what would you call the averge time for you to set the scene up the way you want

chris_settlemoirchris_settlemoir Posts: 362
edited July 2016 in The Commons

what would you call the averge time for you to set the scene up the way you want. like my post says i been wondering do you guys take forever to do yours? or what do you do is it easy since you guy use poses or how do you do it

Edited to add subject to body of post

Post edited by Richard Haseltine on

Comments

  • nelsonsmithnelsonsmith Posts: 1,337
    edited July 2016

    Really depends on the scenes.

    For example for me at least scenes where characters have to physically interact with other characters or objects can take forever if you're trying to express things like weight or stress.  Some expressions can take an inordinate amount of time if there aren't expressions sets that reflect what you want.

    Then of course after you've got the scene just the way you think you want, and render it,  you always instantly notice a tweak to a pose that would make it an even better scene.  There are some scenes I'm not even certain what exactly I'm trying to accomplish until I done a few preliminary renders with everything simply in place.  Then getting the lighting right is a whole other story.

    It's hard to come up with an average time because I don't generally have an uninterrupted day I can work on a complicated scene, and I'm just a newbie, so for me if I added up the time, I would say up to two days if it's something I don't have to stop and look for tutorials and help on trying to achieve some special look, and assuming I've got all the assets I need.  I've got scenes saved that aren't completed because I'm waiting to buy certain items, or I have to model certain items.

     

    Post edited by nelsonsmith on
  • evilded777evilded777 Posts: 2,482

    two minutes to two weeks. Entirely dependent on the scene and my fickle temperment.

  • IceDragonArtIceDragonArt Posts: 12,773

    Well, like nelsonsmith said it totally depends on the scene and what you are doing with it.  I simple 1 person quickie to test things out can take 5-15 min.  Something more complicated may take me two three or four evenings at about 4 hours each to set up.  And that usually includes rendering 4 or 5 times so I can spot anything I missed, doesn't look right or needs adjusting.  I usually start with a pre made pose that is closest to what I need then I tweak it until its what I want.  And I confess to using a lot of premade light sets, There are some really good ones out there with a ton of options and honestly, there are other things I want to learn besides setting up 15 different lights to get what I want.  I can, and I know how mostly, but the premade sets are good, convenient and easy.  and its easy enough to add spotlights, pointlights or whatever into specific scenes ones the overall lighting is done.

    I will say, I am still a relative newbie too, I have been doing this for 10 months and I am able to set up things much quicker than when I started.  Its more a matter of learning where everything is and how the interface works, as well as just doing it that speeds things up a bit. 

  • Serene NightSerene Night Posts: 17,704

    It takes me a while, mostly because I am not really into iray lighting. What would take me minutes in 3delight takes many hours to get right in iray. So I spend my time a lot, tweaking a light and re-rendering.

  • hlln334hlln334 Posts: 30

    All day lol

  • nonesuch00nonesuch00 Posts: 18,744

    it takes my computer 15 minutes just to load my scene with girl 7, genesis 3 male, suitable clothing, and victoria shoppes...

  • KnittingmommyKnittingmommy Posts: 8,191

    Same here, completely dependent on the scene.  I've had some simple scenes only a 5 to 10 minutes to set.  Others have taken as long as an hour depending on how complicated.  Now, that is for relatively simple scenes.  I have a few long term projects that I keep going back to and setting up that I've spent over 6 months setting up.  But these are huge scenes where I take long breaks when they start to get tiring.  I have a huge series of diner scenes planned that has a little story at each table.  When I'm finished, I'll have one large render out of it and at least 10 smaller renders that each tell a different story.  That has taken the longest to set up because I'm creating characters for it and doing all of the poses from scratch and also making some of the outfits.  It's a complicated idea and I started working on it when I didn't really have the skills to pull it off.  So, part of that setup has also included learning how to do things for that series of renders in particular.

    Some setting up is required for big sets like the mall.  I don't really have a scene in mind for it yet, but I'm setting up all of the stores and figuring out what types of stores I want in each shop.  I've been working on that for at least the last 3 month.  Part of that setup is tracking down things to put in the shops.  However, sets like that, you can a lot of use out of them so the setup time is totally worth it.  Thankfully, you can save the .duf and come back to it at anytime.  It also means that once it's set up, you can use it again and again in any other renders and there is less work on future renders.  Possibly on changing out a few things rather than needing to set the whole thing up.

    Now, tweaking a scene is a totally different matter.  I've had some easy setup scenes where I've had to tweak poses and things until it almost looks like a different set!  It all depends on the scene.  Tweaking can take almost as long or longer than setting up the original scene.

  • StratDragonStratDragon Posts: 3,274

    primitive cube in empty space looking directly at the default camera? about a minute.

    anything else, it really depends. even some simple things can take me days to get what I want, and some complex scenes come together quickly. 

  • nelsonsmithnelsonsmith Posts: 1,337

    Same here, completely dependent on the scene.  I've had some simple scenes only a 5 to 10 minutes to set.  Others have taken as long as an hour depending on how complicated.  Now, that is for relatively simple scenes.  I have a few long term projects that I keep going back to and setting up that I've spent over 6 months setting up.  But these are huge scenes where I take long breaks when they start to get tiring.  I have a huge series of diner scenes planned that has a little story at each table.  When I'm finished, I'll have one large render out of it and at least 10 smaller renders that each tell a different story.  That has taken the longest to set up because I'm creating characters for it and doing all of the poses from scratch and also making some of the outfits.  It's a complicated idea and I started working on it when I didn't really have the skills to pull it off.  So, part of that setup has also included learning how to do things for that series of renders in particular.

    Some setting up is required for big sets like the mall.  I don't really have a scene in mind for it yet, but I'm setting up all of the stores and figuring out what types of stores I want in each shop.  I've been working on that for at least the last 3 month.  Part of that setup is tracking down things to put in the shops.  However, sets like that, you can a lot of use out of them so the setup time is totally worth it.  Thankfully, you can save the .duf and come back to it at anytime.  It also means that once it's set up, you can use it again and again in any other renders and there is less work on future renders.  Possibly on changing out a few things rather than needing to set the whole thing up.

    Now, tweaking a scene is a totally different matter.  I've had some easy setup scenes where I've had to tweak poses and things until it almost looks like a different set!  It all depends on the scene.  Tweaking can take almost as long or longer than setting up the original scene.

    That sounds incredibly interesting, and I can't wait to see it!   Had a bar scene I haven't even started on along similar lines.  Plus I'm waiting until I'm a bit more experienced in lighting.

  • sura_tcsura_tc Posts: 174

    This is like asking how long a string is without showing the string.

  • FSMCDesignsFSMCDesigns Posts: 12,844

    It takes me a while, mostly because I am not really into iray lighting. What would take me minutes in 3delight takes many hours to get right in iray. So I spend my time a lot, tweaking a light and re-rendering.

    Try the interactive IRAY rendering, it saves me so much time and even faster than using Luxrender. I can change any surface setting and it updates ASAP.

     

    Setting a scene up for me varies. I tend to save big chunks of scenes for later use, single vehicles once I get the shaders right, material presets, pose presets, lots of figure and scene assets such as single props and fully clothed, posed figures that i can just merge into another scene if I need it. These all save me a ton of time when setting up scenes. When i am at a lose at what to start, I tend to revisit older saved scenes also

  • TheKDTheKD Posts: 2,711

    Just setting up, could be in as little as an hour, or as much as a couple days. Depends, sometimes I am doing a crazy complex scene like a forest or whatever, and it could take a few days to set up, I render in many passes in that case, so I build the full scene first, then got to cut it up in render pass sets. Then render. Unless I am doing a simple pertrait, I usually have at least 3 render passes, foreground, middle ground focus, then background. Gives me easier postwork flexibility.

  • FirstBastionFirstBastion Posts: 8,049
    edited July 2016

    Depends on the scene,  multiple characters,  large expansive environment,  F/X ,   can take hours or days. 

    Close up portrait on a character,  where you fine tune the Subsurface scatter,  and perfect the hair, tweak the pose,  tweak the expression, finetune the lights,   can take hours or days. 

    There's no shortcuts.  It takes as long as it takes.  

    I've had renderes that took a couple days to setup and for whatever reason, just doesn't gell. 

    Others are done in 20 minutes,  and they're exactly what was planned. 

    I'd like to think that the ones that took a couple days,  laid the ground work for the quick ones,  so it all balances out. 

    Post edited by FirstBastion on
  • LinwellyLinwelly Posts: 6,055

    For something I call a finished scene with posed people and a place around them, lights a camera setting and maybe atmosphere  it takes two weeks evenings. There are lots of test scenarios that are made faster and rarely there evolves something I put up in my gallery from that. But then I am still learning a lot of new stuff every time. Working in 3delight, and there is a lot to explore there

  • ValandarValandar Posts: 1,417

    There's also the "Random Luck" factor. Sometimes I get things perfect right off the bat, and sometimes I have to spend hours and hours tweaking camera angles, lighting, and poses. It's almost literally random.

  • nicsttnicstt Posts: 11,715

    It varies, and it doesn't matter how long it takes, only that you're happy with it when it's done.

     

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