Hypergenetic bioarmor
Oso3D
Posts: 15,085
in The Commons
https://www.daz3d.com/hypergenetic-bio-armor
So it's David base, which is Michael 3. Hoo boy.
I've mostly worked out how to use the props/wardrobe (clunky, but I've managed -- basically parent one 'side' of each limb appropriately and avoid autofit).
The problem is the underlying body suit. I can't apply it to anything I have (Michael 4 onward). I can't find any texture files, and I'm not sure it's linked to texture files or the body 'pose' contains all the data.
Help?

Comments
David 3 was a separate figure from Michael 3 - it was only in the next generation that we have a single base with morphs for the add-on figures. The bodysuit is materials for the David 3 Bodysuit, which doesn't seem to be in the store any longer (though they may work on the M3 Bodysuit if you have that - I can't recall if the UVs were shared).
Hi Will;
The bodysuit texture is designed to map to the David3 boysuit (MM version, not the PM version) and can also be applied directly to the V3, Stephanie3, Freak3, Aiko3 or Hiro3 bodysuits (not the M3 though), as well as directly to V3, Stephanie3, M3, D3, Freak3, Aiko3 and Hiro3. I've attached a quickie David3-bodysuit-on-Genesis-Gorilla pict as a test.
Hope that helps.
-- Walt Sterdan
You are confusing Generation 3 and Generation 4. Generation 4 only had 3 base meshes. V4, M4 and K4. All others like Aiko 4 were simply morph sets of one of the 3. Generation 3 bases are more or less unique. Conformers made for David 3 required a conversion app like XDresser or WW if you wanted to use them on M3. M4 had different rigging, verts and joint centers. The product is also older and the file formats are in the old Poser runtime format.
Unlike V4, M4 did not come with a legacy figure (V4 to V3). If it did, you could just use that. You can buy the D3 for Genesis that will allow you to use D3 items on Genesis. If you ask, I'm certain someone can tell you what you need to do in DS to get things working. I'm not to familiar with it so I don't want to steer you wrong.
wsterdan: Sort of, except I have no generation 3 bodysuits and they don't appear to be in the store any longer. Hrm.
Wait, maybe this is it: http://www.daz3d.com/michael-3-0-ultra-bodysuit
Sorry, I don't think that'll work without remapping the UVs for the bodysuit. All of the other bodysuits included an "MM" mapping, but for some reason the Mike3 bodysuit only has the PM mapping.
-- Walt Sterdan
Well, it would work with these onee:
http://www.daz3d.com/freak-ultra-bodysuit
http://www.daz3d.com/hiro-3-0-ultra-bodysuit (a favourite)
http://www.daz3d.com/stephanie-3-0-petite-ultra-catsuit
http://www.daz3d.com/victoria-3-0-ultra-catsuit
http://www.daz3d.com/aiko-3-0-ultra-catsuit
Which aren't too expensive, and allow you to use some other cool textures, like the Concord and Project Z series.
-- Walt Sterdan
Eh, I'll give Hiro 3 a shot. ;)
Well, on the one hand, I can't fit the bodysuit. On the other hand, it actually works pretty well by itself. So hey, mission accomplished.
Generation 3 conformers fit the figure they were made for out of the box. The David 3 bodysuit works only on David 3. M3 on M3 and H3 on H3. H3 did have a D3 to H3 figure as part of the base package. This allows you to use D3 clothing on H3.
What trouble are you having fitting it? When you were talking about the M3 shape I assumed (probably wrongly) that you also had the H3 shape set for Genesis:
http://www.daz3d.com/a3-and-h3-shapes-for-genesis
If you do, you should be able to fit most H3/A3 clothing to Genesis, and once on Genesis to the newer generations.
-- Walt Sterdan
I have that, maybe I skipped a step.
In any case, here's the result.
The Bio Armor is legacy rigged. Did you convert it to Triax WM if you are using Genesis or G2 or Dual Quaternion if you are using G3?
If it's Iray, I'd suggest increasing the displacement subdivisions. Otherwise, you might want to increase the displacement strength. I made that over a decade ago, and all the renderers have changed or updated since then. :D
icprncss: No? Good to know.
Valandar: I actually didn't use Displacement at all. I try to avoid using displacement if at all possible, since Iray handles it so poorly; I found bump worked good enough. (If I do more with it, I might run the bump maps through a Normal converter and see if that improves things)
There's no point in covnerting that way as the joint centres won't match. The best routes are AutoFit or, for a har surface model, probably better to manually reposition the geoemtry and then import as OBJ and rig with the Transfer Utility.