Why are the Genesis 3 females so frickin' tall?

GatorGator Posts: 1,319

I just got Measure Metrics on the flash sale...  According to it, she's 5'11"!  She's the same height as the guys.  According to wikipedia, in the US average height for women is 5'4" and for men 5'9".

It wouldn't be so bad, but the height morph in the Female Body Morphs scale a bit weird - scaling a woman to a real-world height made her look like an Ooompa Loompa.  Taking height to 100% brought her to about 5' 5.5".  Going beyond 100% takes you inside Willy Wonka's chocolate factory.

Comments

  • MasterstrokeMasterstroke Posts: 2,305

    did you use the general scaling? Those should just rescale her with proportions untouched, unlike the scale slider in the actor section indeed alters her proportions.

  • GatorGator Posts: 1,319

    Nope, used the height morph.  Stupid me thought that's what those things were there for.  smiley

    Yeah, the overall scaling on the figure does indeed appear to keep overall proportions the same.

  • cherpenbeckcherpenbeck Posts: 1,416

    It's mostly the legs which are too long. Scale their hight down a bit, and you get a normally proportioned woman. More or less.

    That's what I do most of the time.

    If you scale the whole body, they might end up like fragile dolls.

  • fastbike1fastbike1 Posts: 4,078

    It really doesn't matter since the guys are tall as well. Everthing is proportionately scaled so don't worry about it.

  • outrider42outrider42 Posts: 3,679
    Its been the same with pretty much all Daz's generations. For some reason Daz thinks every woman in the world is a super model or Amazon. The scaler isn't quite a perfect answer as it scales her whole body, which might get you extremely waifish looking girls if you turn their height down too much.
  • I suspect it's because the person that does the base figure for each Genesis Female version on a notable clothing model, and they generally are taller than the average person.

  • wolf359wolf359 Posts: 3,931
    edited July 2016

    "It really doesn't matter since the guys are tall as well. Everthing is proportionately scaled so don't worry about it."

    Hi The Default Males are not really tall compared to the default females.
    This attached picture is the Genesis 2 male next to  the G3 default female and  he compares similarly to the Genesis 2 female.

    I  was shocked to disover this recently when creating this married couple shot for my animated film project:
    https://drive.google.com/open?id=0B2TYEp536iB8WWNCRjd4TDd2NkE


    I have found that mixing in the 
    Boris morph for G2 raises his height but that may alter an existing Characters overall appearence too much so in this case I was forced to keep the camera above knee level and push to Female down into the floor to make her "shorter" than her spouse. 

    HEIGHT COMPARISON.jpg
    1680 x 2487 - 600K
    Post edited by wolf359 on
  • escrandallescrandall Posts: 500

    Maybe its conditioning or maybe preferance, but people tend to like the look of clothing on fashion model type bodies even if they're upset at the use of non-representative body types.  I haven't seen anyone do a volleyball or beach volleyball player.  In Division-I college and professional ranks six foot is sort of average for a woman and six three and beyond isn't uncommon. Sarah Pavan, a fantastic Canadian beach player, goes well beyond the Genesis 3 female type.

  • GatorGator Posts: 1,319
    Its been the same with pretty much all Daz's generations. For some reason Daz thinks every woman in the world is a super model or Amazon. The scaler isn't quite a perfect answer as it scales her whole body, which might get you extremely waifish looking girls if you turn their height down too much.

    I think I agree.  Using the measure metrics, I replaced the height morph with the general scale.  They do get a bit on the young waifish side looking for my taste. 

    What seems to have worked pretty well was a combination of the torso length and height morphs.  That way, they are shorter but retain the leggy look.

  • Oso3DOso3D Posts: 15,085
    Most of the women I render, I go with 90-95% scale, then a nudge or two on Heavy. I also tend to add a number of aging morphs at low level, depending on the skin I'm working with. But then I find glamor runway looks to be really uninteresting.
  • LyonessLyoness Posts: 1,632

    I don't like the tall figures either.  I tend to shorten most of my girls.

  • nicsttnicstt Posts: 11,715

    So we don't mistake em for 'youger folks' perhaps?

    The only reason I can think of.

    Shorten the legs, that is  I understand where a substantial proportion of the height difference in femalesis.

  • pwiecekpwiecek Posts: 1,598
    nicstt said:

    So we don't mistake em for 'youger folks' perhaps?

    Actually, its so all the other idiots out there don't mistake them for younger folk & get their panties in a bunch,

  • GatorGator Posts: 1,319
    edited July 2016
    pwiecek said:
    nicstt said:

    So we don't mistake em for 'youger folks' perhaps?

    Actually, its so all the other idiots out there don't mistake them for younger folk & get their panties in a bunch,

    Isn't that what Teen Josie and the like is for??  wink

    Post edited by Gator on
  • SnowSultanSnowSultan Posts: 3,773
    edited July 2016

    I kinda do what Timmins does as well. Scaling them down just slightly and then using the various lengthen morphs for legs, arms, torso, legs, and Height can give you decent results. Adding a tiny bit of Heavy, Stocky, and the arm/leg thickening morphs help give some weight to shorter figures and avoid the weird 'miniature' look that simply scaling them down can give.

    Post edited by SnowSultan on
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