Who uses Marvelous Designer and Genesis 3?

SickleYieldSickleYield Posts: 7,649
edited July 2016 in The Commons

I've been looking at some dynamics I bought from Renderosity for use with MD and finding them variously unsuited to it.   Right now I'm thinking about putting together some builds intended specifically for cloth sim use.  You would load them up, conform them to G3, pose G3, adjust the clothing with handles from Ultra Templates, and export them to MD for sim.  This is about a hundred times faster to make than trying to actually rig for G3 with JCMs and morphs, so it could have multiple pieces in it.

What I need to know is, how many people have/use Marvelous Designer and/or would be interested in such a product with robes, capes, and loincloths?

If there's really not much interest I'll probably still do it, but either keep it for myself or release it as a freebie on deviantart and ShareCG.

Post edited by SickleYield on
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Comments

  • Aave NainenAave Nainen Posts: 1,108

    I've been looking at some dynamics I bought from Renderosity for use with MD and finding them variously unsuited to it.   Right now I'm thinking about putting together some builds intended specifically for cloth sim use.  You would load them up, conform them to G3, pose G3, adjust the clothing with handles from Ultra Templates, and export them to MD for sim.  This is about a hundred times faster to make than trying to actually rig for G3 with JCMs and morphs, so it could have multiple pieces in it.

    What I need to know is, how many people have/use Marvelous Designer and/or would be interested in such a product with robes, capes, and loincloths?

    If there's really not much interest I'll probably still do it, but either keep it for myself or release it as a freebie on deviantart and ShareCG.

    If exporting to drape in MD it may be quicker and easier to go directly to MD rather than going the conforming route.  At least that has been my experience.

  • SickleYieldSickleYield Posts: 7,649

    Really?  When you're talking about going from a zero-position garment meshed outside of MD to sim on a posed figure?

  • Aave NainenAave Nainen Posts: 1,108
    edited July 2016

    Really?  When you're talking about going from a zero-position garment meshed outside of MD to sim on a posed figure?

    Yes, it's better to start from zero figure in MD and import posed avatar as morph target.  I did the draped morphs for MFD that way.

    Post edited by Aave Nainen on
  • SickleYieldSickleYield Posts: 7,649

    You are so right!!  <3 <3 Thank you for the tip!  Well that makes things a lot faster.

     

    LOUSYTESTROBE.JPG
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  • grinch2901grinch2901 Posts: 1,247

    Here's what I don't understand.  You pose your character, export them to OBJ, then import them to MD as morph targets to same character set up as an avatar.  Okay, got it. Then you engage the timeline to have the morphs play out while draping. Okay, got that too. Export the garment out.  Then in Studio youhave the original garment and you import the posed one as a morph target. Cool it works. HOWEVER if it's a conforming item, when you pose the figure it follows the pose and the morph will not look right because it's a morph of the unposed original figure and if it's posed AND morphed it looks bad indeed. So this seems to be best for a static prop clothing item. 

    And yet vendors have morphs for things like the aforementioned MFD that you apply after posing and it looks perfect. What's the workflow to use the morphs as helpers for a pose like that?

  • SickleYieldSickleYield Posts: 7,649

    Use reverse deformations in Morph Loader Pro when you load it as a morph on the clothing with the figure posed?

  • ZKuroZKuro Posts: 718

    So, you mean that is possible to get the outfit posed, and then instead of sculpting the JCM, it could be exported to MD5 to do the simulation, and then back to DS? Is that?,  I've thought about that, but I suppossed that the simulation wouldn't work, because you're importing an obj inside MD5, not a project with the patterns and all that. Also, after doing something in MD5, needs a bit of a work to make it symmetric, weld, erase unnecasry cloth layers (that were necessary to stich all perfect and simulate).

    Have I understood you well? If so, would be really nice!, with that shoulders to front, legs full bend and the likes, this would be really cool.

  • WilmapWilmap Posts: 2,917

    I would certainly be interested. Haven't done much in the way of morphs using MD yet though, but this would be something very useful.

  • valzheimervalzheimer Posts: 519
    edited July 2016

    The way I use MD for now for temporary renders is using the MorphTarget option inside the MD, you can export the garment as OBJ and import back to Daz as a morph, sometimes it's more effective if you don't want to clean up your garment mesh. Also lots of Poser dynamic clothes can be draped and imported as morphs this way to their original mesh (which will show as a prop in DS) and used for rendering fast and easy. Of course if you change the pose of the model, you'd have to redrape it and make a new morph for a new pose... it goes for those who'd want to escape rigging and geometry fixes of their MD garments.

    So basically... exported zero posed garment from MD, import to Daz as OBJ and save as Prop. Later on, just export to MD, drape there, export OBJ, import to your prop in DS as a morph.

    I did practically that with my Salsa Dress winner showoff (because rigging it would be a pita), and explained the process in the post on my website: http://www.valzheimer.info/2015/10/marvelous-designer-va2015-salsa-dress.html

    MD screenshots: 

    http://2.bp.blogspot.com/-uJC2TGO4jNA/VhZABTxeyQI/AAAAAAAACyU/8rUcYYKetls/s0/VA2015_MD_SalsaDress-Screen1.png

    http://4.bp.blogspot.com/-N9Ag51hlK_o/VhZBWAerJUI/AAAAAAAACyc/3qOd0Y_quik/s0/VA2015_MD_SalsaDress-Screen2.png

     

    I still dream of a day when MD will make a completely integrated plugin for DS... *sigh* we can dream  ;)

     

    Edit: you can do this kind of draping with any clothes from DS be it dynamic or not. Load your model, load clothes, export one and the other as OBJ. Import avatar (posed or not), import OBJ to garment, when you're happy with the result (but watch out for some things that might get dettached from the mesh - pin them if needed to the avatar so they don't fall down to the ground, like buttons, ribbons and such) - export your drape back as OBJ, import to your clothes in DS via morph loader. Just make sure clothes are back to zero position when you import the pose, as MD will drape based off the zero shape of cloth, not posed one even if you exported it posed.

    I think that's all, lol... V.

     

    Post edited by valzheimer on
  • JimbowJimbow Posts: 557
    edited July 2016

    I use MD<>Daz a lot. See my DeviantArt gallery in the link below. You can either export your MD mesh and use the transfer utility, or you can do an animated G3F/M pose and import that as an MDD/OBj Seq into MD to drape your MD clothing with. Draping Poser/Daz clothing is very hit and miss because vertices have to be welded or your costume falls apart, which is where Poser's Cloth Room can be useful. You could always strip your garmnet of attachments (buttons, etc) and use the MJC script or Daz attachemnt feature to reattach them to your bare bones draped cloth.

    http://tarbicus.deviantart.com/gallery/

    Post edited by Jimbow on
  • smaker1smaker1 Posts: 281

    Hello,

    Very impressive gallery Jim!

    My experience with MD5: I had some success with "original" dynamic clothes but with complex conforming clothes the result wasn't good or very difficult to obtain. My preferred solution now is VWD (Virtual World Dynamics) and with the VWD plugin for DS4 developped by Philemo it's very efficient. VWD is, for me, the missing link between the Poser Clothe Room and MD for simulation of existing clothes, hair,....

    Of course I keep MD5 for creating clothes where it's the best for me.

     

  • Three WishesThree Wishes Posts: 471
    edited July 2016

    Since I remain mostly mystified by the workflow between MD and anything, this may be an off-topic post; please forgive me. But if the main problem you're trying to solve is getting realistic draping and other physics out of existing DAZ outfits, AND your modeler of choice is MODO, Syflex has a released the MODO version of their plugin which looks substantially cheaper than MD.   It's not a designer though, just a softbody solver.

    I made a couple of early experiments trying to get simple things done, such as having a stock DAZ tshirt drape realistically over the back of a chair.  I found MODO's built-in softbody physics system to be...I think "temperamental" might be the polite term. This plugin is meant to correct those shortcomings.  I'm thinking of grabbing it.

    Since I'm not worried about animations or rigging, my workflow would be a scene at a time:

    • Pose and dress all characters
    • Export the character (or other collision targets) and the clothing to modo
    • Duplicate the clothing
    • Run the Syflex sim
    • Maybe thicken the draped copy ever so slightly, depending on the fabric type, to get away from that painted-onto-the-skin look, and then
    • Import the draped clothing back into the DAZ scene, replacing the original.

    For some, like me, that workflow might be entirely adequate.

    Post edited by Three Wishes on
  • ZKuroZKuro Posts: 718

    So, If I use the MD5 garment as it is, could I just make a pose, and then export G3F with that pose as obj, load it on MD5, and it would made the drape, a drape that can be then used with Morph Loader Pro?? o.O

  • nonesuch00nonesuch00 Posts: 18,750

    I got an email from Marvelous Designer yesterday about a MD store that they are opening. I will probably buy MD this winter as I've been wanting to make clothing for a while.

  • BurstAngelBurstAngel Posts: 763

    I heard that they are also going to be on Steam.

  • FistyFisty Posts: 3,416

    You can drape a premade .obj in MD?!

  • SickleYieldSickleYield Posts: 7,649
    edited July 2016
    Fisty said:

    You can drape a premade .obj in MD?!

    Absolutely.  You import it with File--Import (Add) -- Obj to Garment.  If you model in side seams sharply enough before import it'll even mostly keep them.  I like this because I find it easier to model clothes in Blender than with MD's pattern system in most cases.  You can't edit it with the pattern system afterward, mind you. 

    EDIT: And the big downside MD has is that it does not support rigid elements at all, unlike doing cloth sim in Blender or Poser (which are both much slower and do less nice draping than MD).  If you want to have buttons or rivets, etc. you'd have to parent them as separate meshes in your scene, maybe model one and do the others as instances.

    Post edited by SickleYield on
  • TheKDTheKD Posts: 2,711
    edited July 2016

    Since I got MD, I haven't bought any clothes. No reason to. A little tip, A pose seems to work better for modelling than T pose. Lower each arm about 45 and widen the legs up a tiny bit. You can even do animations with it, then bring the animated cloth back into studio for render.  It's a bit more complicated though, and the filesizes get pretty big. For example, I have one animated G3, some scene items, and animated cloth on a thing I am doing, saved scene file as 190MB. Animation length is 300 frames.

    Post edited by TheKD on
  • FistyFisty Posts: 3,416

    My world just changed....

  • wolf359wolf359 Posts: 3,934

    "You can even do animations with it, then bring the animated cloth back into studio for render. "

    Just curious
    but in what format does the MD cloth sim come into Daz Studio with animation intact.

  • TheKDTheKD Posts: 2,711

    Well, OBJ with a boatload of morphs, one morph for each frame. You export animated cloth from MD as OBJ sequence. Then in studio, import the first one only. Use morph loader pro to load all the rest of the frame sequence as morphs into that. Then using this script: http://www.sharecg.com/v/76477/gallery/8/Script/animMorph it should automatically sync up the figure and cloth animation. It's pretty neat.

  • TheKDTheKD Posts: 2,711
    edited July 2016
    TheKD said:

    Well, OBJ with a boatload of morphs, one morph for each frame. You export animated cloth from MD as OBJ sequence. Then in studio, import the first one only. Use morph loader pro to load all the rest of the frame sequence as morphs into that. Then using this script: http://www.sharecg.com/v/76477/gallery/8/Script/animMorph it should automatically sync up the figure and cloth animation. It's pretty neat. Mostly I do still images, and just animate frame one as A pose, to whatever pose. You can even use other items to sollide with, like say a box primitive that you slide under her butt while sitting for a realistic skirt drape while sitting.

    Damn it, I meant to edit not quote myself grrrrr. Sorry, day 3 no sleep, I am shot. OBJ sequence folder is 1.55GB,  duf file saved of just animated dress is 134MB, for a comparison on file size in studio, compared to the raw sequence.

    Post edited by TheKD on
  • KA1KA1 Posts: 1,012
    smaker1 said:

    Hello,

    Very impressive gallery Jim!

    My experience with MD5: I had some success with "original" dynamic clothes but with complex conforming clothes the result wasn't good or very difficult to obtain. My preferred solution now is VWD (Virtual World Dynamics) and with the VWD plugin for DS4 developped by Philemo it's very efficient. VWD is, for me, the missing link between the Poser Clothe Room and MD for simulation of existing clothes, hair,....

    Of course I keep MD5 for creating clothes where it's the best for me.

     

    The VWD Daz plugin isn't available yet is it or have I missed it somewhere??

  • SickleYieldSickleYield Posts: 7,649
    KA1 said:
    smaker1 said:

    Hello,

    Very impressive gallery Jim!

    My experience with MD5: I had some success with "original" dynamic clothes but with complex conforming clothes the result wasn't good or very difficult to obtain. My preferred solution now is VWD (Virtual World Dynamics) and with the VWD plugin for DS4 developped by Philemo it's very efficient. VWD is, for me, the missing link between the Poser Clothe Room and MD for simulation of existing clothes, hair,....

    Of course I keep MD5 for creating clothes where it's the best for me.

     

    The VWD Daz plugin isn't available yet is it or have I missed it somewhere??

    That's right, we've all been waiting for that!

  • grinch2901grinch2901 Posts: 1,247
    edited July 2016

    Thanks for the tips, everyone. Untill now I was bringing in meshes and simply converting into conforming items. I knew it was possible to drape them as posed items but the info is sort of scattered around and having it come together here has helped a lot!

    MD Dress - Posed.jpg
    1229 x 950 - 642K
    Post edited by grinch2901 on
  • WilmapWilmap Posts: 2,917
    Fisty said:

    You can drape a premade .obj in MD?!

    I didn't know you could do that! That will help a lot with some items I make in Silo.

  • smaker1smaker1 Posts: 281
    KA1 said:
    smaker1 said:

    Hello,

    Very impressive gallery Jim!

    My experience with MD5: I had some success with "original" dynamic clothes but with complex conforming clothes the result wasn't good or very difficult to obtain. My preferred solution now is VWD (Virtual World Dynamics) and with the VWD plugin for DS4 developped by Philemo it's very efficient. VWD is, for me, the missing link between the Poser Clothe Room and MD for simulation of existing clothes, hair,....

    Of course I keep MD5 for creating clothes where it's the best for me.

     

    The VWD Daz plugin isn't available yet is it or have I missed it somewhere??

    Yes as SickeYield said: the plug in is still in beta (a bug with the subd possibilities in DS4 to be resolved). I'm beta testing the plug and for me it's already a must. Completely invisible! If you have Poser you can test VWD to see the possibilies

    I found in VWD :

    - all the functionnalities from MD: pinning, moving the drape,.... without loosing clothe room options (selection with materials, rigidity,...) and plenty of other possibilities.

    - a more robust solution: often my simulation exploded in the clothe room and went smooth in VWD. I made a simu with 3 layers of clothes on a character with arms along the body without any troubles

    - a quicker simulation (define simu parameters and simulation execution) so you can test different options

    - you can stop the simulation and change parameters (gravity, wind,...) or even parameters of vertices: nail, release,...

    - you can freeze/unfreeze part of the clothe that are correct and concentrate on other parts (static scenario)

    - the quality of the drape (depending of the resolution of the clothe) is better than in the clothe room and with the interactive moving of vertices you can create folds

    - completely integrated with Poser, Carrara or DS4.

    As you can see: it's my preferred simulation tool for existing clothes even if I own MD5 :-)

     

  • nonesuch00nonesuch00 Posts: 18,750

    So this VWD will allow animated clothing and draped fits in DAZ Studio & Cararra. Is the only way to make clothing that works with it via Marvelous Designer?

  • wolf359wolf359 Posts: 3,934

    "Well, OBJ with a boatload of morphs, one morph for each frame. You export animated cloth from MD as OBJ sequence. Then in studio, import the first one only. Use morph loader pro to load all the rest of the frame sequence as morphs into that. Then using this script: http://www.sharecg.com/v/76477/gallery/8/Script/animMorph it should automatically sync up the figure and cloth animation. It's pretty neat."

    Ok I understandt this is the same as the script from "mcasual"
    that imports a series of obj files Exported from poser sims

    I am using the unmentionable"rendo script" for my Cloth sims in Daz Studio

  • smaker1smaker1 Posts: 281

    So this VWD will allow animated clothing and draped fits in DAZ Studio & Cararra. Is the only way to make clothing that works with it via Marvelous Designer?

    Not sure to understand but: VWD and MD are two independant solutions for dynamic simulation

    VWD is an external dynamic simulator naturally integrated with Poser, integrated with Carrara via a plug-in already sold, integrated with DS4 via another plug-in still in beta. I would say a clothe room on steroids!

    MD is another dynamic simulator who need export/import between Poser or DS4 and MD. You can also create clothe in MD not in VWD.

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