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Where and how to paint in Headshop as there is no guide to it, meanwhile you have about a dozen videos that go in depth for Printahead, including two 15 minute long ones.
Beside that, I'm having some issues getting Headshop to work which are quite frustrating. I'm trying to make the profile picture work, but it just not happening. HS has crashed and had errors doing this. Here's some pics. I thought I'd try the ever popular Emma Watson, in part because she dominated my general google searches for portraits and profiles.
I hit continue.
I tried this several different times and got the same result. I also tried NOT moving those 2 green dots, and/or NOT hitting the space bar to try and rule things out. I tried different dot locations. I get that same error and the same shrunkin template picture every single time.
And another problem, I tried tracing the lips on a potrait picture, but unlike the video tutorial, clicking on the first dot again after going around the mouth did not start the line between the lips. Nothing happened at all, and I was unable to advance and make the trace stick.
Headshop has crashed multiple times on me as well, and I've lost the time and work I put in each time. I also cannot seem to save a project and then start that project from where I left off. This thing is riddled with bugs, glitches, and crashes. I reinstalled it in my effort to get it working better. I'm on 64 bit Windows 10. i5-4690k, 32gb ram.
What is going on here?
Judging from that error message a Windows process or the Headshop controlled process have a lock on that file and and HS then tries to alter it which it won't be able to. The HS author should come take a more informed look than I can.
Well, I did manage to get some results so I will post them.
From this base picture
I had no problem getting Facegen to accept the profile pic from my other post. Though perhaps it was a bit too dark....
Now for Headshop. As I noted above, I could not get the profile pic to work, so this is portrait only.
Then I had an idea, what if I use the morph from HS with the face texture of FG?
I did not alter the body textures in any of these.
Hmmm. That last combo of HS & FS look like Emma Thompson to me. Are Emma Thompson & Emma Watson the same person? I don't keep up with stars & their marriages & divorces & such so much.
I have yet to formally compare the FG faces I have to see how much the forehead lacks in being correct shape and the sides, part of the crown, and back of the head aren't accounted for and generic ones are good enough for practical purposes.
Maybe because she came out so white looking with the light.
Yeah, the morph can be tweaked, but the texture is the main thing. A good texture will fool most people.
I googled Emma Thompson her face is not shaped so much like Emma Watson but early in her career they have similar complexion, hair color, and brown eyes.
So it looks like you're using a Mac and I am on PC but I am getting the same error with the profile section. Definitely frustrating. In my manual it says to push 'Enter' to push changes across but I have to hit it twice to make anything happen. It says that there may ne a minute when nothing happens so I waited and pressed the return key then the progress bar appeared and finished the morph. My results are not pretty though, the profile trace somehow makes the morph make her jaw hang open like some slack-jawed idiot...
I said in my post I'm using Windows 10.
Ah I see it, never mind-
There are about 12 videos to HeadShop 10 as well, but the links seem to be mixed up. We will publish a corrected link file to replace the current links.
In the meantime, the two dots in the profile set-up are going to the back corner of eye and the front middle of the mouth (see pict 1). Note that the set-up window does explain the location of these two dots.
The second pictures show the two blue dots on the work panel, where one has to trace from the top of the head to the bottom of the chin (hnece the confusion of some).
In the meantime I suggest to use this video:
https://www.youtube.com/watch?v=9HRmJVblE7Y
Or for a full tut use this link (it is PrintAhead but works the same as HeadShop 10
https://www.youtube.com/watch?v=gWOkSUDbv0I&feature=youtu.be
Ok, I totally overlooked that instruction. But even after placing the blue dots exactly as you say, I still get the unhandled exception error. I am not using the pic in another process! The pic does not load after hitting continue. Another user is having this same issue, so this is not just happening to me. This needs to be resolved. (To note, I just linked the same picture from above because it is the same error.)
Also, even though I have multiple projects saved, the "open saved project" selection is still gray and I am unable to start a saved project.
I also tried using an existing obj file that I had created with Headshop 10. Comically, Headshop 10 then tells me that the obj file was not created by Headshop and might not load properly. Huh?
After selecting an existing obj and existing texture to load into Headshop, along with the face, lips, texture settings, and then head figure settings (as instructed in the readme) from the HS launcher in Daz, nothing happened. The program did not launch, it just disappeared. Ok then.
Its also worth noting the naming structure of files and GUI elements in Headshop refer to the program as FaceShop and Headshop interchangeably. Your best tutorial video is for Printahead. The default morph name is "fs." When I start from Daz, the program calls itself FaceShop in the box that pops up. I'm wondering if perfhaps the Unhandled Exception Error has anything to do with that wacked out naming schemes. The file that is in use is by Headshop, but it seems that Headshop "thinks" another program is using it, perhaps confusing old FaceShop files for a different program? Look, you need to decide what this product is called and call it that ONE name. All references to Faceshop in the GUI, read me files, and whatever need to be properly updated. I already linked a picture showing where your readme has an outdated instruction to locate a file that no longer goes by that name.
I suggest a tech support call to take this specific problem offline. Pls send me an email and we will sort out the issue
When I saw the output size, the same as previous versions, I didn't even bother considering it.
?
the output size is now up to 2048x2048.
double the previous version.