Creating Hair
in New Users
I want to take my first crack at creating hair for Genesis 3. I cannot find a tutorial. Is there a way I can model the hair in zbrush and use the hair colors and textures from the Tolluse (spelling?) Hair that comes with Barefoot Dancer?

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I want to take my first crack at creating hair for Genesis 3. I cannot find a tutorial. Is there a way I can model the hair in zbrush and use the hair colors and textures from the Tolluse (spelling?) Hair that comes with Barefoot Dancer? Can you use a hair texture method similar to that used in Secondlife or IMVU, what size would the ideal hair texture file be?
THANKS!
Please keep your questions on a topic to a single thread - it makes it easier to keep the information together and avoids people having to go over the same ground twice.
Are you wanting to model strand hair (Fibremesh in ZBrush)? That doesn't take textuers in the same way as layered hair such as Toulouse Hair. I would nott hink ZBrush would be the ideal tool for modelling layered hair, and if you wanted to map it in the style of the Toulouse Hair I'm pretty sure you would need a separate UV mapping application (or the UV mapping tools in a modeller).
I'm not aware of any current free tutorials on hair modelling - the most widely recommended commercial set is the one by Lady Littlefox at RuntimeDNA, which may be coming to daz at some point.
I just wanted to make a hair like Charm Hair in ZBrush, I wasn't going to use fibermesh. I'm just not sure how to make an appropriate texture file. That is why I asked about Toulouse textures. I just don't have money for assets which is why I am flying blind with this. Can I model the hair ontop of the skull top piece and havee it work?
Hi,
First, so long as you're making this for personal use, you can use whatever you want for the textures. That being said, most textures are created 1:1 which, in other words, means for a specific model's UVs so may not necessarily work on other models. However, the good news is that you can learn to make textures for hair or find free ones. You can find any number of tutorials on YouTube and free textures may be found on ShareCG. Just Google for them. You can study the Hair textures on various models to see how they are done. What makes them look like hair, in particular, is the alphas on the ends to simulate the way hair strand end with variation.
As far as making the hair in ZBrush, first it would depend on how well versed you are in ZBrush. Do you have much experience working with ZBrush? Do you know how to UV map (ZB's is UVMaster)? Are you familiar with using Curves and IMM brushes?
If you look at Charm Hair, you'll see that it is created with formed planes.
http://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/p/o/pop-up11_charmhair_.jpg
If you look in ZBrush Central, you'll find the IMM repository. Something like this would work. http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository&p=1078543&highlight=hair#post1078543
That should get you started if you are used to working in ZBrush.
Most prop hair (hair usually consisting of a skull cap plus "strips" to represent hair sections or groupings) is UV mapped and whichever texture maps that you use are created specifically for that UV mapping. If you look at the texture maps for Toulouse Hair, you will see that there is a Base (essentially the skull cap) and "Hair" or "Strands" (for the strips). The texture maps can be seen after loading the hair and looking under the Diffuse category under the Surfaces tab. Mousing over the icon for the Diffuse map will tell you where those maps may be found on your hard drive. As Cris mentioned, the problem with using texture maps created for one hair with another hair is that the UV maps will be different and the texture maps will not fit. Modifying the texture maps in an image editing program (like Photoshop) might work if the UV maps are similar, but you might be better off simply creating your own from scratch, as Cris suggested. My advice would be to start by learning how prop hairs are made and gaining a solid foundation in UV and texture mapping (for hair or any other model) prior to proceeding. I recommend reading Scott Livingston's excellent tutorial "Hair Tutorial for DS4 Users" found here on the forums: http://www.daz3d.com/forums/discussion/17656/