Forest contruction kit?
Super cheese sandwich
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How can I make a big forest in daz studio using existing props like tress and those things? There is a tool for this? It's possible to make bigger the surface in daz to make bigger environments?
PD. Any good house in a forest?
Thanks!

Comments
Depends on how big you want it. DS probably can't handle to much depending on your system. This link will give you an idea of what DS can do, but anything bigger will really take a toll on your systems resources
http://www.daz3d.com/forums/discussion/95296/harpwood-county-coming-to-daz-studio-soon-ish-commercial#latest
Once you have the trees/vegetations you want, you can uses instances (create > new node instances) to copy the specific tree to make more and save on resources
As for the house in the forest, try this one http://www.daz3d.com/forest-hut
As FSMCDesigns said, it depends on what exactly you want to do. You can use billboards for example: http://www.daz3d.com/em-aspen-billboards-and-forests
Or if you want actual trees, then make sure you have all the tree (and stone, and grass and flower, ...) props you want in the forest, and you can use http://www.daz3d.com/instances-plus-for-daz-studio to randomly place lots of them on the scene.
Or you can use a pre-made forest scene. I'm not going to link to those, there are tons of those in the store.
I prefer... all 3 methods really, depending on what I need in a given scene. :)
Depending on the angle and how far you can see the distance, it's also a good idea to combine the billboards and real geometry. Use real geometry in the foreground and then billboards in the distance to fill out the background/horizon. Stonemason's Through The Woods is an example of a set that does this.
http://www.daz3d.com/forest-bundle
Thanks for all the answers!
I have Through the Woods but it's very small as all preset forests in the store. I want to make a big forest. The only problem I have now is how to make a irregular ground. Not a flat surface. There is a tool for this?
I attached two images showing the difference between what I'm trying to replicate from what I don't want to do (The flat surface)
Thanks again!
Oh yeah, use the deformer tool on the ground plane (select ground plane -create > new D-Former). You will need to make sure your ground plane is fairly high resolution and then you can create hills with it. I do it all the time
Here's a Youtube tutorial that shows how to use the deformer tool which has making hills from a plane as an example.
It's for an older version of DAZ Studio but it is still applicabile. Newer versions of DS also allow you to do a weight map painting on an object instead of using the fields which might be easier to use.
You can easily do this in Carrara as it has the scale available and it has a tree/plant generator.
The only current draw back is it does not support G3 yet.