Light ray cone

HeraHera Posts: 1,958

How do you make a light cone like in this pic:

Comments

  • HorusRaHorusRa Posts: 1,664
    edited June 2016

    Not sure which render engine you're using, but could u load a cone primitive or better yet a cylinder primitive either from Studio or your favorite modeling program, scaling either end to your specs. Texture the cone or cylinder with a cloud or grit texture and make the whole thing Emissive? Maybe play with cutout opacity/transparencies a bit in conjunction. This obviously would be easy if one was using volumetrics and a spot-light as you know, but there are no volumetrics in the scene that I can see from my phone screen. Maybe some long-timers would know, heck I'd like to know too, more so when you don't want to use volumetrics to pull of such an effect, but yet still have a beam.

    Post edited by HorusRa on
  • jestmartjestmart Posts: 4,449

    I suspect both the light and the sparks are 2D postwork.

  • Oso3DOso3D Posts: 15,085

    In 3DL, you could use Atmospheric camera and set only the light from the front to be flagged to create the light cone.

    In Iray you could use a fog volume and do two passes, first with all lights on and fog off, second with only torso light and fog on, and then layer/combine them.

    But... most likely it's done in post, which is the easiest approach.

     

  • HorusRaHorusRa Posts: 1,664

    There ya go, postwork. Certainly. I'm wayyyyyyy to stuck in model mode.

  • Oso3DOso3D Posts: 15,085

    I keep trying to do fog and rays in render and keep regretting not just doing it in post. ;)

     

  • de3ande3an Posts: 915

    Since we're in The Commons, and no software has been specified, I might mention that Carrara Pro has this effect built-in.

     

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