtual World Dynamics) and with the VWD plugin for DS4 developped by Philemo it's very efficient. VWD is, for me, the missing link between the Poser Clothe Room and MD for simulation of existing clothes, hair,....

    Of course I keep MD5 for creating clothes where it's the best for me.

     

    Thanks Smaker :)  I'm waiting for VWD to be useable from within DS.

    If you really want efficiency, the ideal approach would be for DS to have cage capability, where a simple simulated cloth item is used to deform a complex geometry (one with buttons, etc). It is possible to attach rigid detail items to simulated cloth in DS already, though, either using the built-in tools or MJC's scripts.

    Post edited by Jimbow on
  • smaker1smaker1 Posts: 281

    Hello Jim,

    what's the use of MJC scripts? I'm a basicuser so there are certainly tools that could help me :-)

  • janmclarejanmclare Posts: 32

     

    If daz could make a GO marvelous designer plugin that'd be awesome.

  • JimbowJimbow Posts: 557
    smaker1 said:

    Hello Jim,

    what's the use of MJC scripts? I'm a basicuser so there are certainly tools that could help me :-)

    Sorry, typo on my part. It's MCJ, not MJC. Here's the script I was thinking of:

    http://www.daz3d.com/forums/discussion/79631/mcjapplique-geo-follower-script-for-daz-studio/p1

    If you follow the link at his thread and browse through his other scripts, there are a bunch of incredibly useful tools at his Google site.

  • smaker1smaker1 Posts: 281

    Thanks Jim:

    I don't do animation but does it mean that this script could be useful with this scenario:

    - make an animation zero pose to a posed character

    - make a simu for a clothe without "hard" parts: button,....

    - use the script to link the hard parts to the new simulated clothe (VWD create new object) and have the hard part follow the clothe?

    Also for some jewels (brooch, where it could be simpler to pose the jewel on the clothe at zero pose and then the jewel will follow the dynamic simulation ? 

     

  • JimbowJimbow Posts: 557

    I'm pretty sure that'd work.

  • AllenArtAllenArt Posts: 7,175

    So this VWD will allow animated clothing and draped fits in DAZ Studio & Cararra. Is the only way to make clothing that works with it via Marvelous Designer?

    No, you can use any modeling program to make your clothing and use it in VMD.

    Laurie

  • nonesuch00nonesuch00 Posts: 18,729

    Thanks

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