Fixing White Eyes after exporting?
Note
(Miku Miku Dance is a Japanese Animation Program)
Okay so,
I exported a genesis 2 character using the obj format I have a pic below of the settings I used.
I've tried messing around with the surfaces but to be honest i have no idea what I'm doing.
I'm using the Amelie HD genesis 2 character She has no clothing or hair for right now (don't know if that's important or not sometimes I have issues exporting her with the clothes.)
This character is going into MMD, i import it into blender then I rexport it as an obj (I don't know why but that seems to be the only way I can keep my textures(minus the eye textures.)
Then I use metaquisoia export it as an X file (which is the file that MMD can read.)
Okay now she's in there ready to be rigged but...the eyes don't work...I tried reapplying the textures still nothing..
Most people that use MMD and have characters this high poly or similiar skin textures etc are game rips.
So I'm not sure if they would know the answer. Tried asking around on the deviantart websites they just say reapply the material which doens't work her eyes are still white.
In MMD the character is on different layers so I beleive that I'm applyng it to the right part of the character.

Comments
You need to adjust the transparency (or opacity, depending on how the properties are labelled) of the EyeReflection surface group. That's there to catch highlights and reflections, but doesn't usually take textures in its own right. If the opacity settings are not surviving the transit (and that is common) you will probably find you need to reapply transparency maps to hair and soem clothes, and also to the iris or cornea surfaces of the eye - you will need to look at the DS settings (Surfaces pane) to work out which to use where.