Priced out of a hobby

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  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited May 2016

    There are thoughtful comments in this thread, and well appreciated. As a new PA myself, I am just beginning to understand how to price things properly, and I agree it should be as low as possible, based largely on the amount of time the PA invested in designing it. 

    -P

    Post edited by PA_ThePhilosopher on
  • mmkdazmmkdaz Posts: 335

    Yes, the hobby is very expensive. But there is also alot of junk that you dont need to purchase. Find 5, maybe 6 artists you support and leave it at that. Only purchase other items if you've seen them in renders or heard of them by word-of-mouth (from fellow hobbiest you trust.) 

  • Oso3DOso3D Posts: 15,085
    And check free stuff! There are SO MANY amazing items out there for nothing.
  • TaozTaoz Posts: 10,256
    edited May 2016
    Khory said:
    Taozen said:

    .

    jakiblue said:

    Out of curiousity, what is tax like in US and Europe? If you are a vendor doing this for a living, you declare your earnings for tax....in other countries, can you then claim against the software and other things you purchase to help you create? And get it back in your tax refund?

    You can get deductions for things like software you need to buy, generally, so that reduces the income you need to pay taxes on (which, of course, is not the full cost of the software).

    The 50% DAZ and other stores charge for selling your stuff can also be deducted as an expense, so you won't have to pay tax from it (at least here in Denmark, not sure about other countries but I'd think it's the same).

     

     

    As to the 50% we never see that so it doesn't count as income for us.

    I guess it depends on how you do the math - just report as income what the store is paying you, or report the store sale price and then deduct the 50% store "tax". I'm not sure what's correct according to the tax rules but the first is obviously the simplest with all those discounts and stuff that affects the store prices.

     

    Post edited by Taoz on
  • namffuaknamffuak Posts: 4,407
    Taozen said:
    Khory said:
    Taozen said:

    .

    jakiblue said:

    Out of curiousity, what is tax like in US and Europe? If you are a vendor doing this for a living, you declare your earnings for tax....in other countries, can you then claim against the software and other things you purchase to help you create? And get it back in your tax refund?

    You can get deductions for things like software you need to buy, generally, so that reduces the income you need to pay taxes on (which, of course, is not the full cost of the software).

    The 50% DAZ and other stores charge for selling your stuff can also be deducted as an expense, so you won't have to pay tax from it (at least here in Denmark, not sure about other countries but I'd think it's the same).

     

     

    As to the 50% we never see that so it doesn't count as income for us.

    I guess it depends on how you do the math - just report what you get from the store as income, or report the store sale price and then deduct the 50% store "tax". I'm not sure what's correct according to the tax rules but the first is obviously the simplest with all those discounts and stuff that affects the store prices.

     

    In the US Tax code 'Income' is money you recieve. Repoting the list price and then deducting the brokerage fee would be questionable at best and could lead to audits. (I am not a tax accountant, so consult with an expert).

  • ToborTobor Posts: 2,300
    namffuak said:

    In the US Tax code 'Income' is money you recieve. Repoting the list price and then deducting the brokerage fee would be questionable at best and could lead to audits. (I am not a tax accountant, so consult with an expert).

    It's now just the opposite, but it depends on how Daz reports the income and how they treat their "commission" or other service fee. 

    Though it wasn't always like this, because of new IRS "know your payee" rules, many businesses report the full collected amount (minus sales tax) on 1099, and then tell you separately how much they collected as a commission. It's not as simple as just reporting what you receive. Commissions and service fees are now not automatically deducted from the 1099.

    For US vendors, Daz no doubts files 1099s, so you do what they report. If they show income only after commissions, then so be it. Otherwise, you must indicate gross income as shown, and then deduct the commission/service fee.

  • rampart_1576840087rampart_1576840087 Posts: 504
    edited May 2016

    I have purchased some other applications and it helps alot, you should save longterm.

    Hexagon and Carrara are cheap in the shop and viable applications, Bryce is too, if you can figure it out.

    My rule of thumb... if I need it now, I will buy if the content is discounted at least 60 percent, otherwise I only buy at 70 percent or more discount.

    Yes, I do have to wait abit...alot.  I watch and wait, or like the thread starter I'd have to quit.

    Also, you have to be PC+ member or you'll never stay with it on Daz3d purchases.

    Also, I have learned if the sales information doesn't exactly say what you THINK it means...don't buy it.

    Ask quesitons on the forums or you may have to ask for refund.

    I have never had a refund problem with Daz3d,

    It is a nuisance to ask for a refund when you screwed up by not reading carefully to make sure you are getting exactly what you think you are buying.   

     

    Post edited by rampart_1576840087 on
  • LintonLinton Posts: 543
    edited May 2016

    There was a time just between the release of Genesis 1 and 2, that I struggled to maintain using DAZ, mostly due to the pricing. I asked around on the forums, where I could get some good, quality freebies. I did not wish to give up on DAZ, nor feel like I had wasted my money on all that I had purchased so far if I just up and quit using DS. I was overwhelmed with the support from the community here, and I was linked and PMd a few sites I could obtain great freebies from.

    I was able to keep using new items, while modifying them using primitives available within Daz itself. It allowed me to continue, and, in time, my income increased and I was able to return to spending on items. I was however more selective, and only purchased items I would use at the time, rather than items simply because they were cheap, or at 'launch' prices.

    I am still more selective now, maybe even more so, but I modify and use what I already have, and spend more on shaders than any other items, because shaders can completely change the look of an old item, with a new iRay, or 3DL shader. I apply many of the new shaders to old homes, buildings, and furniture items. This has turned some very old items into new and exciting pieces that have a completely diffrent appearance. 

    Don't give up on something you enjoy doing because of pricing, just be more selective, spend less often, watch for sales, look at making your own (some primitives are amazing when paired with existing items) and readily use shaders you have in your Library.

    Kit bashing stuff can make for some really unique styles, looks, and designs, as well as merging items into each other, then shading them with new shaders, has allowed me to turn a sectional kitchen into a modern home, as well as taking an existing spear, adding some spikes using primitives, to completely change the look of the weapon. There is so much you can do in Daz!

    Post edited by Linton on
  • Oso3DOso3D Posts: 15,085
    I ended up using that hair salon environment to make a bookstore. Heh. Adapt!
  • TimbalesTimbales Posts: 2,423

    I think that it is important to consider your words when posting about this kind of thing. Daz is here to make a profit, PAs are here to make a profit. I'm here as a customer to purchase the items they provide. I'm a hobbyist, not a professional who gets paid for their work. I appreciate the amount of effort, skill and experience it takes to create the items that are in the store. I would not post that a product isn't worth the money that is being asked.

    But as someone who's been buying items since 2003, I have a lot of content in my runtime. Every new product in the store is in competing against something I already own. I look at the quallity of the item, it's uniqueness, how much useablilty I am going to get out if it and the cost. As much as I respect the skill it takes to create items for sale, there can be a lot of repetiton in the style and look in many creator's catalogs. There may be a quality product for sale, but if I don't have a use for it or I already own something similar I'm not going to buy it. It's not personal, it's not a reflection on the creator. It's just business. I don't expect to be catered to by Daz or any PA and they shouldn't expect me to blindly buy everything new every day. 

  • MistaraMistara Posts: 38,675

    ise sticker shocked on some pose sets, yowwch,
    unless it has custom fix morphs, couldn't imagine spending more than old pc club sticker

  • fastbike1fastbike1 Posts: 4,078

    Seems to me a faux fur pillow would be a reasonable substitute for a sloth. wink 

    Horses, Fabrege eggs, luxury cars, pet sloth (man, I'd love a sloth), my own island...

     

  • fixmypcmikefixmypcmike Posts: 19,686
    fastbike1 said:

    Seems to me a faux fur pillow would be a reasonable substitute for a sloth. wink 

    First a deadly sin, and now this.  Man we sloths don't get any respect.

  • fastbike1fastbike1 Posts: 4,078

    I should probably clearly state that my sloth statement is pure conjecture since I have no personal experience with sloths, and limited experience with faux fur pillows. cheeky.

    fastbike1 said:

    Seems to me a faux fur pillow would be a reasonable substitute for a sloth. wink 

    First a deadly sin, and now this.  Man we sloths don't get any respect.

     

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