Help! Make hair move dragged on bed, and make skin texture different
I read the tutorial on "bump" parameter, and did confirm the opacity dial works, to make my genesis 3 transparent.
But, why can't I apply it to ONE area? When I select just the leg, (yellow brackets appear) the opacity tool does not select just the leg to make clear.
AAANND, when I raaaaaiise or lower the bump, ZERO difference shows. Do I have to do something else? How does bumping up the bump do nothing?
I have a FLAT looking skin, only skin color and shape given. I want it to look more skin-like. Instruct!
The hair issue.. is it beyond the hair controls? I know how to use the hair controls, when poses are given. IS that it?

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A Skin of my own, which is amateur, needing texture updates.
The genesis 3 skin looks okay, but my shape is not skin-like enough.
It's just skin color, for now
To limit a surface effect beyond the exisiting surface group boundaries you either need a mask (black where the effect isn't wanted, white where it si wanted, grey for intermediate values) or, if the polygon boundaries are kind, to use the Geometry Editor tool to select the polygons you want to affect and then assign them to a new surface group (right-click, Geometry Assignment>New Surface Group from Selected or, once the group exists, Geometry Assignment>Assign to Surface group>Your Surface).
That is to select a region of effect, but I don't know how the bump texture doesn't make a difference.
How do I make my flat skin shape look better?
I'm willing to get detailed and long instructions, using no photoshop, and only using DAZ interface.
The surfaces panel lets me control "bump", but that doesn't get targeted to one area, such as leg, and it doesn't show a difference.
I have a shape which attaches to my genesis 3 model, but its skin is soo... one color-ish. I only need it to look more skin-like
I've merged your two threads on bumps in order to make the information easier to find.
What is your bump map? The values just control how strong the effect of the pseudo relief is, they don't do anything without a bump map - vlack for one extreme of height (the minimum value), white for the other (the Maximum value) with shades of grey taking intermediate values - all multiplied by the strength.
Some shaders also have a roughness setting which affects how light interacts with the surface - not at all the same as bump, but it may help to relieve the flatness. Is this in Iray or 3Delight, and which shader are you currently using (look at top-left of the Surface pane)?
I didnt know these details.
So, i need to learn to use MAPS, types of shaders, and colors of maps.