Soft Metal
marble
Posts: 7,500
in The Commons
Is there any way to prevent solid objects (buttons, belt buckles, etc.) from conforming to the underlying body contour? The attached figure is wearing clothing from the Doctor's Suit - which is excellent - but the belt buckle actually buckles, as you can see.

Comments
I don't know of any quick fix, but Josh Darling's Youtube videos explaining rigidity mapping might help you with this.
Thanks for the reminder ... I'll take another look.
Thanks for the video reference Redz. I didn't know those existed.
Josh's main rigidity tutorial is here. However, you will need to look at this one as well, as rigidity selection now works in vertex selection mode and you will not see it in polygon selection mode. The change was made in a 4.6 build of Studio.