Anyone tried DZFire's The Torch and Construction Kit?

I'm really considering this product. Has anybody tried it yet to see how fast (or slow) they render?

Thanks.

Comments

  • TheKDTheKD Posts: 2,711
    edited July 2016

    They are quite good, and surprisingly fast render. I had to turn fstop up and luminence down a bit, it's very bright by default. This is what I got running ten minutes on my weak GTX 960. Actually, I noticed I forgot to turn off other luminence in the scene before I rendered, so it's not super bright by default.

     

     

    test render.png
    900 x 900 - 1M
    Post edited by TheKD on
  • Oso3DOso3D Posts: 15,085

    I was going to wait until down the road when it was on heftier sale, but been stressed lately and I like dzfire's stuff and decided on some retail therapy.

    Render baking!

     

  • L'AdairL'Adair Posts: 9,479

    ... decided on some retail therapy.

    My favorite kind of therapy!
    laugh yes

  • AnotherUserNameAnotherUserName Posts: 2,727
    TheKD said:

    They are quite good, and surprisingly fast render. I had to turn fstop up and luminence down a bit, it's very bright by default. This is what I got running ten minutes on my weak GTX 960. Actually, I noticed I forgot to turn off other luminence in the scene before I rendered, so it's not super bright by default.

     

     

    Good to know. Im still on a gtx 770, but from what it sounds like, they may render just as fast as any of my other light sources.

  • FistyFisty Posts: 3,416

    Mesh lights render quick in Iray, it's when you start adding bloom that it takes forever.

  • Oso3DOso3D Posts: 15,085

    Also # of polygons of mesh lights, I think. So if you have meshlights all over the flippin place, or really high subd mesh lights... boo.

     

  • AnotherUserNameAnotherUserName Posts: 2,727

    Also # of polygons of mesh lights, I think. So if you have meshlights all over the flippin place, or really high subd mesh lights... boo.

     

    Well, see thats what I was wondering about. I remember a post not to long ago that was discussing this very topic (mesh lights). The flames look like they might be fairly complex but I dont know for certain if they are the light source. And since I would to use as many torches as possible (lots of angry peasants), im wondering if my little, old, outdated graphics card might just hate me for it.

  • Oso3DOso3D Posts: 15,085

    They use cutout texture maps to simulate greater complexity. The actual objects don't look so complex... I don't know for SURE, but that was my impression.

  • DzFireDzFire Posts: 1,473

    They use cutout texture maps to simulate greater complexity. The actual objects don't look so complex... I don't know for SURE, but that was my impression.

    They are not cut out texture maps. :D The model is an actual modeled flame with uv mapped textures. So, if you rotate the model the flame will look different at any direction. Also, flames can be combined into larger fires. ;)

  • DzFireDzFire Posts: 1,473

    Nine torches, 10 minutes for the render.

  • AnotherUserNameAnotherUserName Posts: 2,727
    DzFire said:

    They use cutout texture maps to simulate greater complexity. The actual objects don't look so complex... I don't know for SURE, but that was my impression.

    They are not cut out texture maps. :D The model is an actual modeled flame with uv mapped textures. So, if you rotate the model the flame will look different at any direction. Also, flames can be combined into larger fires. ;)

    Thats really cool. The promos of them look fantastic.

  • Oso3DOso3D Posts: 15,085

    They really fit a certain look I like, of fire (or other energy) rippling over/out of stuff; dragon nostrils, demon fists/heads/whatever, smoke stacks...

    Amusingly, I will probably almost never actually use them for torches.

  • AnotherUserNameAnotherUserName Posts: 2,727
    DzFire said:

    Nine torches, 10 minutes for the render.

    10 minutes is great but what kind of card are you rendering with?

    Im just going to have to get them and try them out myself.

  • AnotherUserNameAnotherUserName Posts: 2,727

    They really fit a certain look I like, of fire (or other energy) rippling over/out of stuff; dragon nostrils, demon fists/heads/whatever, smoke stacks...

    Amusingly, I will probably almost never actually use them for torches.

    I was just thinking that they would be amazing if they could be animated.

  • StezzaStezza Posts: 8,758
    edited July 2016

    a couple of tweaks to the shaders for it to work in Carrara yes

    The Coin Collector

    Bubblegum Phone.jpg
    800 x 600 - 207K
    Post edited by Stezza on
Sign In or Register to comment.