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THIS!! thank you
If you are talking about the blood red armor, after playing with it for a few days, I am less than thrilled with it. I LOVE the design and the concept, just not liking the quality or the fit.
Greetings,
Don't know what @nelsonsmith meant, but for me, I damn near bought the character for the Alicia Armor. I still haven't bought, as it's not the kind of character I usually render (I held off on Gia for months, for the same reason), but DAMN that's a nice armor set.
-- Morgan
Both the Alicia, and the Chevaleresse Armor.
Because the average person doesn't want to take the time to create a character from scratch, so to speak. They want the PA's to do the kind of characters they want, even if those types of characters don't sell as well as others do.
It goes in cycles. I sign up, things are great, then the deals start falling off. So I cancel the membership. Then there'll be an order that basically pays for a quarterly PC membership, so I sign up again. And I'm thoroughly and happily astounded at the low prices I find. I don't know about everyone else, but when I see a $7 item for $2, that's a great deal for me. I get my money's worth from the Plat Club, you betcha.
Everyone is titled to their own opinion, but I say leave that to morphs please.
Beauty is what sells. Look at Hollywood, clothes catalogs, clothing advertisements or just about any advertisement for that matter.
+1
Want to blow our minds ?
make models (male/female) who has skin that automatically reacts and distorts when in contact with solid objects
or more skin.
you put the character in a chair, their butt automatically reacts to the chair and flattens out some,
a character punches your model, the skin on his face distorts from contact with the first model's fist.
give us a model..that looks good, with skin that acts like...skin
that would blow my mind...lol most likely not possible with current generation, but I can dream.
That's really cool. I'd love to see a bit more diversity on that though. Great reference though for "ideal" shapes throughout recent history.
Personally I'm ready for something REALLY different. Something like the female equivolent of George! lol :)...But maybe a little younger and prettier. :P
A figures butt automatically reacting to a chair and flattening out some isn't so much about the way the figure is built as it is about the physics engine you need to be able to get that kind of dynamic interaction. Even then, how the figure looks is how the creator makes it look. It just works dynamically.
I'm thankful to the PA's who are putting a lot of effort into at least allowing some natural looking imperfections to creep into their figure creations. PA's must get tired of pointing out all the time that in the end they either create what sells or go find another job.
It doesn't seem to matter what figure gets put out, there are always a lot of people who love it and a lot who really can't be fussed. Some will even hate it, for a lot of different reasons. Someone mentioned you can use the standard morph dials on G3F to get a fair approximation of any of the base figures that have been released for her. If that is true then you should be able to use those same morphs to make any character a fair approximation of 'ordinary' looking.
Come to think of it, my first efforts at dial spinning created some VERY ordinary looking characters! :) Let's not go into too much detail about that but there might be a product in this for someone. 'Average Joe - a dozen morphs for G3M', bundled with 'Average Joan' and I would be a taker. Although that might depend on what they looked like. If a product I actually want gets released and it doesn't meet my expectations I'll be as prone as anyone to being dissapointed.
I think things are improving at Daz all the time, with a general trend towards everything getting better. They are obviously paying attention to what a lot of people are saying they want, and doing a pretty good job of incorporating what can be into a product that will still sell. Rune has to be gorgeous enough or she won't sell. I can see the time coming when I will be complaining that everything is getting too photorealistic and I can't do the art I like to do anymore!
As for Rune, I think her nose is too big, her forehead is too flat, I can't tell wether her eyes are too close together or too far apart, her chin is all wrong for the shape of her mouth and I have no idea what is going on with her cheeks. To me she is quite ordinary looking in a strikingly beautiful way. That makes me like her alot. I've seen images in the gallery of some of the base figures, real nice images, where the artist has managed to make the figure look ordinary in a very real way. I may not have the skill level to emulate that but if I keep learning it will happen.
This is the first forum I've participated in so I'm pretty new at it. Is it bad form or rude to be positive in a complaint thread? :D
I see the point of several base models such as Michael, Victoria, Mei Lin, Lee, Aiko lines. They are distinctively different base models. However, recently I feel Daz has been pushing a little too far with all others. There are currently quite a lot and they are starting to look very alike.
If you can't complain you don't get a say, and that 'aint right. :)
Evidently.

Everything is cool except for the wretchedly idiotic, cheaply done virtual implants!...I can always natural them up sure, but I still tire of the standard pathological obsession daz have with cheaply done virtual implants!...
Breasts are a weird thing... in 3D models, are they shaped based on the nude figure? Because with humans, they're almost always pushed up and in once clothing is on. I can imagine more natural shapes causing even more havoc with inaccuracy in those cases. That said maybe people don't even think about these things since it's not really possible to make conforming clothing that accurate in the first place.
Generally the shapes are created as if wearing an invisible bra so that clothing works, the assumption being that Breast Natural or the like (or the posing bones) will be used for a nude.
True, however, with the genesis characters autofit and the smoothing modifiers pretty much takes care of a lot of fitting woes of old...Plus, I admit that I am quite biased about augmented beauty anyway but Rune's shape looks like large grapefruits cantaloupes, which is out of place with the overall body shape...But yes, ultimately it is clearly subjective!...But still, it drives me up the wall a bit!
I think if Daz really wants stuff to fit naturally over breasts, they'd probably do some sort of invisible conforming morph, like the turtle shell thing.
A virtual corset would do wonders for most fits.
Bah, I've got Zev0's breast morphs I'll simply re-intigrate the default character after I morph out the grapefruits into proper water ballloons! (Sorry ladies, just tryin' to keep it light and silly)
I've been wondering about that, thanks for the insight (also that should explain a lot of the virtual pushup implant effect people complain about.)
So I'm not alone in this?...BTW thanks for the clarification!
There were a few comments in the main Rune thread about her appearing overly boosted in that area, and I think that when you look at most of the figures, knowing they're designed to be wearing an invisible bra for the sake of clothing makes a lot of their chests suddenly make more sense than they did before. It's one of those tricky things since models kind of act like stone but that's a very changing area. Good thing there are always morphs if you want to adjust them for nudes.
Well since this was the only issue that I had with the model, everything is all well and good then!...At least from my perspective, others still take issue with the extensive releases of multi-gen7 characters, of which I do not share, as I can see the difference among them, and since they are not simply dialed in, or ZBrushed characters and that they are in fact, based on real-world models, I would say its still worth it to continue with the variety.
and in real life there are a lot of people you see or at least I do that have very similer features to each other sometimes it's like we're all clones with slight differences to the templates
Ditto, the fact that it has actual pants AND flat-heeled boots is a very pleasant change.
-- Walt Sterdan
Yep, it's sitting in my runtime as we speak! Even if I do come on a scantily clad bit of armor, I would simply cover up the rest of my character with leather/chain mail second skin textures...While I have nothing against fashion that accentuates the form, when you are about to slay a beast, it becomes impractical more than anything else!
My guess is that when people render nudes, most would not bother to activate any breast sag controls anyway, and would stick with the invisible bra look, since it (to many people at least) looks more attractive that way.
it looks silly, not attractive; gravity defying boobs make me shake my head and think about when I was adolescent, and pre adolescent I suppose too.
One of the more insidious usages in modern parlance is using the word 'adult' for things that appeal primarily to adolescents.
You can say that again.
And yeah, Rune 7 looks boring as hell. I mean, what makes her different from Karen or Gia? She looks the same to me, and the PA variations for her look like the same-y Victoria bootlegs that all have varying levels of sameface/body.
At most, I do have to give credit to the PAs for not giving her Pro Bundle outfits high heels. Is hell freezing over or something? Was there a blue moon out on Rune's release day or something?