Pose Ready Genesis

deleted userdeleted user Posts: 1,204
edited June 2016 in The Commons

I was thinking... Because my Genesis people have so many morphs. But after I create a guy I'm not using 99% of the morphs when I pose him or her. Is there a way to make a seprate figure, with minimal morphs? So that I can have my basic bend helpers and stuff, without having 15,000 morphs I'll never use on this guy. Like a simplified version of Genesis 1-2-3, strickly for scene posing. It would help with the lag a lot, and make posing faster, and I can have more figures in the scene.

 

It would be nice to have a modeling figure... and a posing figure. You know? =)

Post edited by deleted user on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,004

    Unused morphs are not loaded into memory.

  • wolf359wolf359 Posts: 3,931

    Make sure you set resolution to "base" with zero subdivision while posing

  • deleted userdeleted user Posts: 1,204
    edited July 2016

    Then why is it that my genesis 2 who is using 4 morphs is @ 4 gigs of memory?... And loading the scene takes 5 or so minutes.

     

    You still didnt answer my question. Is my idea possible?

    Post edited by deleted user on
  • carrie58carrie58 Posts: 4,083
    edited July 2016

    I don't think that it is possible to do what you are suggesting,with out removing all the Genesis morphs from the library ,but like Richard said unused morphs shouldn't be using up any memory,.Are you trying to pose your figure in a fully loaded scene??Also what are your texture sizes??those eat up memory big time ...

     

     

    Post edited by carrie58 on
  • AnotherUserNameAnotherUserName Posts: 2,727

    I kind of sort of asked this question awhile back when I made some poses. You could create a new content directory and include only the figures and morphs that you want. It would be seperate from your main library.

    Heres the thread.

    http://www.daz3d.com/forums/discussion/61672/a-couple-questions-about-pose-making#latest

     

  • deleted userdeleted user Posts: 1,204
    edited July 2016

    Well it's not the textures that is doing it. I can have plenty of objects in my scene but if I have more then 2 Genesis figures in my scene.. It's laggy. Even with I have no mats on the figure at all. I know its the morphs doing this...

     

    AnotherUserName

    I'll try your idea... Thanks. =)

    Post edited by deleted user on
  • deleted userdeleted user Posts: 1,204
    edited July 2016

    Update. I did what AnotherUserName said to do. only I did things slightly diffrently.

    Download a fresh G3F from my product library.

    Create a new My Library
     Named it "My Library 2"

    installed G3 from zip into that folder

    Loaded that G3 from the new My Library.

    Saved it as a prop asset

    Moved that prop asset into my real library.

     

    It knocked my ram from 4 gigs... To 300MB..

     

    "morphs dont effect your memory" claim has been debunked. They do effect your memory.

     

    Now what I'll do is move over the main characters >UV's > Clones and other misc stuff and the pose helpers by Zevo. And this will be my Pose Ready Genesis 3.

    I'll save the Main G3 for modeling people. I dont mind the Ram at 4 gigs whe I know the power she has to transform. But when I'm posing a scene.. I need as much Ram as I can get. And the morphs are overkilling my scenes RAM for no good reason but to sit there and look pretty.

    Post edited by deleted user on
  • deleted userdeleted user Posts: 1,204

    Or there is another way... Much easier. It didnt dawn on me until just now.

    I created two folders. One with my posing and characters and the other standard. Two morph folders in my Genesis 3 folder. When I want to pose a scene. I drag and drop the morphs inside of the Posing folder. When I want to model a figure. I pull the main morphs folder out and put that in the correct file path and put the posing morphs back in its folder.

     

     

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  • Richard HaseltineRichard Haseltine Posts: 108,004

    Moprhs that are not used do not use (much) memory. Note that by defualt Genesis 3 is using at least one HD moprh, though 4GB iss till a lot of memory (I have a pretty well laden G3F and it doesn't use anything like that).

    Or there is another way... Much easier. It didnt dawn on me until just now.

    I created two folders. One with my posing and characters and the other standard. Two morph folders in my Genesis 3 folder. When I want to pose a scene. I drag and drop the morphs inside of the Posing folder. When I want to model a figure. I pull the main morphs folder out and put that in the correct file path and put the posing morphs back in its folder.

    While I still believe you are mis-diagnosing the issue you don't have to go through all that - just set up two content diectory sets in the Content Directory Manager and switch between them - launch the CDM from Edit>Preferences>Content Library tab or the Content Library pane's option menu.

  • deleted userdeleted user Posts: 1,204
    edited July 2016

    Moprhs that are not used do not use (much) memory. Note that by defualt Genesis 3 is using at least one HD moprh, though 4GB iss till a lot of memory (I have a pretty well laden G3F and it doesn't use anything like that).

    Or there is another way... Much easier. It didnt dawn on me until just now.

    I created two folders. One with my posing and characters and the other standard. Two morph folders in my Genesis 3 folder. When I want to pose a scene. I drag and drop the morphs inside of the Posing folder. When I want to model a figure. I pull the main morphs folder out and put that in the correct file path and put the posing morphs back in its folder.

    While I still believe you are mis-diagnosing the issue you don't have to go through all that - just set up two content diectory sets in the Content Directory Manager and switch between them - launch the CDM from Edit>Preferences>Content Library tab or the Content Library pane's option menu.

    I tried that. It got really confusing really fast. I dont know how to use the Content Manager interface. My library and poser formats appear in one folder but not the other. It's really confusing OO

     

    I need to learn about how it works. Like a users guide. Cause I do get lost in there. Like Alice in Dazolond... hehe

    Post edited by deleted user on
  • MattymanxMattymanx Posts: 6,996

    I have G2F and G3F each saved textureless for posing as seperate scene files.  I just loaded up each one at a time and with G2F I was 685MB RAM used by DS and with G3F it was 712MB RAM used by DS.  Closed and reopened DS before running the second test.  DS does not lag at all with them in the scene like that. 

    Was your G3F loading with character maps at all?

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