Is Diane the only maker of expression dials?

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  • xyer0xyer0 Posts: 6,332

    Di nada. If I ever get ahold of ironman13 I'm going to ask her to do the same. It would save so much time for me.

  • barbultbarbult Posts: 26,223
    I did this same kind of thing (create the dials) for the face presets in 200 Plus Face Morphs. It is a bit of work, so it would be great if vendors did it once, instead of each customer having to do it themselves.
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    j cade said:
    Scavenger said:

     

    A few notes, just to make sure everything goes as you expect.  This will repeat what JCade said with just a few additional notes specific for expressions.

    1.  Load your Genesis 3 figure.  In the scene tab, make sure the figure is selected.

    2.  Apply (double click) on the expression pose you want made into a dial.

    3.  In the parameters tab, go to Pose Controls and drill down to Head/Expressions.

    4.  Right click Expressions and select Edit mode.

    5.  Right click in the dial fields and Create New Property.  At this time, you should check the path on the popup.  It should read Pose Controls/Head/Expression.  To distinguish the morphs you are making from the rest of the list, I recommend adding /<name of package you are making the dials from> and match the name of the preset.   If it's a custom morph you are making, then just give it a unique name so you have a new folder; it's a lot easier to find than scrolling through a ton of morphs.  You, indeed, do not need to create an empty morph.

    6.  Slide the dial up to 100, right click the dial and ERC freeze (follow what JCade said about weird extra properties).

    7.  Click the gear on the dial and choose Parameters.

    8.  Set min to 0 and max to 100.

    7.  Right click dial and uncheck Edit mode.

    8.  Save as file>save as>support asset>morph asset

    9.  Drill down to the dial you made and checkmark it.  Under Vendor Name, you can put your own so it makes a folder in the data folder of your My Daz3d Library with your name on it.  In addition, you can add the name in Product Name, so it makes a subfolder to put the assets in.  This just makes things clean and easy to find.

    10. Zero out your expression dial and start a new scene with a new load of your figure to test out your expression dial(s).

    I don't have an answer to Genesis 2.  As far as I know unless someone can do a script, which would probably still require some individual selections per preset to dial, it's the steps given per.

    I am a beginner at Daz but I tried this on a expression since I prefer expressions in dial form so I can choose how much of a epression I want, many expressions are a bit extreme. I have a problem with step 9, the dial I made doesn't appear in the list so I can't checkmark it. I tried to follow everything you said, I have no idea what I did wrong.

  • ScavengerScavenger Posts: 2,674

    Yeah.. I chatted with Zeddicus on facebook when she put out one the other week, and found she has the g3f ones.

  • Richard HaseltineRichard Haseltine Posts: 108,054

     

    j cade said:
    Scavenger said:

     

    A few notes, just to make sure everything goes as you expect.  This will repeat what JCade said with just a few additional notes specific for expressions.

    1.  Load your Genesis 3 figure.  In the scene tab, make sure the figure is selected.

    2.  Apply (double click) on the expression pose you want made into a dial.

    3.  In the parameters tab, go to Pose Controls and drill down to Head/Expressions.

    4.  Right click Expressions and select Edit mode.

    5.  Right click in the dial fields and Create New Property.  At this time, you should check the path on the popup.  It should read Pose Controls/Head/Expression.  To distinguish the morphs you are making from the rest of the list, I recommend adding /<name of package you are making the dials from> and match the name of the preset.   If it's a custom morph you are making, then just give it a unique name so you have a new folder; it's a lot easier to find than scrolling through a ton of morphs.  You, indeed, do not need to create an empty morph.

    6.  Slide the dial up to 100, right click the dial and ERC freeze (follow what JCade said about weird extra properties).

    7.  Click the gear on the dial and choose Parameters.

    8.  Set min to 0 and max to 100.

    7.  Right click dial and uncheck Edit mode.

    8.  Save as file>save as>support asset>morph asset

    9.  Drill down to the dial you made and checkmark it.  Under Vendor Name, you can put your own so it makes a folder in the data folder of your My Daz3d Library with your name on it.  In addition, you can add the name in Product Name, so it makes a subfolder to put the assets in.  This just makes things clean and easy to find.

    10. Zero out your expression dial and start a new scene with a new load of your figure to test out your expression dial(s).

    I don't have an answer to Genesis 2.  As far as I know unless someone can do a script, which would probably still require some individual selections per preset to dial, it's the steps given per.

    I am a beginner at Daz but I tried this on a expression since I prefer expressions in dial form so I can choose how much of a epression I want, many expressions are a bit extreme. I have a problem with step 9, the dial I made doesn't appear in the list so I can't checkmark it. I tried to follow everything you said, I have no idea what I did wrong.

    If the parameter is visible in the parameters pane it should show in the asset save dialogue.

  • JOdelJOdel Posts: 6,316

    It's been a long time since I did anything with GenX. I think most of what I did do was even back before GenX2 came out. But I should think that there wouldn't be much difference.

    At the time, I was moving morphs from gen4 to Genesis 1. So my recollections are some 4 years back. And it worked exactly like moving any head morph to G1 You dragged the presset icon for the expression into the window for what you wanted to morph, named it, and exported as a single morph. It came in on a dial. And if you are porting expressions, ypou probably want to make a point of naming them in some way so they will land in a separate GenX Subdirectory so you don't have to hunt them out of the rest of your ported morphs.

    There were some limitations. And I barely knew what I was doing, so I didn't go hunting through the lists of what was being affected, and unchecking things that I didn't want. So I might have been able to get better control of the end result than I did, if I had. Morphs designed for specific characters sometimes warped your target into that character's face, so if you could get the expression without messing up your target character's morph, I didn't go hunting a way to do it (it may be possible). With a group of expressions that came with Arcebus's Alyson -- who is a V4 character morphed down to a young teen, the expression came in clean, but the head size always increased and needed to be dialed back through propagating head size.

    All of the Alice 4 expressions came over without a hitch, but turned out to need to be used in very small increments, since some of them went really overboard when they got dialed in. But they did come in and *everything* came in on a dial.

    I haven't redone the lot for G2 or G3 yet, and really ought to. 

  • lx_2807502lx_2807502 Posts: 2,996

    One thing I would add: I'm glad there are more products with dials now, but it really doesn't help when all of your expressions are named "expression 01, expression 02, expression 03, ..."

    What am I meant to do with this information? Try every single one every time? Memorise all of them? For every product?

    Clicky expression packs and some pose sets do this too, which I guess is meant to be countered by the tooltip image, but I never find helpful. And no, changing the dial to those awful square block ones (though thankfully I don't think the posing tab can do those, since I still don't know how to remove them from Studio) doesn't fix it. You must have had some sort of vague emotional direction in mind when you made them. "Happy 01, Happy 02, ..." would be enough.

  • JOdelJOdel Posts: 6,316

    One of the things that I really liked about that set of something like 220 expressions for Genesis 1. Grouped acto basic emotional types and all of them on dials. Probably why I haven't been porting more of the gen4 stuff over in the past few years. (Lord, but there are a swarm of gen4 expression sets!)

  • 3delinquent3delinquent Posts: 355
    edited July 2016

    SimonWM has expressions for G2 and G3 male and female with dials. Much better than full presets only. These expressions have face aniblocks as well if you're interested in animation.

    The dials also have a picture of the expression on them if your eyesight is good enough. If you click on currently used in the parameters pane, you get all the subcomponent sliders that make up the expression. Great for tweaking specific aspects of the expression quickly.

    Post edited by 3delinquent on
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