Poke through on G3 Dress on G3 not visibile in Nvidia AUX frame
Wonderland
Posts: 7,133
This is driving me crazy. I keep getting poke through on this although it's not visible until I render. The AUX Nvida window does not show pokethrough and either does the shaded version. I tried smoothing but wasn't sure how high to go since everything looks fine in both viewports until rendered. I tried the morph for the right thigh on the dress, but since it looks fine in the viewport and the NVidia viewport, I had no idea how far to move it... Any suggestions? Also why does the camera show up in the AUX vieport?


Post edited by Wonderland on

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I had a similar problem (even worse poke through when rendered) with the Lucid Dream outfit. I don't remember in which Forum post here it was mentioned, but in my case the problem was solved with setting the minimum displacement on the clothing materials to 0 (zero).
OK thanks. I'll try that next time. If this render in progress looks OK otherwise, I'll fix it in post. But I thought the Nvidia AUX port was supposed to show exactly how it will look. Weird...
Wait, restarted, and there is no displacement map, so what do I do?
Yeah, I have been getting the same thing lately. Everything will look good in the preview window, even the interactive IRAY preview, but as soon as I hit render, a few pokethrus will show up. Richard said this might have been fixed with 4.9, but I haven't upgraded yet, still on 4.8
I'm on the most current version of 4.9....
Puzzling..... It looks lile a custom shader, for AFAIK, the daz iray shader shows min and max values for displacement, even when no maps are attached.... I don't have this outfit, so I can't check.......
@ FSMCDesisgns, not sure if the problem is solved in DS4.9, The latest 4.9 beta still had the problem (with the Lucid dream outfit)
Ok, I forgot, in the display options for the active pane, I've enabled 'Show Hidden properties', so that might be the reason you're not seeing the min/max disp settings.
Done some rethinking (should have done that earlier
). The poke through seems to be minor, sometimes that can be fixed by changing 'Smoothing type' from 'Base Shape Matching' to 'Generic'. In other cases - character mesh resolution is in High resolutin., wereas the clothing was in base resolutiun, converting the cloth to SubD solved the problem... don't know if any of this is the case here, might be worth a try then....
Yes the character was in HD. How do you convert the cloth to SubD? What is SubD? Thanks
Edit > Figure/Object > Geometry > convert to SubD.
Thanks, but what is SubD, what does it do? Thanks :)
Clohing is generally an undivided single mesh, unlike the Genesis figures, so it doesn't have the ability to scale to conform to the underlying figure. Converting to SubD increases the number of polygons so it can conform better.
Ah, thanks! I think I'm going to remove the HD from this character anyway because I'm using V7's HD slider and she's not based on V7 and I've noticed the tendons on the hands are showing up in the wrong place, I guess there's no generic Genesis 3 HD, is there?
Not sure how to explain this, as I'm not a modeler - or an 'expert' (and it doesn't help English not being my native lanquage either
). Don't confuse HD (High Definition) versions of a model with the HiRes (Hi Resolution) setting for that same model). The HD models make it possible to use the HD morphs for that model. The HiRes setting sets the level of subdivision. Most newer (GEN3) models do have their subdivision level standard set to 1 for preview and 2 (or 3) for rendering. Clothing differs quite a lot. Some have a subd level standard set to 1 for preview and rendering, others may not have subd set at all and are standard in base resolution. In preview that will usuall not be that much visible, but during rendering, the difference in mesh resolution may show up as poke through.
So setting the HD slider to zero may not necessary solve any of the poke through problems.
Wow, everything is so complicated now... That's why I like using V4 clothes that you can autofit to G3 because there are so many adjustments built in to those older clothes, especially if they include Elite, A4, the Girl, etc... So far I've had no poke through with V4 clothes, but a lot with G3! But what also drives me crazy is if you alter your morph thinking the poke through will go away, it just follows the new morph and still has poke through... Luckily this all can usually be easily fixed in Photoshop!
Yep, autofollow does that. But you can change the settings on the cloth item 'manually;
If you change, for example, breast size in V7, then that will also change in the cloth. If you select the cloth, you can change the value of any morphs used. You may have to uncheck limits set, that can be done by clicking on the small cog icon in the morph dial tab....