MRL Eden Anatomical Elements
Does MRL Eden come with gen mats?
Post edited by Cris Palomino on
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Does MRL Eden come with gen mats?
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I don't think so. You can check out her materials here: http://docs.daz3d.com/doku.php/public/read_me/index/32657/start
have both Willow and Eden and yes both have that detail, also Eden is fully shaved and Willow is styled thin hair line
Just to clarify: Both don't have a dedicated texture for the "anatomical details".
But, since there are details on the torso texture, you can copy the torso material on the "details", somewhere on the net there's an UV-mapping preset you can use on the details to make things a bit easier.
If I may hijack this thread for a MRL related question:
Does the Eden figure also have those artificial "shadows" below the butt? It makes things look really strange, depending on how the figure is posed, like when there should be absolutely no shadow on the butt, but then there are still those that are within the texture, which looks odd. That's very unfortunate, because without it, the skin would look pretty good. :(
Hello Mork,
Here's a link to an image showing Eden's back view:
https://dl.dropboxusercontent.com/u/66490433/popup_3.jpg
Best Wishes
Thank you for the image!
Looks good and will buy her today for sure, did not find the time yesterday to do so. Big fan of your characters, please keep em coming. :)
Unfortunately it's hard to tell for me by the image only, if there are shadows on the texture itself, it does not really show when in a normal standing pose. Could be real shadows, could be painted to the texture (plus the shadows). I'll check when I'm at home and got to buy her, if it's there, I'll post an image showing what I'm talking about. Thanks for listening. :)
Edith:
Back at home, got Eden - very nice, as usual! - but unfortunately there is also this "shadow" on the torso texture. Please see attachment, left image, it's a snippet of the lower left corner of the texture. As a comparison I added the same snippet from a different character - right image. Please note that on the right image, there is not this dark line.
To my understanding, for PBR rendering, like IRay, you don't add such details to the diffuse texture anymore, like we all did in the past. It is a fake shadow, which you don't need in Iray - either there will be a shadow due to lighting conditions, or there won't.
It might add to the look in certain cases, but it ruins the look in others, like when there is that much light, maybe coming from below, that there should be no shadow at all - yet there is one, because it's on the texture. :-)
Besides that, it's all cool :) Ok, maybe don't save normal maps in a lossy format, like jpeg (please use .tif), but that's quite common around here (unfortunately). Enough of me nitpicking. As said before, I really like your work and keep it going! :)