Iray Silk and Incidence Angle
aaráribel caađo
Posts: 691
in The Commons
I used to own a great silk scarf that darkened away from the incidence angle—i.e., if you wrapped it around your hand or something, the red facing you became dark as it bent around the object. Is there anyway to simulate this in Iray? In pre-PBR times, this was done by using a gradient attached to the angle of incidence, but I don't know if that's "unbiased" and and would work with Iray. Nor, for that matter, how to put a gradient into an Iray material that reacts to the surface conditions.

Comments
Angle of incidence? It sounds like you might be talking about fresnel, but not too sure.
Ugh, this would be simple to do in houdini, I am going to try a few things. I am thinking the way to do it would be in the top coat settings. Unfortunately I don't know what a lot of those settings are supposed to do lol.
Setting top coat layering mode as custom curve seems to have gotten me the closest.
Hope it was helpful. Also, might want to check out illume light and shader set at rendo. It's got some nice looking satin shaders, just happened to see it and thought about this thread. They kind of look like they are having the same kind of effect you describe.
Backscatter is incredibly touchy.. for a one-off render where you have control of the lights it can work but it's pretty much useless as a product.
Ah, good to know. I've had terrible results trying to use it, I thought maybe it was just me. ;)
Esemwy made an iridescent silk shader freebie for Iray that might do what you need
http://www.daz3d.com/forums/discussion/60587/iridescent-silk-iray-mdl
It's a procedural shader, so there are channels it uses that are nonstandard. I used it in the image below which may help you know if it does what you need
http://vwrangler.deviantart.com/art/A-is-for-Aflame-564912066 (entirely worksafe, I promise, but too big to embed)
The dress was treated as one big material zone for that render, so the same shader was applied to the entire Merimay dress.
Another thought: high roughness glossy and THEN do regular highlights with top coat.
Rather than fresnel for top coat, you should use weighted. It works great for things that are pearly and with a sheen like velvet, silk, satin, pearls, pearly car paint, etc.
Laurie
AllenArt - I love your shader presets, I have all of them living in a special place in my content.