Sally... Looks very impressive.

2

Comments

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555
    Havos said:
    fastbike1 said:

    Why too bad? Several vendors are at both Daz and Rendo.

    Except for the 2 lines between her eyebrows, LOL.

    I was following this vendor at Rendo (impressive stuff over there), too bad they are now at DAZ.

     

    I can not answer for FSMCDesigns,but based on previous posts he has made, I believe he prefers to see promos of characters he might buy showing the entire skin surface (ie nudes) which you get at Rendo, but not here.

    ah yeah I've seen that topic crop up a lot I get the argument for both sides on that topic a sort of way around it is having the characters in g string type clothing in the promos unless of course there's a lot more coverage showing if you know what I mean and I am defiantly not prudish when it comes to nudity and I'm ok there are limits here makes me be more creative and an excuse to do different versions of renders I can upload here and elsewhere and in away I think for vendors too it gives them more options on clothing and characters letting them diversify what they offer as they offer content here that is nothing like the content they offer elsewhere and vice versa as it is you often hear complaints here about clothing being too skimpy revealing here and praising up certain other sites funny thing is those other sites have way more of that stuff and more revealing and more of that than normal everyday outfits which some complain about not enough here,. go figure btw I do and fan of fantasy and pinup art so I like skimpy just wish more variety and styles but I want more of everything else too

  • nelsonsmithnelsonsmith Posts: 1,337

     

    mtl1 said:

    I don't understand what's wrong with those lines. They're natural wrinkles and add to the photorealism of the figure. yes

    I agree, people in real life have scars, wrinkles and other imperfections.  Which in the real world I tend to not photoshop out when I do photograph actual people.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    Havos said:
    fastbike1 said:

    Why too bad? Several vendors are at both Daz and Rendo.

    Except for the 2 lines between her eyebrows, LOL.

    I was following this vendor at Rendo (impressive stuff over there), too bad they are now at DAZ.

     

    I can not answer for FSMCDesigns,but based on previous posts he has made, I believe he prefers to see promos of characters he might buy showing the entire skin surface (ie nudes) which you get at Rendo, but not here.

    That is a big part of it Havos since this is a character vendor. While it is true some vendors sell at this store and others, I have seen other vendors I have had an interest in at other stores start to sell here and then sell here only. While I like the DAZ marketplace, I don't view it as the be all, end all of 3D shopping venues and I also believe in choices and spend as much if not more elsewhere (I was bummed when RDNA got assimilated). Plus DAZ already has too much of a monopoly on my hobby since I use their software and figures primarily, LOL.

    Anyhoo, I hope the vendor does well here AND continues to sell at Rendo since they have a distinct style and talent.

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited June 2016
    seeker273 said:

    I vouch for SC's work 100%!!! Every characters is a true joy to work with. Helena from the other store is my no1 character to go to for closeups even thought she's for G2F. Truly quality work!!!

    I don't have this beauty yet but here's some renders of Ayako, Mary Jane and Helena!

     

    Ditto - I own all their characters from Rendo and absolutely love working with them.  The imperfections keep them from looking "like every other character done by XYZ vendor."  They offer a unique look and just work out of the box.

    https://www.renderosity.com/mod/gallery/elisven-for-g3f/2681927/

    This is Elisven for G3F straight out of the box.  I didn't have to tweak at all.

    (edited to change link to new location)

    Post edited by Digital Lite Design on
  • marblemarble Posts: 7,500
    edited May 2016

    Might be an idea to create a DevArt group (do they have such a thing?) for "adult" promo pics for those who wish to know exactly what they are buying. The reason I say a group is because we could all check it whenever a new character arrives as I'm pretty sure a link to the DA page would not be allowed here either. I do agree though - some have body hair, others not and I think some have AEs but don't advertise the fact. 

    Post edited by marble on
  • Jan19Jan19 Posts: 1,109
    seeker273 said:

    I vouch for SC's work 100%!!! Every characters is a true joy to work with. Helena from the other store is my no1 character to go to for closeups even thought she's for G2F. Truly quality work!!!

    I don't have this beauty yet but here's some renders of Ayako, Mary Jane and Helena!

     

    Ditto - I own all their characters from Rendo and absolutely love working with them.  The imperfections keep them from looking "like every other character done by XYZ vendor."  They offer a unique look and just work out of the box.

    http://www.daz3d.com/gallery/#images/132371

    This is Elisven for G3F straight out of the box.  I didn't have to tweak at all.
     

    Beautiful image! I like this artist's characters.  I checked out the store at Rendo.  Lovely girls, with a unique look.  Looking forward to seeing future work by Second Circle.

     

  • Serene NightSerene Night Posts: 17,704

    For me- I like lines to correspond with grooves in the skin. painted on lines like some do on fingers and face don't look convincing to me without some corrresponding creases. 

  • Second-CircleSecond-Circle Posts: 49
    edited June 2016

    Hey all - really interesting reading all the comments - I'm new to all this so bear with me and I'll see what I can take on board.. So firstly I use photographs to make my textures - I'm a photographer to trade. The lines on Sally were creases in the models skin and  left deliberatly as an asthetic choice - I would reckon most of my characters will have flaws in them as thats what I like. I'm used to PSing the hell out of faces to get rid of skin blemishes - is fun leaving some on there. There are a few things I need to get better at - some makeup options sure - I'm working on my own set at the moment that I can essentially bundle with my characters. Same with nails - my bad.  Also will try and make sure all the eye options etc are shown. I'm trying to learn fast - gens mats just escaped me completely. I'll start adding them in as I've had quite a few requests. I've two more characters coming out over the next few weeks which don't have gens either, however from there on my characters will be all genned up. Pretty sure thats not a word. :) 

    I've tended to sculpt my faces and then add detail using the G3F morphs, so eye size is dialled in in quite a few of my characters as its a personal preference. You will find that it can be dialled back down easily enough. Same with quite a lot of the figure stuff. People have their own preferences so I've tried to make it easy for you to change the figure without taking away the essential character - all the body work is done from the G3F morph packs as I see no poin tin reinventing the wheel so it'll give you maximum flexability with her figure. 

    Anyway- thanks for the interest - I'll take the comments on board and hopefully improve as time goes on :)

     

    Post edited by Second-Circle on
  • AnotherUserNameAnotherUserName Posts: 2,727

    Hey all - really interesting reading all the comments - I'm new to all this so bear with me and I'll see what I can take on board with the comments. So firstlyI use photographs to make my textures - I'm a photographer to trade. The lines on Sally were creases in the models skin and  left deliberatly as an asthetic choice - I would reckon most of my characters will have flaws in them as thats what I like. I'm used to PSing the hell out of faces to get rid of skin blemishes - is fun leaving some on there. There are a few things I need to get better at - some makeup options sure - I'm working on my own set at the moment that I can essentially bundle with my characters. Same with nails - my bad.  Also will try and make sure all the eye options etc are shown. I'm trying to learn fast - gens mats just escaped me completely. I'll start adding them in as I've had quite a few requests. I've two more characters coming out over the next few weeks which don't have gens either, however from there on my characters will be all genned up. Pretty sure thats not a word. :) 

    I've tended to sculpt my faces and then add detail using the G3F morphs, so eye size is dialled in in quite a few of my characters as its a personal preference. You will find that it can be dialled back down easily enough. Same with quite a lot of the figure stuff. People have their own preferences so I've tried to make it easy for you to change the figure without taking away the essential character - all the body work is done from the G3F morph packs as I see no poin tin reinventing the wheel so it'll give you maximum flexability with her figure. 

    Anyway- thanks for the interest - I'll take the comments on board and hopefully improve as time goes on :)

     

    Hi Second-Circle. I dont have Sally but I do have Helena. She is a great character and looks fantastic with one exception. The artificial shadow which is painted along the glutes to give the impression of, uh, shadowing 8P... Now im used to seeing that in older and even some current skin textures. For 3DL, I thought that was a great detail to add as it really helped in shaping the glutes. However, and I pose this question to any human texture artist, is that really a necessary detail to be added to a texture designed specifically for Iray? Now maybe my lighting is not the greatest, but in renders where the glute line is visible, it looks artificial.

    P.S.

    Carly is amazing and jumped straight to the top of my wishlist!

  •  

    Hi Second-Circle. I dont have Sally but I do have Helena. She is a great character and looks fantastic with one exception. The artificial shadow which is painted along the glutes to give the impression of, uh, shadowing 8P... Now im used to seeing that in older and even some current skin textures. For 3DL, I thought that was a great detail to add as it really helped in shaping the glutes. However, and I pose this question to any human texture artist, is that really a necessary detail to be added to a texture designed specifically for Iray? Now maybe my lighting is not the greatest, but in renders where the glute line is visible, it looks artificial.

    P.S.

    Carly is amazing and jumped straight to the top of my wishlist!

     

    I think you're right. I started out using straight merchant resources and over the space of about the last 6 months have slowly built my own batch of stuff. Some of it is still based on MR some is purely customised. I've pretty much got faces sorted to my liking and now need to spend a good amount more time on body detail and texturing. I think its less prevelant on the G3F textures than the G2F. I have found though that when painting the crease at the glutes from photographs its naturally shadowed. thats likely where its come from historically. I'll try removing it and see what difference it makes. I would reckon you're correct and it'll be cleaner overall. 

    heh - cheers for that - am pleased with her textures and multiple skin tones with the shaders. :)

    Thanks for the suggestion :)

    AJ

  • AnotherUserNameAnotherUserName Posts: 2,727

     

    Hi Second-Circle. I dont have Sally but I do have Helena. She is a great character and looks fantastic with one exception. The artificial shadow which is painted along the glutes to give the impression of, uh, shadowing 8P... Now im used to seeing that in older and even some current skin textures. For 3DL, I thought that was a great detail to add as it really helped in shaping the glutes. However, and I pose this question to any human texture artist, is that really a necessary detail to be added to a texture designed specifically for Iray? Now maybe my lighting is not the greatest, but in renders where the glute line is visible, it looks artificial.

    P.S.

    Carly is amazing and jumped straight to the top of my wishlist!

     

    I think you're right. I started out using straight merchant resources and over the space of about the last 6 months have slowly built my own batch of stuff. Some of it is still based on MR some is purely customised. I've pretty much got faces sorted to my liking and now need to spend a good amount more time on body detail and texturing. I think its less prevelant on the G3F textures than the G2F. I have found though that when painting the crease at the glutes from photographs its naturally shadowed. thats likely where its come from historically. I'll try removing it and see what difference it makes. I would reckon you're correct and it'll be cleaner overall. 

    heh - cheers for that - am pleased with her textures and multiple skin tones with the shaders. :)

    Thanks for the suggestion :)

    AJ

    Wow, very cool! Id very much like to look forward to an update for Helena... If you have the time, of course.

    Thanks for responding. I look forward to your future projects.

  •  

     

    Wow, very cool! Id very much like to look forward to an update for Helena... If you have the time, of course.

    Thanks for responding. I look forward to your future projects.

    No worries. :)

     

    For those interested - here are some renders done by the folks over at Elite 3D of her so can you call see her in different situations away from my studio style shots ::)

    https://www.facebook.com/media/set/?set=a.1222306954455431.1073742310.855886854430778&type=3

    https://www.facebook.com/media/set/?set=a.1222029651149828.1073742308.855886854430778&type=3

  • marblemarble Posts: 7,500
    edited June 2016

    I don't have any of your characters (yet) but there are a couple of general observations I'd like to make. One is the glute crease - it doesn't look good if it is baked into the texture because it stretches when bent. However, some characters look like the crease has been painted over with a flat, textureless skin tone (no pores or small blemishes) which can also look weird. Texture stretching is one of the persistent realism spoilers for me.

    Secondly - gen textures. I'm not sure when they are used. If we use the DAZ supplied gens, the "works" are textureless anyhow - unless there is hair but I'd rather use a prop for that. 3rd Party gens (I'm thinking of the 3feetwolf set) create a LIE texture from the base image anyway.

    Lastly, about the face lines, I completely agree that the more imperfections the better. Featureless skin looks airbrushed and Barbie-like - give me lines, moles, freckles and scars any day. Oh, by the way (showing my fetish now, perhaps) I'm always looking for a pale skin with freckles/moles and the hint of blue veins. I'd buy that in an instant. Oh, and older characters - yes please.

    Post edited by marble on
  • nicsttnicstt Posts: 11,715

    Hey all - really interesting reading all the comments - I'm new to all this so bear with me and I'll see what I can take on board.. So firstly I use photographs to make my textures - I'm a photographer to trade. The lines on Sally were creases in the models skin and  left deliberatly as an asthetic choice - I would reckon most of my characters will have flaws in them as thats what I like. I'm used to PSing the hell out of faces to get rid of skin blemishes - is fun leaving some on there. There are a few things I need to get better at - some makeup options sure - I'm working on my own set at the moment that I can essentially bundle with my characters. Same with nails - my bad.  Also will try and make sure all the eye options etc are shown. I'm trying to learn fast - gens mats just escaped me completely. I'll start adding them in as I've had quite a few requests. I've two more characters coming out over the next few weeks which don't have gens either, however from there on my characters will be all genned up. Pretty sure thats not a word. :) 

    I've tended to sculpt my faces and then add detail using the G3F morphs, so eye size is dialled in in quite a few of my characters as its a personal preference. You will find that it can be dialled back down easily enough. Same with quite a lot of the figure stuff. People have their own preferences so I've tried to make it easy for you to change the figure without taking away the essential character - all the body work is done from the G3F morph packs as I see no poin tin reinventing the wheel so it'll give you maximum flexability with her figure. 

    Anyway- thanks for the interest - I'll take the comments on board and hopefully improve as time goes on :)

     

    I like the imperfections in the skin; love em actually. Prefer gen mats (genned-up is sort of a word; actually if the made up word is understood, then it is a wordyes), and would also be awesome if there was a no eyebrow option. The option for with and without genitals would also be good.

    TY for responding.

  • marble said:

    I don't have any of your characters (yet) but there are a couple of general observations I'd like to make. One is the glute crease - it doesn't look good if it is baked into the texture because it stretches when bent. However, some characters look like the crease has been painted over with a flat, textureless skin tone (no pores or small blemishes) which can also look weird. Texture stretching is one of the persistent realism spoilers for me.

    Secondly - gen textures. I'm not sure when they are used. If we use the DAZ supplied gens, the "works" are textureless anyhow - unless there is hair but I'd rather use a prop for that. 3rd Party gens (I'm thinking of the 3feetwolf set) create a LIE texture from the base image anyway.

     

    -------------------------

    I like the imperfections in the skin; love em actually. Prefer gen mats (genned-up is sort of a word; actually if the made up word is understood, then it is a wordyes), and would also be awesome if there was a no eyebrow option. The option for with and without genitals would also be good.

    TY for responding.

     

     

    Good to know. I'll check these out and make sure to try and get some actual detail in these areas. One of the reasons I didn't think gens was I'd got 3feetwolfs set and kinda forgot that the system he used isn't normal :) 

    -------

    No brows is an easy option as are the gens mats on the whole. There is free gen UV cheat that seems to work quite well over on Rendo - forget who its by but its one of the higest used freebies. For some reason. :)

     

  • BlueIreneBlueIrene Posts: 1,318

    Hey all - really interesting reading all the comments - I'm new to all this so bear with me and I'll see what I can take on board.. So firstly I use photographs to make my textures - I'm a photographer to trade. The lines on Sally were creases in the models skin and  left deliberatly as an asthetic choice - I would reckon most of my characters will have flaws in them as thats whaIt I liIke. I'm used to PSing the hell out of faces to get rid of skin blemishes - is fun leaving some on there.

    I wish a few more Daz Studio characters looked like they've seen a bit of life, especially the males. It can be hard work finding suitable candidates for romance covers etc round here - I can't be the only one who the 'just left school' look doesn't do a lot for :)

  • I wish a few more Daz Studio characters looked like they've seen a bit of life, especially the males. It can be hard work finding suitable candidates for romance covers etc round here - I can't be the only one who the 'just left school' look doesn't do a lot for :)

    I actually started on a male G3F character - di some sculpting and made a texture, biggest problem I'm finding is that they're pretty effeminate from off the bat and he was still a bit effeminate for me. I'll maybe go back and toughen him up some more :)

    Johnny WIP

  • AnotherUserNameAnotherUserName Posts: 2,727

    I wish a few more Daz Studio characters looked like they've seen a bit of life, especially the males. It can be hard work finding suitable candidates for romance covers etc round here - I can't be the only one who the 'just left school' look doesn't do a lot for :)

    I actually started on a male G3F character - di some sculpting and made a texture, biggest problem I'm finding is that they're pretty effeminate from off the bat and he was still a bit effeminate for me. I'll maybe go back and toughen him up some more :)

    Johnny WIP

    I dont think he looks that effeminate at all. Maybe a little, but not that much. Either way he looks very realistic. Nice job.

  • Serene NightSerene Night Posts: 17,704

    I like your male character. I'd probably lower the eyebrows but other than that we've needed a male gen3 for gen 3 female for sometime!  laugh

  • IceDragonArtIceDragonArt Posts: 12,759

    Hey all - really interesting reading all the comments - I'm new to all this so bear with me and I'll see what I can take on board.. So firstly I use photographs to make my textures - I'm a photographer to trade. The lines on Sally were creases in the models skin and  left deliberatly as an asthetic choice - I would reckon most of my characters will have flaws in them as thats whaIt I liIke. I'm used to PSing the hell out of faces to get rid of skin blemishes - is fun leaving some on there.

    I wish a few more Daz Studio characters looked like they've seen a bit of life, especially the males. It can be hard work finding suitable candidates for romance covers etc round here - I can't be the only one who the 'just left school' look doesn't do a lot for :)

    Most definitely NOT one of the only ones who isn't into the just left school look...

     

  • I like your male character. I'd probably lower the eyebrows but other than that we've needed a male gen3 for gen 3 female for sometime!  laugh

    :D - i'm on it!

  • I like your male character. I'd probably lower the eyebrows but other than that we've needed a male gen3 for gen 3 female for sometime!  laugh

    :D - i'm on it!

    Yes !!!!!!!!!!!

  • Jan19Jan19 Posts: 1,109

    Has anyone done a render of SC's new character, Joy?  I was wondering how she compares to Sally.

  • Jan19 said:

    Has anyone done a render of SC's new character, Joy?  I was wondering how she compares to Sally.

     

    There a few shots of her there not done by me :)

     

    https://www.facebook.com/media/set/?set=a.1225905367428923.1073742317.855886854430778&type=3

  • Jan19Jan19 Posts: 1,109
    Jan19 said:

    Has anyone done a render of SC's new character, Joy?  I was wondering how she compares to Sally.

     

    There a few shots of her there not done by me :)

     

    https://www.facebook.com/media/set/?set=a.1225905367428923.1073742317.855886854430778&type=3

    Thank you very much! smiley  I love the one with the little dragon.

     

  • Jan19 said:
    Jan19 said:

    Has anyone done a render of SC's new character, Joy?  I was wondering how she compares to Sally.

     

    There a few shots of her there not done by me :)

     

    https://www.facebook.com/media/set/?set=a.1225905367428923.1073742317.855886854430778&type=3

    Thank you very much! smiley  I love the one with the little dragon.

     

    I know its very cool. Talented folks :)

  • nicsttnicstt Posts: 11,715

    Not got much budget this month, but I like Sally so much, that considering using some of it on Joy.

  • Jan19Jan19 Posts: 1,109
    edited June 2016
    nicstt said:

    Not got much budget this month, but I like Sally so much, that considering using some of it on Joy.

    Same budget situation here, I'm debating.  :-)  I'd like to see a candid picture of her whole face though -- w/forehead not covered.

     

     

    Post edited by Jan19 on
  • Second-CircleSecond-Circle Posts: 49
    edited June 2016

     

    Jan19 said:
    nicstt said:

    Not got much budget this month, but I like Sally so much, that considering using some of it on Joy.

    Same budget situation here, I'm debating.  :-)  I'd like to see a candid picture of her whole face though -- w/forehead not covered.

     

     

    Only one I've got is one I did in Octane earlier.

     

    Joy Octane Render

    Post edited by Second-Circle on
  • Jan19Jan19 Posts: 1,109

     

    Jan19 said:
    nicstt said:

    Not got much budget this month, but I like Sally so much, that considering using some of it on Joy.

    Same budget situation here, I'm debating.  :-)  I'd like to see a candid picture of her whole face though -- w/forehead not covered.

     

     

    Only one I've got is one I did in Octane earlier.

     

    Joy Octane Render

    All right, thank you again, very much. smiley

     

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