Remember it's all Relative ( render times)
wolf359
Posts: 3,931
in The Commons
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Sigh, I know. I catch myself complaining over 5 minutes for an iray render that is nearly photoreal...how jaded we are!
Back in my Vue 2 days, I had the computer tied up for a WEEK on one image. I can wait a few hours for an Iray render ;).
Laurie
This is very true. When I had an Amiga running something, I think it was called Imagine, I waited hours for low resolution render of a few geometrical shapes on a checkerboard (you always had a checkerboard in the picture in those days).
The longest render I saw was done by someone at work. He either found or compiled a Unix version of Povray, put it on one of our development servers, and set it to work rendering a pyramid of glass balls with refraction, reflection and a huge number of reflection bounces. He only did it to show that he could do it, the "administrator" of that sever never spotted it.
first Iray render and it looks like ^&*( still going after 5 of course, If youre only at 5 and its realistic then grats...and its hogging 100% of the cpu, def need to reinstall on the desktop as I cant do without my laptop for a long length of time....
I checked on that Bryce render that's been running since 2001 on my G3 Mac... It just started antialiasing the other day, so... Hey... Almost there... Right?
Waiting for a certain Bryce fan to wave her beating stick at me...
The longest render I've bothered with really was a Bryce render... Back on my G4 Mac... Which I thought was supposed to be a "supercomputer"... According to the literature... I probably just didn't know what I was doing, too many lights or something... But it took about four and a half days... After the first day I forgot and left it running and four days later I remembered and checked to find it nearing completion... The next morning it was done and I was a little annoyed, but it looked okay... Then I noticed it was cut of or too far to one side. GRRRRRRRR. Oh well.
I have an image, not even a very big image, that took quite a time to render. And yes, I empathise with yours being to one side, mine part of the castle is floating. It has been in my Gallery like that since 2004, it never did get edited. Was all the volumetrics that took the time.

ROFL! The first thing I did with my new beast of a machine was render a small Bryce scene. Was done in just over 2 hours and was 133 dpi and 8000x4000 pixels. I've never had a Bryce render finish in less than a day ;).
...hehhehheh.
Were it me, I would say "I'm reinstalling Reality/Lux".
I can remember taking 4 weeks to complete a render which required at least 7 days ( Carrara ). That year... It just seemed as if a T-Storm would pop-up sometime after day 6. So... 5minutes, or a half day, while I might be a bit impatient, is sooooooo much better! ( not to say I couldn't just dream for cutting that by 3/4ths! lol )
If you have serveral cores, you can tell DAZ Studio to use just a limited number of them for rendering. You do this in the task manager, in "Set Affinity". That way, you can continue to render while you still can work on other stuff, like Office or surf the net, at the same time. You just have to keep an eye on the memory; DAZ Studio will crash if it hasn't enough.
Here's how you do it in Win 7: http://www.tech-recipes.com/rx/37272/set-a-programs-affinity-in-windows-7-for-better-performance/
Here's the how-to for Win 10: http://www.howtogeek.com/121775/how-to-force-windows-applications-to-use-a-specific-cpu/
Not so long ago I did a book cover. Awesome scene I thought. Started with FirstBastion's Secluded Shoreline, imported to Carrara, change some textures to make it all dark and volcanic, replicate a load more rocks, add a violent sea, a couple of Genesis 2 figures and some volumetric storm clouds, and click render. On day 6 the machine decided to update itself and reboot.
I didn't have the heart to start again!
The average Bryce render takes 7 years on this planet!
On that planet it would become 61,320 years, quite literally... glacial.