NVIDIA VR.... (Virtual Reality!)

WonderlandWonderland Posts: 7,133
edited July 2016 in The Commons

If anyone is interested they can sign up for free to see the GPU conference online: https://mygtc.gputechconf.com. It's very geeky technical, but I'm obsessed with VR and have been to several conferences here in LA, and will try to delve in because it looks fascinating and is the future of our world. I first experienced VR at Siggraph like 15 years ago and was waiting for it to finally happen. It's happening! If you haven't tried it, go to Amazon and order a cheap Google cardboard VR set and download free VR apps on your smart phone. I recommend the roller coasters! That's just VR at its most basic. I've seen some AMAZINGLY cool demos that transport you to whole new worlds! For those who can really understand the tech stuff, this conference looks fascinating and it is offered free online. 

Maybe DAZ could add VR creation to DS??? That would be awesome! :)

Oh, here is an article I wrote about VR at Siggraph last year for my pop culture blog: http://www.popculturetoday.us/events/siggraph-2015-virtual-reality-steals-the-show#.V308kZRHarU

Post edited by Wonderland on

Comments

  • morkmork Posts: 278

    I'm with you, VR is the s**t and it's great that it is finally happening and this time for real (I hope). :)

    Can't speak for DAZ, but I don't see that happen in Studio, simply because VR is all about realtime and Studio isn't.
    In theory you could already render VR movies - render frames from two cameras, add morph to the final images to make it work with the lenses - but VR is also about interactivety. You could watch a static movie, but where's the fun in that? :)

    What you need to do instead is to export the scenes to a 3D Engine. I did it with Unity a good while ago, because it was supported by oculus (I own the DK1,DK2+CV), but it was really complicated to get the morphs into Unity as well (there is a plugin, which helps with that, but it costs you quite some money). No idea about the latest releases of Unity, but the results in terms of skin rendering was quite underwhelming - still it was a good experience, because VR.

    But then, simply "dropping" the characters into an Engine is only the beginning, there's a lot of things you can and often need to do, to make it an cool overall experience. :)

    PS: VR isn't a NVidia thing, they have nice whitepapers though. ;)

  • WonderlandWonderland Posts: 7,133
    edited July 2016

    Oh, I know VR isn't an NVIDIA thing, but I got an email from them about registering online to see the conference free online. :) I guess I got on their mailing list from Siggraph or other VR events I've attended.

    It seems that a lot of the basic VR apps for smartphones are just a static 3D environment with a camera moving through it, so I thought it would be something DS could be capable of.... I'm very arty, but unfortunately not as techie as I would like, but I thought if there was a way to move a camera through a scene and record it, then put it in side by side format, you'd have a basic VR app.... Who knows, maybe DS is already capable of that but I wouldn't know because of a lack of a detailed MANUAL... Unfortunately these low end smartphone apps are often so low poly that the graphics are awful, but some are decent and the roller coaster and ride ones are cool if the motion and sound are done well. It can be fun just to wander through a cool sci-fi set in VR with minor interactivity....

    Anyway, VR is awesome, but is like a drug and will probably become illegal some day because people will lose interest in real life LOL...

    Post edited by Wonderland on
  • ArtiniArtini Posts: 10,310
    edited July 2016

    Yes, VR is nice, but not necessary when requiring to wear the glasses (like Occulus Rift or similar).

    I prefer much more projection systems, that does not require to wear special glasses, to be immersed in 3D.

    During my vacation in June, I have visited 2 shows/presentations in modern Planetarium with 8K 3D projection system

    and I like the effect, I have seen very much. One of the shows was Pink Floyd "The Wall" and the second presentation

    was a movie about black holes (10 years old, with Liam Neeson as a narrator). Although "The Wall" show has not used

    any advanced 3D models, like we have available at Daz 3D, some scenes, like flying/moving through the maze of corridors

    was very convincing. The nice thing was also ability to see around in 360 degrees.

    All of these effects was seen without the necessity to wear some special glasses or any other equipment.

    Post edited by Artini on
  • fredmusicfredmusic Posts: 29

    Nvidia does support VR views for iRay, but for now it just came out and the release is limited to certain applications (typically costing lots of $).  In the link below you can see an article talking about the Android app they have to view scenes from inside the "sphere" using Google cardboard.  The VR views that are supported are viewing around the inside of a sphere and I believe viewing around the outside of an object, like a car.

    http://www.androidheadlines.com/2016/06/nvidia-vr-viewer-utilizes-google-cardboard-for-vr-purposes.html

    Also, Unity 3D did their new tech demo Adam with cinematography features for the non-game users.  Not bad for a realtime render on a GTX 980, which I suspect could be made into a VR mode using the newer graphics cards.

    http://unity3d.com/pages/adam

  • WonderlandWonderland Posts: 7,133

    Artini, are you maybe talking about holograms? I saw a life size hologram presentation at an event and it was amazing, it looked like there were real people on stage performing and you can bring people back from the dead so to speak, to perform live in front of audiences! But I've never seen or heard of VR without goggles...

  • ArtiniArtini Posts: 10,310

    I do not know for sure, but the system at the planetarium was advertised as a 3D presentation system with resolution of 8K.

    There were no details revealed, but I have heard the rumour, that it consists of 16 projectors, although in the room itself,

    I have seen only 6 projectors and all of them have rectangular filter/glasses in front of them, which was clearly visible.

    I guess, the rest of projectors were hidden in the huge cupola, because the ceiling in the room was positioned pretty low.

    In the latest news they said, then in the future it will be possible to book the planetarium for the private shows.

    I wonder, what format of video, they uses for presentations.

  • ArtiniArtini Posts: 10,310

    If you are interested in VR, take a look at Simultaneous Multi Projection, that will be available for new Nvidia GTX 1080, 1070 and 1060 graphic cards.

    https://blogs.nvidia.com/blog/2016/06/14/e3-2016-virtual-reality/

     

  • WonderlandWonderland Posts: 7,133
    edited July 2016

    It sounds like the planetarium thing is a hologram, that's done with several projectors and does not require goggles.  The NVIDIA E3 announcement is about VR and talks about headsets. I'm SO bummed I missed E3 this year, I live in LA and am usually able to wrangle a free pass but too much life stuff got in the way this year. There are tons of VR events and presentations happening now here in LA, like VRLA conventions, which is amazing! I attended the first Kaleidoscope VR Film Festival last year, an all VR festival where attendees take turns to sit down and watch curated short VR projects with goggles. It was so cool! Good VR is like a drug to me, I literally get "high" when watching it LOL. A new Kaleidoscope VR festival is happening this year and it travels around the world I believe (or it could just be the US, not sure, but I think at least Canada too) but wherever you are, if it's coming to near where you live, you should check it out, just amazing!  Just checked quickly, it says "World Tour" http://kaleidovr.com/events/

    Post edited by Wonderland on
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