Weight mapped aikoT3

Does anyone know: was there every a triax weight mapped conversion done for Aiko Toon 3 and Hiro Toon 3 and if so, where?

To my credit I did contact the creators privately willing to pay for that but have gotten no response. I've played with doing it myself but I'm horrible at it. Just horrible.

See, I need to be able to morph them. A lot. A lot more than legacy rigging allows.

Now I *did* manage to get Aiko Toon 4 and a self brougth in morph of AT3 into my G1 figure. But poor Hiro Toon....

Comments

  • KeryaKerya Posts: 10,943

    Sorry - no A3WM (I would love her to bits!)

    Victoria3, David3 and Victoria4 have WM versions: http://orphans.basicwiz.com/

  • HavosHavos Posts: 5,573
    Kerya said:

    Sorry - no A3WM (I would love her to bits!)

    Victoria3, David3 and Victoria4 have WM versions: http://orphans.basicwiz.com/

    Naturally all these figures have been weight mapped with Poser weight mapping, not triax, so do not work in DS.

  • KeryaKerya Posts: 10,943

    Sorry - I didn't see the Triax in the text ...

    Maybe this helps?

    orig03.deviantart.net/418d/f/2013/260/e/b/fissans_guide_to_converting_morphs_to_genesis_by_cgartiste-d6mocfv.pdf

     

     

  • MistaraMistara Posts: 38,675

    the wm V4 was at RDNA? 

     

  • KeryaKerya Posts: 10,943
    MistyMist said:

    the wm V4 was at RDNA? 

     

    Back to Poser weightmapping ...

    There are more than one V4WM - and they are free.

    RDNA: http://www.runtimedna.com/WMV4.html

    Nerd3d: http://www.nerd3d.com/catalog/product_info.php?products_id=105

    AlfaSeed: http://www.renderforever.com/

  • MistaraMistara Posts: 38,675

    i'd dearly love to learn how to weightmap A3 / A19  for carrara.  

    they didn't offer an Aiko19 shape for genesis?

  • Eustace ScrubbEustace Scrubb Posts: 2,719
    MistyMist said:

    the wm V4 was at RDNA? 

    http://www.runtimedna.com/WMV4.html ;

  • spearcarrierspearcarrier Posts: 711

    Thanks for all the responses guys! I especially liked the links. too bad those conversions are for poser...

    Kerya, that pdf would be very helpful if At3 were a simple morph. I have Gen3x and that's how I got Aiko4Toon onto my Genesis model. I wasn't able to with A3T. When I brought in the Aiko3Toon morph, what I did was dial up Akt4 and then morph it in blender to make an entirely new morph. HiroToon... not so simple. H4 looks a lot different from H3 to me.

    Even so, I really dislike the shrink wrap effect on the newer models. And all those things people made to avoid shrink wrap only go so far. Sure we can render things to look more realistic, but they've lost their edge. I still use the original Kururu for things rather than go to the newer versions because of it.

    I plan on using AT3 and HT3 (not 4) for a couple of animation projects in the far future. I prefer their look. So what I'm doing is exploring ways to morph them short and tall. I will need a variety of characters. I can make the morphs. I have never been able to track down instructions on getting the legacy rigging to follow and stay followed. When I have asked I have gotten no answers, alas. This is why I've been looking at triax weighting in DAZ. I do have poser. I only bought it so I could convert clothing to characters not supported by the Crossdresser platform. Ha.

    At least I have A3T onto my Genesis model I guess. H3T is a problem.

  • HavosHavos Posts: 5,573

    As you said, your best bet for a weight mapped Aiko 3 is to use Genesis or G2F with an Aiko shape. In the image below is G2F with Aiko3 shape, using Aiko 3 clothes (autofit), but G2F boots (since most footwear autofits very badly). I am also using Aiko 3 hair. The skin is Aiko 6, but I could have tranferred Aiko 3's original skin with texture converter 2 from 3D Universe.

    Aiko 3 G2F.png
    1024 x 1024 - 644K
  • spearcarrierspearcarrier Posts: 711

    See how the knees lack wrinkles? And the breasts lack wrinkles in your render? Even with certain morphs created to undo the breast shrink wrapping, the autofit is the culprit. It's knocks down quality by a lot in my mind, hence my desire to stick to the older figures. I've got a lot of good clothing items that have great wrinkle and detail that autofitting destroys.

  • HavosHavos Posts: 5,573

    The item I used was http://www.daz3d.com/dakota-for-a3, and if you look at the promos, there are no wrinkles in the knees with this outfit, so I do not think autofit is responsible for them being missing, I would need to test on the original A3. However I do accept that autofit does have issues, and in theory clothes should look better on the original model. However with an extreme bend, both A3 and its conforming clothing will have issues due to the lack of weight mapping.

  • TSasha SmithTSasha Smith Posts: 27,233

    I have thought of weight mapping A3 but have not gotten around to it as computer problems prevent me from doing much.

  • spearcarrierspearcarrier Posts: 711

    @havos - Mostly I have noticed the wrinkling going away around the breast areas. There have been times nice wrinkles I saw on the sleeves have also disappeared, to my annoyance. (It's a style preferene of mine to keep certain wrinkle areas on the legs and arms.) I do have the smooth morphs, but they're not the same. Sometimes and object autofits well, other times not. And I just... don't want to have to spend a lot of extra time fighting it when I've got so much else on my plate.

    Kulay, if I were rich I'd fix your computer problems just for this. LOL.

    BUt now that I'm thinking about it, triax mapping A3 may also cause the wrinkle loss problem. So I'll have to find another way to get what I want.

  • HavosHavos Posts: 5,573

    I suspect it is the smoothing modifier (this normally gets added with autofit) that is causing the wrinkles to go away. You could try switching the modifier off, although this could create some poke through issues, you just have to try it.

  • spearcarrierspearcarrier Posts: 711

    Yes, I'd tried it. I suspect the issue has been called shrink wrap for a reason. ;-)

  • MistaraMistara Posts: 38,675
    edited June 2016

    i cant figure out what the 't' means?  aikoT3

     

    oh, toon?

    Post edited by Mistara on
  • spearcarrierspearcarrier Posts: 711

    LOL. yes. When my puter frees up from this commission I'll try to remember to post the A3T morph I did for Genesis to see what people think.

  • Canary3dCanary3d Posts: 2,033

    You can do this yourself - from the figure menu, convert to triax. Then turn on smoothing. Ta-da! Then for each original morph, dial it up, reduce the figure resolution to base, and export as obj. Then load the obj as a morph with morph loader pro. Do it for all the morphs and tou can mix them genesis-style.

    convert A3's original clothes to triax with smoothing and they'll conform properly, too.

  • spearcarrierspearcarrier Posts: 711
    edited June 2016

    Thanks! I did know I could convert myself. Did DAZ improve on that, because in the past when I did that myself I had to then edit the rigging because the conversions have issues. Which is where my quest began. I already do that morph trick with Kururu and BelBel. It's just with AT3 I need the freedom to mak things really fat or really really short. It's the extreme morphs that are a real issue.

     

    Post edited by spearcarrier on
  • Canary3dCanary3d Posts: 2,033

    There's an "adjust rigging to shape" menu item that is magic. It didn't do so well when I added mil baby to my converted v3/a3/sp figure, but it worked well for the grown ups and Laura shapes. 

  • spearcarrierspearcarrier Posts: 711

    Yes, I also know about that. I also know that if the rigging doesn't translate well to begin with you have to edit it manually, and there is the hitch.

  • TSasha SmithTSasha Smith Posts: 27,233

    I finally got Aiko Toon installed properly.  I can try to look into weight mapping her but not tongiht.

  • spearcarrierspearcarrier Posts: 711
    edited June 2016

    Wow, thank you Kulay Wolf! That's awesome.

    For me here is conversion problem #1 (attached). I also get this when trying to convert Chip and Cookie. Try to put those eyes where they belong and things go craaaazy.

    convesion.jpg
    617 x 696 - 194K
    Post edited by spearcarrier on
  • KeryaKerya Posts: 10,943

    I don't have Aikotoon - but I do know that Chip and Cookie have Magnets/DForms for the eyes built in (which creates the interesting shapes for hair until you unhide hidden properties and dial the DForms for the hair to zero).

    I don't know if that information helps you - maybe AikoToon has similar DForms built in?

    There often is a problem with eyes when transferring Thorne morphs to Genesis - many Thorne morphs have an Eyefix morph even for the original base. You have to transfer that one too.

    Does this help?

  • spearcarrierspearcarrier Posts: 711

    Yes and no. I lost being able to follow you as soon as you suggested transferring a morph for Genesis to AikoToon3.

    Nope. It looks like I'll just have to find another way and use the original AT3 model for slimmer characters. This has gotten annoying and overcomplicated. It's too bad the makers never got back to me.

  • TSasha SmithTSasha Smith Posts: 27,233

    First test show that it will require work.  It is not as simple as it looks but I will try my best.   I did have to reinstall windows as I was having difficulty installing flash so I can watch tutorials and movies.

  • spearcarrierspearcarrier Posts: 711

    Wow. You're a real trooper. I can't wait to see what you manage to get out of this.

     

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